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c:\build\tpf1_steam\src\game\ecs\transportvehiclesystem.cpp:697: void __cdecl ecs::TransportVehicleSystem::HandleVehicleArrived(class ecs::Engine *,const class ecs::Entity &): Assertion `(int)tv.config.allCaps.size() == numCargoTypes' failed.
CargoTypes not match.
Amazing no one has spotted that until now. An easy fix the texture file is just upside down.
I'll fix it shortly
==> stderr.txt <==
2 resource file(s) are missing:
res/models/model/industry/cargo/MDHTR_PERSON_big.mdl
res/models/model/industry/cargo/MDHTR_PERSON_small.mdl
files are still lowercase
the food files and problems therewith seem to be gone
Should work on non-windows systems now. Let me know if it doesn't.
file res/models/model/industry/cargo/mdhtr_person_big.mdl
is referred in many files errornous as MDHTR_PERSON_big.mdl
same for mdhtr_person_small.mdl
same for FOOD_big.mdl
same for FOOD_small.mdl
However I'm not at all happy that anyone would draw parallels between this mod and Nazi death camps so the crematorium and smoking chimneys have gone. In its place - 'The SOL end of life centre'
Soylent Green is a great film. I saw it more than 30 years ago and I awaysI like to watch it.
It is a nice idea to build this industrie for TpF.
??? But was it realy a crematorium in the film???
A crematorium AND using dead people in a industrial way is a to big association to Nazis+KZ !
I think it is nicer to use a "öffentliches Sterbecentrum" - whats the english word for the building who go Sol in to die?
There are a set of vehicles - soylent - wagon, soylent opel, soylent benz, soylent mans - that are configured for shipping dead people as cargo. The Soylent plant works like the food processing plant and converts dead people into food. ;) - Any vehicle that ships food can be used to transport it to towns.