Oxygen Not Included

Oxygen Not Included

Diseases Restored
527 Comments
Strygald Apr 12 @ 5:32am 
nice idea, but its impossible to start on cold asteroids as dupes die in seconds.. the temperature thing should really have been a separate mod, it has nothing to do with the way diseases worked back in beta
The Heavy Weapons Guy Apr 9 @ 7:52pm 
does anyone know how i can take the UV water filter out of this and make it a standalone mod?
rossozombie Mar 31 @ 4:52pm 
This is nice, but I can't play with it on Ceres, because dupes gets incapacitated by frostbite almost immediately. Even getting to the warm coat and wood burner doesn't save any of them. Would be possible to add a grace period in the first cycles?
⛧NEON⛧ Mar 22 @ 9:52pm 
issue where dupes cough even after being cured
⛧NEON⛧ Mar 22 @ 8:45pm 
mod works fine. the only issue is that they get stuck into doing sick bay and you have to manually stop them. I tested with the mod in Creative and the suits work fine. great mod only issue is the med bay.
vegan food user Mar 10 @ 8:23pm 
This mod is probably abandoned :(
Eisen Mar 10 @ 12:46pm 
Are there any plan for updating this?
Waschdl Mar 7 @ 6:32am 
Rly love this mod! one of my fav!

Sadly dupes get slimelung while they have atmo suite on and enough oxygen, wash their hands, disinfect etc... I can not find a way around it besides avoiding all slime/slimelung
AlienXtream Feb 24 @ 2:54pm 
can the frostproof trait be made to prevent (or at least significantly delay) the application of frostbite?
HP Laserjet 9000 Jan 4 @ 6:19pm 
jesus christ. crashes on startup again. anyone else having this issue? only mod i have.
aantono Jan 2 @ 6:17am 
This has been an issue for over a year with this mod. I think the author is no longer active in modding, so not sure if that will get fixed. 😔
PYTN Jan 1 @ 8:36pm 
What is going on with this item. One of my duplicants on both planets CANNOT STOP puking 24/7. In a single cycle they may puke 5, 6, 7 different times. Most times overriding other times they puke, making them puke multiple different times in a row. I cannot do a single thing without having to wipe up puke ever ten seconds. There has to be something wrong.
Intly Dec 31, 2024 @ 5:15pm 
I agree with @Vegan Food User
I would love to have config options!
View The Phenom Dec 30, 2024 @ 8:46am 
@Bardagh

Noted, I'll look into making the modification myself then. Just need to recall where the mod files are located.
vegan food user Dec 24, 2024 @ 2:38am 
This is a really good mod! The water germ killer and the diseases rework is absolutely awesome in my opinion, they finally serve an ok threat that's no longer easy to ignore

But it lacks configuration (at least that I don't know of), It'd be awesome if there would be an option to disable something, configure something and etc. It'd also fit casual players like me!
Bardagh Dec 23, 2024 @ 6:19pm 
@View The Phenom just fyi, people have been asking for that forever: https://github.com/skairunner/sky-oni-mods/issues/81

The Frosty Planet Pack came out in July, & there have been multiple updates since then without including a toggle if I'm not mistaken. I wouldn't hold my breath.
View The Phenom Dec 12, 2024 @ 4:41pm 
Would it be possible to get a grace period or toggle for Frostbite? Playing on the Frosty Planet asteroid is effectively a death sentence, since you're in a low temperature environment.
Skyrunner  [author] Dec 8, 2024 @ 1:08am 
Just pushed another update, according to Peter H there were differences between the beta branch and main game.
View The Phenom Dec 7, 2024 @ 5:11am 
Thanks for the update!
Operator Dec 6, 2024 @ 2:28pm 
Sorry for the repeaded comment just wanted to test again and yeah this mod still crashes for me :(

https://pastebin.com/pwG7jxyi
Operator Dec 6, 2024 @ 12:57pm 
YIPPIE :steamhappy: This mod is baller!
Skyrunner  [author] Dec 6, 2024 @ 12:09pm 
Updated for November QOL update, thanks Peter
3k Nov 30, 2024 @ 3:24am 
The mod also crashed when starting the game for me
Operator Nov 28, 2024 @ 9:13am 
Does not work keeps crashing :(
StreamLined Nov 26, 2024 @ 5:46pm 
Crash on start, beginning of error message:

System.TypeLoadException: Could not resolve type with token 01000026 from typeref (expected class 'Worker' in assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
at (wrapper managed-to-native)
explodoboy Nov 25, 2024 @ 8:34pm 
Beware of crashes! I can also confirm that this mod, unfortunately, crashes the game. Hope the author is doing well wherever they are!
долги 225к Nov 22, 2024 @ 1:49am 
mod is broken, game crashes with it
Ice Fenix Nov 21, 2024 @ 10:35pm 
Yesterday update broken mod :'(
Can't play without it!!
HP Laserjet 9000 Nov 12, 2024 @ 4:09pm 
thanks bro, that did it. finally back in action. time to start up the torture farms.
Stretchytall Nov 5, 2024 @ 4:41pm 
@HP, mine has been fine. Sounds like your mod might not have updated (even if it says it did). Try using a mod for force updating mods. Or completely unsubscribe from Diseases Restored, then restart game once, then subscribe to DR again, then restart game again.
HP Laserjet 9000 Nov 5, 2024 @ 3:42pm 
is anyone still getting crashes even after the update? it's the only mod i use. as soon as i enable it and restart the game.. it crashes
NothingToSay Oct 28, 2024 @ 7:11pm 
and 5) i'd just get rid of the germ spread function for zombie spores, imho. its waste of computing power. same with food poison germs. like it looks scary for sure, but it translates to non-issue in reality. If zombie spores can be eaten and get the disease i understand, same with slimelung, but to my knowledge its only thru breathing. See why this spreading is kinda a waste? i mean for slime it sounds interesting-- especially for alge-- but people make spoms. and germy food poisoned air is arguably a good thing to prevent slimelung and the such. So this function is slowing down low end users and making the mod less accessible.
NothingToSay Oct 28, 2024 @ 7:11pm 
Great mod, but some minor changes need to be coded in. 1) frostbite toggle. this was in ur mod previously. add it back, which is the easiest of changes to do. 2) frosbite changes where one can slide and customize frostbite. -- on frosty planet start this is necessary and on other starts i'd love to slide the slider to frostbite at 0 degrees and heatstroke at >45C 3) more customization, sun nymph is stupid... i'd rather just let the dupe die, cheat, or reload than to ranch shine bugs. 4) frostbite and heatstroke both don't seem to check temps of the dupe rather than surrounding. in real life this makes somewhat sense, too cold doesn't matter how hot u are, leidenfrost effect will only help so much-- but in oni we have cool sweaters, warm coats, suits, etc. and insulation matters. Like I booted into ceres and tried debugging in warm coats and had frost proof dupes, and yet they got frostbite, so what's the point? this is a clear error and override of game behaviors.
Endeavor Oct 20, 2024 @ 6:19pm 
is there a version of it without the frostbite ailment ?
Crash2323 Oct 14, 2024 @ 4:20am 
This is the absolute essential mod for ONI. The vanilla disease system is nothing more than a nuisance. Out of all the mods I use, I can't play the game without this one. Please keep this mod alive and thank you for all the hard work!
HP Laserjet 9000 Oct 11, 2024 @ 8:32am 
Whoever fixed it.. thank you so much!
hottt3 Oct 6, 2024 @ 8:43pm 
Thanks! I'll try:)
Stretchytall Oct 6, 2024 @ 8:30pm 
You need level 2 medical skill to make the medicine that stops dupes from dying from Slimelung. You need Balm Lily to make the medicine. Curative Tablet will stop coughing. But Balm Lily is required to save from death.
hottt3 Oct 6, 2024 @ 7:51pm 
Thanks for the mod! Sorry for asking, but I have 3 of my dupes already contaminated with the slimelung. Is there any way to counteract the slimelung germs?
View The Phenom Sep 30, 2024 @ 7:50pm 
Regarding the Frostbite issue, maybe include a grace period (with toggle) similar to the other diseases?

So we can get heating or warm coats up and running before the damage kicks in.
Zaknh Sep 30, 2024 @ 4:55am 
Sadly it's impossible to use the mod in the frosty asteroid dlc, the starting area itself is very cold so they start taking damage right after spawning and die.
Stretchytall Sep 29, 2024 @ 12:32pm 
Is this mod working now?
Endeavor Sep 29, 2024 @ 12:25pm 
While it makes sense frostbite feature should be a toggle setting because game is obviously not balanced around it, in certain situations it makes the game near impossible to progress. Had to turn off the whole mod because of it.
TeslaBro Sep 25, 2024 @ 4:21pm 
Getting a crash with the new update, still cant use the mod
Alvaid Sep 22, 2024 @ 3:37pm 
Сonfirm the previous one. No one survive even a day:crying_yeti:
NeveHanter Sep 22, 2024 @ 5:55am 
With this enabled my starter dupes die from frostbite before reaching first wood burner in the asteroid from Frosty Planet Pack. Surroundings at printing pod are at around -30 C right from the start.

I will re-enable the mod after I get some heating, but it would be great if we could get a temperature threshold setting or at least some time before frostbite kicks-in after starting the game, i.e. 1 cycle?
gallantgabby Sep 21, 2024 @ 3:28pm 
Thank you llunak if you read this!!
View The Phenom Sep 21, 2024 @ 9:37am 
Thank you for updating.
Stretchytall Sep 20, 2024 @ 6:29pm 
OMG, there was an update today! Is Disease Restored working again?!
Stretchytall Sep 20, 2024 @ 9:16am 
What sorrow and grief we bear, we coding illiterate. T_T