RimWorld

RimWorld

Power Tab [1.1]
83 Comments
Mersid May 30, 2021 @ 5:12pm 
I uploaded a version of this awesome mod. It marks it as 1.2-compatible, and fixes the Rimefeller bug (see comments below)

https://steamcommunity.com/sharedfiles/filedetails/?id=2503083820
VonDoogles Dec 26, 2020 @ 12:54pm 
I was able to make a local copy of the mod, then edit the About.xml file and add a 1.2 entry in the <supportedVersions> section. So far this seems to have worked.
Ethan Dec 17, 2020 @ 9:19am 
Just a heads up, and I also saw someone else saything the same thing, but the power tab stops working when the rimfiller power plants get placed down. Hope this gets fixed
Sir. Gameboy Nov 20, 2020 @ 11:02pm 
Man this mod looks like everything I need. Hope it gets updated, looks amazing.
BattleGrown Nov 10, 2020 @ 5:13pm 
Hi Complitron o/ I hope you did not lose interest in developing this mod, I'm really a fan of it. I hope you can update to 1.2 and continue developing the planned additions you explained in the mod description. I hope you have a great day!
Paradies Aug 24, 2020 @ 9:05am 
Pls update to 1.2
Manacar Killacar Aug 18, 2020 @ 12:51am 
not sure what happened but mine stopped working i think it might have been when i put down a power maker from the rimfillers mod
troy8558 Jun 25, 2020 @ 9:05am 
not sure if this helps but you can try asking supes |
https://steamcommunity.com/profiles/76561197970917047/myworkshopfiles/?appid=294100

he seems to know a lot about power systems!
troy8558 Jun 25, 2020 @ 9:04am 
oh i see thanks for the reply! all the best man this mod is in my essentials mods list should seriously be in vanilla haha :D thanks for the mod!
Compilatron  [author] Jun 25, 2020 @ 1:42am 
I've been trying to fix this one for a while, but I can't figure it out.

It's to do wwith mods with custom power systems, and I am trying to implement a workaround but I can't figure it out for myself.
troy8558 Jun 24, 2020 @ 7:28pm 
Exception filling tab Compilatron.ITab_Power: System.NullReferenceException: Object reference not set to an instance of an object
at Compilatron.ITab_Power+<>c.<FillTab>b__6_2 (Compilatron.CompPowerTracker c) [0x00000] in <14acc1a1f0704f43a8b91f59953e23f4>:0

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
troy8558 Jun 24, 2020 @ 7:22pm 
Hello, the mod works fine if the number of appliances dont exceed a certain amount. Might be related to a scrolling issue due to GUI. is this mod incompatible with dubs mint menu?
Nikusha Marx Jun 14, 2020 @ 3:09am 
thank you, was searching this kinda mod for a while
K3YL3SS Jun 5, 2020 @ 2:56pm 
Here's an example of how the mod looks https://c.pez.io/7Kumg8z4
K3YL3SS Jun 5, 2020 @ 6:15am 
It'd be great if your screenshots included a screenshot of the mod!
Compilatron  [author] Jun 5, 2020 @ 3:59am 
ah, thanks everyone for all this information I wasn't bothered enough to find out for myself. I have schooling and other responsibilities, so all this helps me tonnes! I'll get to work and have a fix for you all very soon!
Compilatron  [author] Jun 5, 2020 @ 3:58am 
can do, thanks mate, I'll roll out an update this weekend
Charlotte Jun 4, 2020 @ 10:32am 
Investigated further, it's because the xml patch isn't adding the CompProperties_PowerTracker because Rimefeller uses a custom CompProperties_Power.

You should avoid adding the comp through XML, your patch is going to fail in many scenarios. Power defined in parents, derivates of Power, etc...

The definite solution is to add the comp through C# during [StaticConstructorOnStartup] LongEventHandler and target all children of ComProperties_Power. I can help you there if you need assistance.
Charlotte Jun 4, 2020 @ 10:17am 
I get the error that gets posted here very often. It's caused by RimFeller possibly. In my case it began appearing as soon as I built their chemfuel powerplant. Maybe a null check there can help?
Tory Jun 2, 2020 @ 4:12pm 
Nice, good find. I had those fridges installed also, another thing that caused it for me was the android upgrade station from Android Tiers.
MikeLayne May 30, 2020 @ 6:34am 
In my case I found the problem. The incompatible mod name is "LWM's Deep Storage". The consumer "Deep Refrigerator" causes that empty list. This storage mod is actually quite cool could you make it compatible?

For all others. You could look for none vanilla consumers and decontruct it. Then see if the problem got fixed or not. Don't forget to save your game if you have few materials.
MikeLayne May 30, 2020 @ 6:15am 
@<VicT0RY> Do you have this error too in your error log if you click "Power"? Maybe an indication of this bug. Picture -> https://pasteboard.co/JaLNrJd.png

What could this error mean? I tested a lot and I couldn't reproduce this issue. My fact is it isn't a bug directly through a mod. I guess it would be created by some action and or through adding / removing mods. @<VicT0RY> Also I have tested adding really many consumers and other stuff -> no problem.

Fix: don't ask why but by deconstructing all producers, consumers, batterys it should work then. Still, it's frustrating.
Tory May 29, 2020 @ 9:26am 
Having to many things on the network seems to be what it is that makes it come up blank. When I construct a new generator that is not connected it shows. Once connected to main network goes back to being blank.
Compilatron  [author] May 14, 2020 @ 11:17pm 
If anyone can track down a route cause, that'd help a tonne.
Triel May 10, 2020 @ 9:14am 
Hey, i get that error too, any solutions yet?
Though the power tab works fine if i open it in my permanent camp with a power absorption dish, a WPN, and a geogenrator, but not in my main base with a lot of stuff
Compilatron  [author] May 9, 2020 @ 8:05pm 
It might be a conflict with another mod. Good thing I can replicate this error, :P
Compilatron  [author] May 9, 2020 @ 8:04pm 
yeah I'm getting this error as well. I'll look into it... might be something I broke when updating it.
JonnyJaap May 9, 2020 @ 6:04am 
Are ther knowen problems with other mods, or can't it be added midt game?
I added it (midt game) and the powertab is empty, when enabling dev mode, I get this error: https://justpaste.it/67mmi
ichifish May 8, 2020 @ 3:36pm 
Just want to say thanks for this mod. I reset my mod list for Royalty and forgot to put this in... then realized 1) how essential it is for planning out power and 2) what a pain in the butt it is to have to figure it out manually.

But I forgot what the name of the mod is! Been looking for power managers, power UIs, power pluses... Thought it hadn't been updated! Finally found it! Phew!
AerosAtar May 7, 2020 @ 1:52am 
@Complitron I'm getting a conflict, but I can't tell what with. The inspection window opens, but nothing displays and I get a message about "Mouse Position Stack is not empty" in my debug log. Any ideas?

Log file in case it helps: https://gist.github.com/f34eec25b76ee44b7b5929b82cb01ad8
Medic May 3, 2020 @ 8:46am 
In my opinion this mod is absolutely essential and should be in the vanilla game. I was always surprised how Rimworld doesn't have any sort of power usage grid or graph. This mod makes keeping tracking of power usage and generation so much easier. It's low impact and easy to understand. Thank you so much for making this!
Nemo May 2, 2020 @ 11:55pm 
That's an awesome attitude to have! Don't let it stress you out though, real life comes first.
Compilatron  [author] Apr 30, 2020 @ 12:09am 
I've been neglecting this mod for too long. I forget that people legitimately use this mod and need it in some cases... sorry for buggering off I'll try to keep this stuff up-to-date
Triel Apr 26, 2020 @ 7:19am 
Good job man, kudos to you
Mlie Apr 23, 2020 @ 8:19am 
@Complitron Ill remove my update to not cause confusion.
Compilatron  [author] Apr 23, 2020 @ 1:48am 
Alright I finally fixed this mod, Y'all can go home now
aleks-u64 Apr 22, 2020 @ 9:44am 
Mlie. Thanks!!!
aleks-u64 Mar 14, 2020 @ 2:11pm 
Someone update this unique mod, the author probably already abandoned it ...
Gliese581 Mar 10, 2020 @ 6:25am 
Would love a 1.1 update for this great mod!
Burrito Mar 7, 2020 @ 8:16am 
Hello! Thanks for great mod! But I have same bug with Rimfeller mod and big power plant :( Don't show anything.
Traveller Mar 2, 2020 @ 10:16am 
the problem seems to be fixed now, and this mod is working. don't really know why :steamfacepalm:
thorman123456789 Feb 29, 2020 @ 4:05pm 
update for 1.1?
JageriuS Feb 16, 2020 @ 1:33pm 
Hi! Is there any chance that this mod lowers the performance? I'm using "Show TPS" mod which shows Ticks per second below speed controls, and during the solar flare event my TPS went from 250 to more than 600. So, there's some performance hog related to power/energy grid. I'm using only vanilla energy related stuff besides your mod to check the power consumption. Not sure if this is entirely vanilla or mod related. Cheers!
Traveller Feb 14, 2020 @ 1:07pm 
the power tab doesn't show when i have my geothermal power LV2 from Higher Power connected
Santiago580 Feb 2, 2020 @ 4:23am 
Hi dear! The mod works exelent but when I added a a Rimfeller large power plant the power tab fail. Don't show anything! Thanks you!
Compilatron  [author] Jan 25, 2020 @ 10:48pm 
Ahh yeah, I need to fix that asap
Labrat Jan 25, 2020 @ 4:21pm 
Was a handy mod, but it ended up bloating my save file from 45mb to 1000mb, seemed to be related to 'power history' or something. Lucky it was all removed on de-activating the mod.
Compilatron  [author] Jan 8, 2020 @ 8:51pm 
huh, well that explains a lot. Thanks, I was having trouble with this code for a bit.

It's there for a future feature which shows the power usage over time of things.
Compilatron  [author] Jan 8, 2020 @ 8:45pm 
WAIT WHAT?!