Crusader Kings II

Crusader Kings II

Revised Casus Belli
37 Comments
Valden May 31 @ 3:34am 
Does this work with the CK+ mod?
hanzo Jun 1, 2024 @ 10:30am 
update?
KingKobra7899 Dec 18, 2022 @ 10:36am 
it works on mac but not on windows
Kasper Oct 24, 2022 @ 2:15pm 
even switching to older versions didnt work
Kasper Oct 24, 2022 @ 1:38pm 
This isnt working for me, when i end a war i do not get occupied provinces. The war also does not cost any money. I have tried launching the game only using this mod and it didn't work so it is not a mod conflict.
ropestring3 Oct 7, 2022 @ 3:52pm 
how r u supposed to get claims on the infidels u cant marry the daughters
KingKobra7899 Mar 26, 2022 @ 6:58am 
it isnt showing, like its all vanilla CBs
Scarelya  [author] Aug 28, 2020 @ 12:29pm 
honestly I haven't tried it with the Mongol Invasions. I usually don't play with any invasion on(by turning them off in Game Rules). So it could very well have changed the invasions. Nothing has been done on purpose to excel or slow down their advance
Wotan von Edelsburg Aug 28, 2020 @ 10:24am 
does it somehow change the Mongolian invasion or make it better? (Historically, the Mongolians kept Poland, but in the game they got stuck in the Western Protectorate... who the Chinese Protectorate controls the spawn area. Or they don't have enough prestige anymore and so they stop 400 kilometers before the Ural Mountains and finally disintegrate ...)
Scarelya  [author] Aug 9, 2020 @ 11:13am 
You also have to border them
Scarelya  [author] Aug 9, 2020 @ 11:13am 
You have to be either Tribal or Feudal
CreeperWorld3 Aug 9, 2020 @ 11:10am 
This isn't working, multiple nations are my same culture and same religion but I can't declare war on them.
Roofus May 11, 2020 @ 2:00pm 
Oh thanks!
Scarelya  [author] May 11, 2020 @ 1:54pm 
I created a version where crusades can be called: https://steamcommunity.com/sharedfiles/filedetails/?id=2093354034
Roofus May 11, 2020 @ 1:18pm 
I've got the mod working. Is there any reason why this mod makes it so you can't call crusades though?
Scarelya  [author] Mar 13, 2020 @ 1:31pm 
This seems to be a running thing, others have also had similar issues. I am not experiencing any problems and the files don't have any issues. So really, I don't know how to help out. Sorry for that!
Roofus Mar 13, 2020 @ 11:42am 
I know the conditions. I started as the Byzantine empire to test the mod, and the cb isn't there when I go to declare war on Rum. This was the only mod active at the time.
Scarelya  [author] Mar 13, 2020 @ 10:22am 
Here are the exact conditions for the cb to show up
Scarelya  [author] Mar 13, 2020 @ 10:21am 
ROOT = {
mercenary = no
OR = {
is_feudal = yes
is_tribal = yes
}
FROM = {
any_realm_province = {
any_neighbor_province = {
OR = {
AND = {
has_owner = yes
owner = {
OR = {
character = ROOT
is_liege_or_above = ROOT
}
}
}
AND = {
is_land = no
any_neighbor_province = {
AND = {
has_owner = yes
owner = {
OR = {
character = ROOT
is_liege_or_above = ROOT
}
}
}
}
}
}
}
}
}
OR = {
AND = {
FROM = { culture = ROOT }
FROM = { religion = ROOT }
}
FROM = { any_rival = { character = ROOT } }
FROM = {
NOT = {
religion_group = ROOT
}
}
FROM = {
NOT = {
religion = ROOT
}
religion_group = muslim
}
}
}
Scarelya  [author] Mar 13, 2020 @ 10:20am 
Make sure you are a rival of the ruler you want to declare war upon, or a different religion, or same culture and religion.
Roofus Mar 13, 2020 @ 12:25am 
I don't get the cb even if it's the only mod I have enabled
Scarelya  [author] Feb 21, 2020 @ 8:20am 
It doesn't work?
It works fine for me.
ᚹᛀᚱᛟᛗᛖᚤᚻᚺᛪ Feb 21, 2020 @ 6:24am 
if once this mod will be workable, please leave a note here
OMFGMETROROFLWOWLOL Nov 27, 2019 @ 7:47am 
Ya, I tried loading literally nothing but this mod and it still doesn't work.
I have a sneaking suspicion I made direct edits to the cb types file for the game and not a mod a while back by accident.
With an edited file, the modded one should still override it though, I assumed?
I need to get a fresh install and run diffchecker.

Would that fix it, ya think?
Either way, maybe you could post a screenshot of what the Declare War decision looks like after your mod changes.

Just so I know exactly what is and isn't happening here.
Thanks for your help, and again, love the idea here!
Scarelya  [author] Nov 26, 2019 @ 11:28pm 
No, if I added that to 00_cb_types it wouldn't change anything. It is just there to make the mod more compatible with other mods. However if you have a mod that changes CB's at all, and it is also above Revised Casus Belli, then the other mod will load first, adding all the CB's. So, what you should do is the following,
1, Open revised_casus_belli.mod
2, Change the name="Revised Casus Belli" to "!Revised Casus Belli"
3, Change the archive="mod/revised_casus_belli" to "mod/!revised_casus_belli
4, Change the file name of both the archive and the .mod file to !revised_casus_belli
5, Open descriptor.mod (should be in the .zip archive)
6, Repeat steps 2-3
This should make the Revised Casus Belli mod appear first on your mods list. This will give the highest priority to this mod.
OMFGMETROROFLWOWLOL Nov 26, 2019 @ 10:27pm 
Hey, love the concept but for some reason it just does not function for me.
Tried everything I can think of, but it doesn't seem to actually get rid of any CBs and all the elements you describe here aren't active either.
First time encountering something like this with a mod, and I've used plenty!
I even tried editing your files but I'm not particularly sure what is and isn't supposed to be going on with them.

It seems like the "revised_cb_types" is the major feature right? Shouldn't that have been added to 00_cb_types instead?
Scarelya  [author] Nov 14, 2019 @ 9:51am 
The HIP mod is most likely not going to work with this mod. Doing an HIP version of the mod is a venture upon itself. This mod will most likely not work with HIP. I am sorry.

However, if anyone do wish to create a fork of this mod that is compatible with HIP, that is alright.
Please make sure however to include me in the credits.
Endovelicus Nov 14, 2019 @ 9:39am 
I will make some tests in HIP, I only play with HIP, its a lot immersive than vanilla, but i know they add some anothers casus bellis in game.
Scarelya  [author] Nov 14, 2019 @ 8:12am 
PART 3
So conclusion: This mod is supposed to represent history better. For example, France declaring war on northern Africa in the 10th or 11th century is not historically accurate at all. They had absolutely no interest in it at all. They were occupied with their nobles, Brittany, England and the HRE. This mod is also sort of a proof-of-concept sort of deal. It isn't mean to be a full-fledged mod like HIP or CK2 Plus.

I hope you found my answers informative and illuminating
Scarelya  [author] Nov 14, 2019 @ 8:12am 
PART 2
3) The restrictions are as follows:
- You can't be a mercenary
- You have to be either feudal or tribal
- You have to border the enemy or have 1 sea tile between you. (this is supposed to help you attack islands, such as Britain or Crete.
- ONE of the following must be true
1, You have to have the same culture AND religion as your enemy. (this is supposed to help
regions such as Ireland or Spain to unify.)
2, You are the rival of the enemy country
3, Your enemy is not in your religion group. (meant for crusader states or frontier regions
such as Spain or the Baltic)
4, Your enemy is Muslim but not of the same denomination. (normal holy war has the same
clause.)
4) Yes they are not, that was an afterthought that I changed after writing the description. Thanks for noticing it. I will take care of it imminently.
Scarelya  [author] Nov 14, 2019 @ 8:11am 
PART 1.
1) The money you pay to start the war is for several reasons,
I, It is historically accurate. An invasion of France by England, would cost close to 20 years
worth of income in the 12th-15th centuries
II, Balance, if you could declare war willy-nilly, then the AI would create some absolutely
hideous border gore. Also, it would enable you to snowball WAY to easily.
III, It allows for some time of peace, where you are forced to role-play and fully immerse
yourself in the game
IV, It makes the wars that you do fight more important. It is no longer a trivial thing to
declare war on someone
2) What? could you please clarify? Also the 1 CB thing is sort of meant to be there. Casus Belli is deleted so the one CB is supposed to be just war and the requirements for it are the CB's
......... Nov 14, 2019 @ 4:19am 
You overestimated my expectations with such a promising description.
1) Actually you need to pay your 4 yearly incomes only for CB that this mod adds(1 CB), while no other, remaining CB's (half deleted) dont have such requirement.
2) "Whether you win, lose or white peace out of the war, you will gain all occupied provinces."
this is still about 1 CB that this mod adds.
3) I still don't get what were you talking about when you listed some "restrictions".
4) There are still claims and dejure claims conquest CB's, these are not listed in description.

So this mod just deletes half of CB's and adds 1 CB, do not expect too much from this mod.
Endovelicus Nov 13, 2019 @ 12:56pm 
And, AI will handle this better?
Endovelicus Nov 13, 2019 @ 12:55pm 
maybe a compatch for HIP?
Scarelya  [author] Nov 11, 2019 @ 10:42pm 
I am specific. It states right below that comment which CB's are still in the game. Here is what it says:
> All Plot-Related CBs
> All "Starting Wars", for example the Norman Invasion
> The Liberation Revolters
プロメスティン Nov 11, 2019 @ 4:27pm 
"Most CB"?
Yes. because there arent over 40 CB in the game. What do you mean with most? Could you be a bit more specific please?
Armand Nov 11, 2019 @ 11:32am 
Damn! This looks extremely interesting. I will check it out.