Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also in the file CFGEVENTSPAWNS.XML I deleted:
<pos x="3575.642578" z="6990.220703" a="0" />
<pos x="2253.827881" z="10861.227539" a="0" />
<pos x="7702.665039" z="12682.482422" a="0" />
All works 100% now.
Enjoy. :)
"MRAP_Cougar",
"mrap_wheel",
"mrap_doors_driver",
"mrap_doors_codriver",
"mrap_doors_trunk",
"mrap_doors_trunk0",
"mrap_doors_hood"
<nominal>2</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="vehiclesparts" />
<tag name="floor" />
<usage name="Industrial" />
</type>
<nominal>2</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="vehiclesparts" />
<tag name="floor" />
<usage name="Industrial" />
</type>
<type name="mrap_doors_trunk">
<nominal>2</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="vehiclesparts" />
<tag name="floor" />
<usage name="Industrial" />
</type>
<nominal>2</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="vehiclesparts" />
<tag name="floor" />
<usage name="Industrial" />
</type>
<type name="mrap_doors_codriver">
<nominal>2</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="vehiclesparts" />
<tag name="floor" />
<usage name="Industrial" />
</type>
<!-- MRAP -->
<type name="MRAP_Cougar">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>
<type name="mrap_wheel">
<nominal>2</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="vehiclesparts" />
<tag name="floor" />
<usage name="Industrial" />
</type>
this is what I did to make it work:
1. open hood
2. you see two radiators, on in front and one on side.
3. remove the radiator. see which one disappears in the hood.
4. place it back.
5. stand on roof.
6. have water container in hands.
7. aim cursor at closest corner to you of the radiator that was missing earlier.
https://pastebin.com/ez8WeEuA
https://github.com/drox101/DTOD-MRAP/blob/master/XMLS
pls help me :/
The damn thing is unkillable, like nothing so far we have tried in vanilla destroys it.....
Sadly that makes it too OP to use as anything other than a bit of fun. Is this because there is no "Wrecked" model in the mod?
I mean I couldn't even remove one with zomberry admin LOL!