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System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GridsUtility.GetThingList (Verse.IntVec3 c, Verse.Map map) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
at HeatedFloors.HeatedFloorsHarmony.DestroyConduitWithHF.
Not sure where it comes from as you will be able to see this error only after you played a while. An hour or so, I guess?
It is also too expensive. I always have a problem with steel and here you need a ton of it. Still thanks creator for his job :) I really liked the idea and it would be cool it worked as indoor unit as well as commentator below mentioned.
https://steamcommunity.com/sharedfiles/filedetails/?id=3240234194
Maybe also have it as a slight cooling unit in the summer, where just cold water is pumped through, not as effcicient as the heating and not as efficient for cooling like an AC, but could be a niche.
Looks like a potential incompatibility with SRTS and due the ships acting like conduits or anything else with similar behavior and trying to generate in the same space.
Reached max messages limit. Stopping logging to avoid spam.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Verse.TickManager.Verse.TickManager.DoSingleTick_Patch3(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ProtoBuf Message size was 7 bytes
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GridsUtility.GetThingList (Verse.IntVec3 c, Verse.Map map) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at HeatedFloors.HeatedFloorsHarmony.DestroyConduitWithHF (Verse.Building __instance, Verse.DestroyMode mode) [0x00013] in <8e9784997f89448991a2d878fec7bdc2>:0
at (wrapper dynamic-method) Verse.Building.Verse.Building.Destroy_Patch3(Verse.Building,Verse.DestroyMode)
at RimWorld.TransportShip.Dispose () [0x00015] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.TransportShip.Tick () [0x00041] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.TransportShipManager.ShipObjectsTick () [0x0001c] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch3(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
You also have a massive spike at the beginning, not sure why, but that is probably skewing the average. I'd wager refreshing the profiler would net you different results.
https://i.imgur.com/pK4sqdw.png
I have no heated floors researched or installed, yet this DestroyConduitWithHF method takes 0.4ms.
Can always make this an option? Like, it is originally commissioned for one person, but there's other people using it now? ^^"
If it isn't too difficult of course, idk.
Also a bit confused by the description of conduits and stuff?
If so i would be very happy!
Also, not a lot a lot, we don't want any spontaneus combusting! Not again!