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(Imagine Eric Andre here, lol)
With the standard Assembler you cannot craft weapons or bottles. The weapon and equipment tab are completely absent when queueing up components on the standard assembler. Those categories and items, however, are indeed present on the Industrial Assembler.
Tested in a blank world with only this mod
(Btw Great Series And Challenge)
Its simply pointless for Splitsie to change this mod beeing usable with any random mod, that he then always need to update to stay kompatible. Accept the mod as it is, or dont use it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2841960221
Or is it like only Survival kits can process it now ?
If you are reviewing this now that Survival Impossible is starting back up - I noticed that this does not keep Industrial Refineries from processing stone. It might be cool to allow them to but make them cost more to build.
I think you may have to add these lines to the Character.sbc file because it has been added by Keen Software in one of their updates:
<FootprintDecal>Footprint</FootprintDecal>
<FootprintMirroredDecal>Footprintmirrored</FootprintMirroredDecal>
(It is in line 20 and 21 in their game Character.sbc file)
As the name says, I am pretty sure that it handles the footprints from the Character
1. Go to your Steam\steamapps\workshop\content\{your_id}\1898682750\Data\CubeBlocks folder.
2. Open CubeBlocks_Production.sbc in an editor.
3. Find the definition for "LargeAssembler". Within that, there's an element called "BlueprintClasses". This is the list of tabs that appear in the assembler. It should be on line 123.
4. Add "<Class>EliteConsumables</Class>" to the end of the list, after the "BuildPanner" line, and before the closing "</BlueprintClasses>".
5. Save the file, and reload your game.
Warfare 1 also added consumables to the basic assembler, but this mod doesn't override that block, so it should still be working correctly.
These changes will get overwritten the next time the mod is updated.
P.S. after last update assembler's dont have visible Consumables tab, is possible to fix it?
Another alternative could be a gravel processing block that takes stone and outputs gravel at a rate suitable for the idea behind this mod?
Blueprints.sbc
All refining reduced to 60% of base, Uranium reduced to 10%
Characters.sbc
Hydrogen Capacity reduced to 80 from 125
Oxygen Capacity reduced to 40 from 60
Jetpack Thrust reduced to 2000 from 3200
Jetpack Consumption per G increased to 800 from 250
OxygenConsumption increased to 0.63 from 0.063
Components.sbc
PhysicalItems.sbc
Oxygen bottle capacity reduced to 60 from 100
Hydrogen bottle capacity reduced to 120 from 1000
Ice volume increased to 0.6 from 0.37
Data\CubeBlocks_Production.sbc
IcetoGas ratio for Oxygen production reduced to 0.1 from 10