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The way this mod works is that it gives you a special permanent and invisible buff that will automatically removes the "Cryo Sickness" debuff anytime it appears on your character. As such, it doesn't actively change anything about the Cryopods and should be compatible with other cryopod-related mods.
Hard to say! I believe that all mods will need to be ported in some way or another but I haven't seen any guidance on how to do so. It would likely require getting the Unreal 5 SDK and porting whatever code and blueprints to that format.
I don't really plan on getting ASA but typically the SDK is free, so I'll still take a crack at porting the mod if there is proper Workshop support as well in ASA.
If not, all of my mods are public on GitHub so somebody can easily go see how I did the mods and port them if they wish to. Things will likely get clearer as we near the ASA release date.
wildcard are such clowns; fortunately ppl like you exist: wp !
this mod is useless when you can enable pve cryo sickness
and you can config the cryo nerf lol.
Does the Cryo-Nerf still exist? I want to be able to still use the damage buff Cryo-Nerf.
The cooldown of the cryopod is limited to the pvp server only.
So why This mod is not recommended for PVP Servers?
@Hampfrey no idea about gportal servers, I don't know about them. As far as I know, any host that supports Ark mods this should work.