Sid Meier's Civilization VI

Sid Meier's Civilization VI

Raging Barbarians
18 Comments
Daya.Mar.Sana Nov 28, 2021 @ 2:21am 
This don't do more barbarians..
Even tried a higher difficulty setting... No.. no...
much sad..

need apocalyptic barbarians... not random scouts and vanilla barbies..
ZombieKilla625 Nov 9, 2021 @ 8:49pm 
WARNING to any who are still interested in this mod, DO NOT play this mod with the zombie mode, they spawn worse than the regular RB ever did. Most of the map filled with zombies by turn 50.
Quineloe Dec 25, 2020 @ 5:24pm 
Seems broken as of now. Almost no barbarians.
wjoseph239 Dec 7, 2020 @ 1:04am 
is this mod still compatible with the current version?
ChathSuaco  [author] Sep 16, 2020 @ 7:40pm 
Please stop using this mod. This is a terrible thing that only serves to enrage players with raging barbarians.
Kelsier - The Mistborn Aug 30, 2020 @ 5:13am 
does anyone know of a barbaians mod like this that works without all of the DLCs... just with the vanilla version?
Pancakes Aug 22, 2020 @ 8:27pm 
To bad this mod doesn't work without the expansion gathering storm.
Link N Dad May 10, 2020 @ 11:49am 
Otomuss, This Mod made you rage.
TurbulentTurtle Apr 26, 2020 @ 7:11pm 
This is too easy for me still...
Nasarog Apr 18, 2020 @ 10:46pm 
This mod is insane. I don't hate it, but I don't know if any of the AI have been able to establish a second city...
SpiralD Jan 27, 2020 @ 9:19am 
I now regret that mistake of a typo Nooooooo! :steamsad:
SpiralD Jan 27, 2020 @ 9:18am 
Yeah according to otomuss's comment this is what what i'm looking for barbs suck with mods so this should hopefully....Tip the scales {I regret nothing}
MegaMiniMonsterMech Jan 16, 2020 @ 10:40pm 
The fact that Oto here is getting the business side of the barbarian tide. Mod must be a success. Did you help civ state survivability? If so I'm sold.
Otomuss Dec 5, 2019 @ 11:01am 
Kill 2 barbarians, next round 3 more spawns... Clear a camp, next round 2 more spawns. It's never ending. Since turn 1 I am fighting barbarians in turn 142, only able to clear out one camp per 4-5 turns in which a new camp spawns... This mod is stupid AF.
lilbudywizer Nov 5, 2019 @ 10:57am 
Seems much more reasonable now. Perhaps I'm just better at getting in front of it and eliminating camps, but there was an update and seems to be much better now. It's a bit of a challenge starting out, but you can keep the camps suppressed. On a sparse map the hinterlands are deadly.
ViscountYuki Oct 25, 2019 @ 9:33am 
Way too many barbs; 7 around my city whitin a few rounds. Possible to tone it down, or give the option to ? Thanks
doninmontana Oct 24, 2019 @ 5:10pm 
nice thx