Space Engineers

Space Engineers

Survival Less Likely
123 Comments
Kittamaru Apr 24 @ 5:56pm 
Hey Splitsie - quick question. Any chance you could alter the jetpack changes to only impact the player character? I added the AiEnabled mod, but unfortunately the bots it makes can't fly around because of the jetpack changes. Not sure how simple or large an ask that is XD
Gilmer Apr 14 @ 2:27pm 
Did you jetpacks more in Survival Impossible?
Narwhalman02 Apr 13 @ 10:22pm 
Does this mod work with mods that change ore distribution? I'm hoping to use redistributed ore 1.1, for example
Splitsie  [author] Apr 13 @ 9:50pm 
@stevejc13 that sounds like Daily Needs ores, presumably you're also running that mod
Splitsie  [author] Apr 13 @ 9:50pm 
Yup, I nerfed jetpacks slightly more in the recent update. Today I also added the Vanilla Survival Experience 'impure ores' to the things refinable by the proper refinery. If you're playing with that mod and are needing to refine something, there's a good chance the basic refinery is required, which fits with my overall goals so I'm not going to be changing that behaviour :)
stevejc13 Apr 12 @ 9:07am 
When I get to space and using the spectroscopy mod I'm getting carbon, organic and phosphorus readings! Is this expected behaviour?
Odo Apr 5 @ 4:22pm 
I believe the acceleration of jet packs in space was adversely affected by the Mar 25 update.
jakejbauer Apr 1 @ 6:00am 
I too would like to know what has been changed specifically? Or are the changes still the same as listed under the discussions tab?
tubular Mar 25 @ 11:04am 
@Splitsie !!!!!!!!!!! What have you changed?!?!? WHAT HAVE YOU CHANGED?!?!?!

(Imagine Eric Andre here, lol)
Splitsie  [author] Mar 24 @ 9:56pm 
This should now be fully functional again, with some new tweaks to account for changes since the original release and some improvements that should make the character changes more robust (big thanks to Nev) :)
ZEN_2255 Jul 16, 2024 @ 5:18am 
tubular Same problem. it is quite strange considering that sometimes it can conflict with other mods, and in general interfere with normal game play.
Space Ace Jul 1, 2024 @ 5:03am 
Mod is working as intended for me. I'd reccomend loading it almost last to make sure it doesnt overwrite any other mods you may have on. I mainly use it just for the suit O2 & H2 nerfs
Gilmer May 12, 2024 @ 2:58pm 
My computer won't load it anymore. :(
tubular Apr 16, 2024 @ 7:17pm 
So, I don't see this on the complete list of changes and therefore am guessing this is a bug

With the standard Assembler you cannot craft weapons or bottles. The weapon and equipment tab are completely absent when queueing up components on the standard assembler. Those categories and items, however, are indeed present on the Industrial Assembler.

Tested in a blank world with only this mod
Amos Burton Feb 19, 2024 @ 3:25pm 
@splitsie. i recently used it again and now it cant create h2, or O2 Bottles, Data Pads or any type of Weapon. I also cant pass any of these items into the Assembler.
Pounce Jan 23, 2024 @ 3:22am 
I treid to play the mod but it has to many errors popping up from mods and such
Teshkan Nov 10, 2023 @ 12:24am 
If This Challenge Still Is Something People Want To Play, Just Wanted To Point Out That It Creates A Bug With Updated Versions Of SE, That New Tabs For Hydrogen/Oxygen Bottles And Guns Ect Won't Show In Assembler.

(Btw Great Series And Challenge)
Ki Shuya Sep 19, 2023 @ 10:52pm 
Splitsie would you mind if I updated and re-uploaded this to fit a new scenario?
Xalreth Mar 15, 2023 @ 2:08am 
Would this work on my DS?
cate_kun Oct 1, 2022 @ 12:34pm 
@Krat3n dont expect that to happen. As he wrote this mod is ONLY for him to record his Timelapses. And Players as dedicatet to dificulty as him (like me and many others)
Its simply pointless for Splitsie to change this mod beeing usable with any random mod, that he then always need to update to stay kompatible. Accept the mod as it is, or dont use it.
Krat3n Sep 27, 2022 @ 12:25pm 
Is there any chance you can make a compatibility with the better resources mod? because that mod requires the advanced refinery to process a "shale" material to make oil, but because of this mod I can't put that ore into the refinery, it doesn't allow me to do so, I would love if you could make this mod compatible with that other mod

https://steamcommunity.com/sharedfiles/filedetails/?id=2841960221
Splitsie  [author] Jul 1, 2022 @ 6:28pm 
It took longer than it should have but the industrial refinery is now included in the 'no stone' list :)
MoonMoon Jun 17, 2022 @ 10:53am 
i noticed while playing recently that this seems to not affect the industrial refinery.
ZMacZ Furreh Mar 25, 2022 @ 10:18am 
@Panda old mod new play, loving it.
Panda Mar 15, 2022 @ 8:35am 
@ZMacZ Furreh This mod makes it so only basic refineries (and Survival Kits) can process stone. I'm pretty sure its been this way since Splitsie made the mod.
ZMacZ Furreh Mar 15, 2022 @ 4:27am 
Why no stone processing by refineries ?
Or is it like only Survival kits can process it now ?
Dav Starr Nov 26, 2021 @ 3:15pm 
I don't know if it has been reported yet or if it was intentional but the female charactere body suit need less energy than the males one
DianonForce Sep 19, 2021 @ 2:02am 
is there a chance to get an update for the new refinery?
ricwib Sep 3, 2021 @ 12:15pm 
Is it just impossible to start on a non oxygenated planet? I tried starting on the moon and ran out of ice in a couple minutes from start.
aikiwolfie Aug 21, 2021 @ 7:08am 
FYI industrial refineries can process stone.
L0R4X Aug 7, 2021 @ 6:30pm 
I tweaked my local copy to make them not process stone just like regular refineries. Mainly just to see if I could do it. Now that I figured that out, I think I'll try putting stone back in but make them more expensive to build and operate. Might just add thruster components so that they’re more of a top tier block.
Splitsie  [author] Aug 7, 2021 @ 12:56am 
Interesting idea, could make them more expensive to run as well :)
L0R4X Aug 6, 2021 @ 9:53pm 
@Splitsie
If you are reviewing this now that Survival Impossible is starting back up - I noticed that this does not keep Industrial Refineries from processing stone. It might be cool to allow them to but make them cost more to build.
Sebastian7870 Jun 2, 2021 @ 1:04am 
@Splitsie
I think you may have to add these lines to the Character.sbc file because it has been added by Keen Software in one of their updates:

<FootprintDecal>Footprint</FootprintDecal>
<FootprintMirroredDecal>Footprintmirrored</FootprintMirroredDecal>

(It is in line 20 and 21 in their game Character.sbc file)

As the name says, I am pretty sure that it handles the footprints from the Character:selike:
Splitsie  [author] Apr 28, 2021 @ 4:08pm 
Thanks BeardyDevloper, that made creating the fix much quicker. I've been away from my PC the past week so I've just updated the fixed mod :)
Chris Phillips Apr 25, 2021 @ 4:12am 
Thanks BeardyDeveloper! I had narrowed down the issue to this wonderful mod but dreaded trying to work out the fix.
Knudix Apr 25, 2021 @ 2:32am 
Thanks BeardyDeveloper!
BeardyDevloper Apr 25, 2021 @ 2:14am 
As a quick fix for the Consumables tab, I found the file in the mod that needs to be edited.

1. Go to your Steam\steamapps\workshop\content\{your_id}\1898682750\Data\CubeBlocks folder.
2. Open CubeBlocks_Production.sbc in an editor.
3. Find the definition for "LargeAssembler". Within that, there's an element called "BlueprintClasses". This is the list of tabs that appear in the assembler. It should be on line 123.
4. Add "<Class>EliteConsumables</Class>" to the end of the list, after the "BuildPanner" line, and before the closing "</BlueprintClasses>".
5. Save the file, and reload your game.

Warfare 1 also added consumables to the basic assembler, but this mod doesn't override that block, so it should still be working correctly.

These changes will get overwritten the next time the mod is updated.
namenloss Apr 23, 2021 @ 2:24pm 
Excelent mod, thank you.
P.S. after last update assembler's dont have visible Consumables tab, is possible to fix it?
keyspace Apr 3, 2021 @ 5:11pm 
@ (FL) мужчина Флорид - I'd suggest you make a local copy of the mod and delete all the changed files that don't handle the refinery/stone properties. Much quicker this way.
MyxRSC Apr 3, 2021 @ 3:43pm 
Any chance that you could make another version of this mod or have someone make another version of this mod with only the refinery and stone properties changed?
bartholemew Feb 21, 2021 @ 12:38pm 
I love your tutorials, i just started watching your hardcore survival series that features this mod. I'm downloading and I'm excited to try it. Our play style is identical. Make it realistic beyond belief so that there is an actual challenge even once you have determined optimal use of game mechanics. Keep up the awsome content thankyou.
Splitsie  [author] Feb 13, 2021 @ 12:57am 
The basic refinery will give you gravel as it can refine stone, it's only the proper refinery that can't
PtDaFool Feb 12, 2021 @ 9:15pm 
I think I'd like to see a method for obtaining Gravel a bit easier if its not able to be produced from the refineries. Or was the point to only use the survival kit to get gravel? ;)

Another alternative could be a gravel processing block that takes stone and outputs gravel at a rate suitable for the idea behind this mod?
Darkfoxx Dec 20, 2020 @ 9:15pm 
Use the survival kit to process stone, it has its own very slow built in refinery.
Pioneer11 Dec 17, 2020 @ 7:48am 
How do you make gravel with this mod in place?
merath Nov 6, 2020 @ 5:59am 
defntly like thismod just wish i new how t otweek it slitly for genral save use insted of only good for the imposble sanerio
merath Nov 4, 2020 @ 6:51am 
is ther a way i can tweek the ox i just have truble fuly keeping up with it i like this chalng im just not as fast about 30 secon more ox time woulcdbe all i need
drtmgrt Oct 27, 2020 @ 8:00pm 
the below came from the changelog. some values may not be right, like H bottle capacity (160 not 120)?
drtmgrt Oct 27, 2020 @ 7:34pm 
details for those interested:
Blueprints.sbc
All refining reduced to 60% of base, Uranium reduced to 10%

Characters.sbc
Hydrogen Capacity reduced to 80 from 125
Oxygen Capacity reduced to 40 from 60
Jetpack Thrust reduced to 2000 from 3200
Jetpack Consumption per G increased to 800 from 250
OxygenConsumption increased to 0.63 from 0.063

Components.sbc


PhysicalItems.sbc
Oxygen bottle capacity reduced to 60 from 100
Hydrogen bottle capacity reduced to 120 from 1000
Ice volume increased to 0.6 from 0.37

Data\CubeBlocks_Production.sbc
IcetoGas ratio for Oxygen production reduced to 0.1 from 10