Transport Fever

Transport Fever

Soylent Green
28 Comments
[CN]突击队队员 Feb 9 @ 7:35am 
this mod can't be remove from a save game.
c:\build\tpf1_steam\src\game\ecs\transportvehiclesystem.cpp:697: void __cdecl ecs::TransportVehicleSystem::HandleVehicleArrived(class ecs::Engine *,const class ecs::Entity &): Assertion `(int)tv.config.allCaps.size() == numCargoTypes' failed.

CargoTypes not match.
Mad Hatter  [author] Feb 9, 2020 @ 3:26am 
Hi darkfoxxbunyip
Amazing no one has spotted that until now. An easy fix the texture file is just upside down.
I'll fix it shortly
Darkfoxx Bunyip Feb 9, 2020 @ 12:34am 
The train wagons' texture looks like it's being placed wrong on both the small and the large cargo wagon. Mirrored text in wrong places, inexplicable bare metal colour spot on the roof, and in case of the larger wagon, the entire texture seems to be on it's sides, all of it in all it's folded out glory. Not a big problem - my citizens can still eat - but something to maybe have a look at sometime.
Mad Hatter  [author] Dec 24, 2019 @ 6:34am 
Hi spikebike13 - I'll put it on my list ;)
Spike Dec 23, 2019 @ 6:35pm 
Any chance this mod is going to make it into TPF2???
tsilaicosneknurd Dec 15, 2019 @ 6:35am 
unfortunately not:
==> stderr.txt <==
2 resource file(s) are missing:
res/models/model/industry/cargo/MDHTR_PERSON_big.mdl
res/models/model/industry/cargo/MDHTR_PERSON_small.mdl

files are still lowercase
the food files and problems therewith seem to be gone
Mad Hatter  [author] Nov 11, 2019 @ 9:54am 
Hi tsilaicosneknurd
Should work on non-windows systems now. Let me know if it doesn't.
tsilaicosneknurd Nov 10, 2019 @ 1:36pm 
doesn't work (on non-windows systems)
file res/models/model/industry/cargo/mdhtr_person_big.mdl
is referred in many files errornous as MDHTR_PERSON_big.mdl
same for mdhtr_person_small.mdl
same for FOOD_big.mdl
same for FOOD_small.mdl
Not_A_KGB_Agent Oct 26, 2019 @ 10:29am 
This mod is like the soviet union if you have enough of one product bodies make soome food and say its crackers
Spike Oct 26, 2019 @ 3:49am 
Thank you so much! I love this mod. Great work!
Mad Hatter  [author] Oct 23, 2019 @ 4:00am 
Hi spikebike13 - yes you're right there were only trucks available - I've added some wagons for you - there are now soylent goods waggons configured for transporting bodies.
Spike Oct 22, 2019 @ 5:30am 
Can't seem to figure out how to load the bodies onto the train???
Mad Hatter  [author] Oct 20, 2019 @ 5:45pm 
Hi oberhausener - You wont find an English word for "öffentliches Sterbecentrum" the facillity doesn't exist in the uk.

However I'm not at all happy that anyone would draw parallels between this mod and Nazi death camps so the crematorium and smoking chimneys have gone. In its place - 'The SOL end of life centre'

oberhausener Oct 20, 2019 @ 7:31am 
Hallo!
Soylent Green is a great film. I saw it more than 30 years ago and I awaysI like to watch it.
It is a nice idea to build this industrie for TpF.
??? But was it realy a crematorium in the film???
A crematorium AND using dead people in a industrial way is a to big association to Nazis+KZ !
I think it is nicer to use a "öffentliches Sterbecentrum" - whats the english word for the building who go Sol in to die?
Abe Froeman Oct 20, 2019 @ 5:31am 
haha this is great- I need to toss it in the game to see how it goes
Antonio MS Oct 19, 2019 @ 11:38pm 
Oh my God! It's a great idea! :steamhappy: I remember watching the movie many years ago. In Spain, it was premiered in 1974 with the title; "Cuando el destino nos alcance" , When fate reaches us. A great Harry Harrison novel and a very interesting movie. Congratulations on this idea is a very fun mod. Thank you for your work and share it. Thanks Mad Hatter.
c6760h10447n1743o2010s32 Oct 19, 2019 @ 3:49pm 
Pahahahaha. Awesome! Cant beat some soylent green........
davidmoore668 Oct 19, 2019 @ 2:46pm 
Now that's funny LOL.
Mad Hatter  [author] Oct 19, 2019 @ 12:01pm 
Ah just realised the description got trashed 5 hours ago when I uploaded some new graphics. That would explain the confusion and questions.
Mad Hatter  [author] Oct 19, 2019 @ 11:38am 
Hi Arborbp - Yes - spot on.
GenGoad Oct 19, 2019 @ 11:36am 
That's not for my game. Sry, I can´t imagine that that tastes.
arborbp Oct 19, 2019 @ 11:00am 
EMLcoasters: I think Mad got inspired from the movie Soylent Green (see Artikel on Wikipedia about Soylent Green [en.wikipedia.org] )
dalek2150 Oct 19, 2019 @ 10:17am 
SOYLENT GREEN IS PEOPLE!
Mad Hatter  [author] Oct 19, 2019 @ 8:38am 
hmmm - no - I've created a soylent green mod for transport fever. Its a well known novel. Often studied by school children for their GCSEs in the uk.
PlanetEML Oct 19, 2019 @ 7:56am 
So.......you've created a pseudo Auschwitz mod for Transport fever??
marc345 Oct 19, 2019 @ 3:34am 
Mhh interesting :D
Mad Hatter  [author] Oct 19, 2019 @ 2:13am 
The crematorium - 'produces' dead people - in the same way that farms produce cows. ;)
There are a set of vehicles - soylent - wagon, soylent opel, soylent benz, soylent mans - that are configured for shipping dead people as cargo. The Soylent plant works like the food processing plant and converts dead people into food. ;) - Any vehicle that ships food can be used to transport it to towns.
oberhausener Oct 19, 2019 @ 2:01am 
What do the industrie need for production? Visitors/peopel? The "Sims" from the game? And a truck and train waggon bring them to a crematorium??????????