RimWorld

RimWorld

Vault-Tec - Handy things for your vault!
438 Comments
Reaper25 Jul 25 @ 4:13pm 
I'm confused how the vault 2x2 door works if it needs walls on both sides of the entrances, it makes it nonfunctional and cant a raider just destroy the wall and it leaves the door open automatically
Twink315  [author] Jul 23 @ 10:50pm 
Although i cannot make promises, i am open for suggestions in general. I am glad it works well on the ships, did not try it yet.
Morti Jul 20 @ 2:13pm 
Oh no you didn't just say " I want to keep options open for adding items in the future" so can we start making a list ? Btw not sure if you all have tried using this mod on the new ships it is great.
Twink315  [author] Jul 19 @ 8:14am 
Update is uploaded.

Could take some time till its aviable for you all.

Priorities in the UI have changed slightly to make the reactor and the V.T.A.B easier to find. I hope this helps!

Vault Vent has been fixed
Vault Doors are now airtight

Freezer and Cooler is still on my to do.
Reports about not working Sunlamp in 1.5 Is also on my list.
Twink315  [author] Jul 19 @ 7:11am 
Hey guys. thank you for the feedback.

I will be working on making the Reactor easier visible while keeping the Layout reduce. I want to keep options open for adding items in the future without cluttering the UI too much, so i try to find a good balance. Looking into the vent as well.
Button Jul 18 @ 5:41pm 
Thanks for the update to 1.6!
Just want to ask you put the reactor etc back where it was, the new tabs are too confusing and don't make sense. It's really hard to find everything now.
Wiegraf Folles Jul 18 @ 5:32pm 
I FOUND IT! it was hidden under "Vault Tech Accumulator" in the architect menu. Also @morti I apologize I did not see it there, but I'm also old school and didn't even know that menu existed. I'll check that in the future. However the point is mute now since I found it in the accelerator part of the architect menu. We're all good it was me, which is kinda what I unfortunately thought it was.
Kostacks Jul 18 @ 2:32pm 
Do vents normally merge all the rooms together or am I going insane lol
Morti Jul 18 @ 11:06am 
@ Wiegraf Folles Did you see he added pull down tabs now did you check in those ?
hey Boss man I hate to ask this but Grin could you make the doors (airtight) I might have killed my all of my peeps to find this out the hard way lol. I know you are still working on the freezer so doors can wait. Also @Konchu Thank you for the door graphics !!!
Wiegraf Folles Jul 18 @ 7:47am 
Yeah just researched all the generators hoping they would appear again, unfortunately they're not showing up on the "Architech > Vault" menu anymore. Hilariously I loaded an old save, and I CAN build a copy, but even that old game no longer shows the reactors on the architech menu.
Zombie Jul 17 @ 3:50pm 
Twink315  [author] Jul 17 @ 10:15am 
Should be fixed now.
Twink315  [author] Jul 17 @ 8:52am 
@Zombie. Oh that explains it! Since the mod has diffrent folders for diffrent version this wasnt updated and only in 1.6. I will add that soon!
Zombie Jul 16 @ 9:17pm 
Twink315  [author] Jul 15 @ 2:01pm 

*...The lamps should be fixed...*

Nope. The same issue, with placement, still exist. I am on 1.5.
Morti Jul 16 @ 8:52am 
Again my Thanks for all your hard work.
Wiegraf Folles Jul 16 @ 7:38am 
Did the generators just disappear from the architect menu?
I used the search feature and couldn't find them anymore.
maxwellccm Jul 15 @ 5:14pm 
with out the scrap harvesting of course
maxwellccm Jul 15 @ 5:12pm 
any way to add the textures of wonderfull wasteland for those who want to build a run down vault?
Twink315  [author] Jul 15 @ 12:01pm 
Update is out.

The lamps should be fixed. The freezer-vent unfortunatly still does not work. Trying to find the issue.

Vault Door closing and opening times have been reduced since some people reported issues with doors. Generally forbidding the door should definetly close it.
Twink315  [author] Jul 15 @ 8:30am 
Hey guys,

Thanks for the positive feedback.

@Zombie: I am looking into it, i thought i fixed it but it seemingly found its way back. Should be fixed by today.
@Morti: Yes i got the vents on my agenda. The freezing and Cooling ones currently dont work as intended. The warm ones should have no issue.
Morti Jul 14 @ 1:44pm 
Omg love the new door was worth the wait, with the new changes noticed the vents are not working, and as zombie has pointed out same problem. the normal sun lamp has been improved. please do not let any but Vault tech win. Thank you for your hard work here have a Nuke A Cola !!!!!
Zombie Jul 14 @ 1:49am 
Vault lamp & Simu Sun lamp can not be placed on: Vault maintenance walls, Vault walls overseer office, Exterior Vault Plating, Exterior Vault Embrasure, Vault Security Walls.
Would like these to be able to.
https://imgur.com/a/sxrtuYc
Wiegraf Folles Jul 13 @ 2:11pm 
Thank you very much for the update! I love this mod so much, I did post a bug report, but it might have been an issue because I was using an older version and then the update happened mid-run. Once again Love this mod and thank you very much for this!
icewind dale gribble Jul 13 @ 7:59am 
Better living.. underground! :cozybethesda:
Morti Jul 13 @ 7:53am 
Thank You, Thank you
Twink315  [author] Jul 13 @ 4:57am 
Hello Everyone.

I have updated the mod to 1.6. As soon as steam finished its automatic approval process it should be aviable for you all!
Syrius Jul 11 @ 7:46pm 
Ahh drats!

I can't build a new vault entrance into this beautiful mountain side on the curving river running through it on this Ver1.6 generated map.

Thanks in advance @Twink315 for when ever you get around to updating for the new Rim version
Mr Big Penis Jul 11 @ 7:14am 
Would you accept decorative items/sprites to add into this mod?
Twink315  [author] Jul 4 @ 11:55am 
Hey Guys. Slight correction.
Since i have made a few changes and implemented new things i want to be sure no ones savegame gets broken. Mod will be updated as soon as 1.6 launches.

Stay tuned.
Morti Jun 25 @ 7:56am 
Is anyone going to upgrade this mod to 1.6 or is anyone going to take over this mod to do updates and upgrades ?
Redeye Jun 1 @ 11:41am 
can someone not just help the guy make the door? there are mods out there that do bigger doors. He can template that and change the graphics and then the animation. Assuming someone can help here I don't see why its taking years. lets go!
Morti May 27 @ 12:33pm 
"Hey everyone. After a long Odysee with a broken computer and lost data and what not, it is now fixed and back up again. Finalizing the next update with a much better and larger vault door as well as a lot of texture updates and more. Stay tuned."

Any updates on this ? This is my main mod I use. In the next update could you turn the Wall heaters down just a little LOL I keep cooking my prisoner. Okay thank you for your time and keep up the good work
/\/0()b562 May 18 @ 5:00pm 
do vaults spawn naturally?
Garrrry Apr 12 @ 10:54am 
if only we had a scenario for this
UNIHEROY Apr 6 @ 5:18am 
soooooooooooooo good
weregamer Jan 21 @ 12:37pm 
What does the PipBoy do in game?
cjdalke Dec 4, 2024 @ 10:26pm 
@Brynjar if you're still looking for a vault scenario start, Vanilla Expanded Ancients has that, it's just not fallout themed/related.
Да! Nov 17, 2024 @ 11:29am 
Is it possible to install Wall Lights and so on on the walls?
Emperor_Tylo Nov 6, 2024 @ 8:29pm 
I don't know if this is an issue with a corrupted download but the genes for antidepressant dependency, tolerance and immunity don't have graphics.
jmate737 Nov 2, 2024 @ 7:45pm 
Quite funny thing is happening to me: my robots exclusively are using all schooltables .. and, as robots of MiscRobots/++ are kind of humans (Any Human in a bill means also any robot), I appear not be able to suppress their desire for education and get them to work again .. : ))
Laquillare Sep 26, 2024 @ 11:43pm 
Thank you :steamthumbsup:
Twink315  [author] Sep 23, 2024 @ 10:24am 
Hey everyone. After a long Odysee with a broken computer and lost data and what not, it is now fixed and back up again. Finalizing the next update with a much better and larger vault door as well as a lot of texture updates and more. Stay tuned.
keyz182 Sep 3, 2024 @ 3:37am 
Just added support to R.A.T.S.! to enable it on the PipBoy from this mod :D . It's a VATS-like system, currently ranged only.
Michael Bay Jul 15, 2024 @ 5:51pm 
is it compatible with sos?
Brynjar Jun 12, 2024 @ 9:54am 
is it possible somehow to have a start scenario vault setup using this mod and some vault dwellers dressed properly? I saw a yt video but seems the person made it in dev mode just for the video.
Morti Jun 7, 2024 @ 11:38am 
I just wanted to say doing a great job thank you for updated 1.5 was also wondering since they made the double door now can it be modded to the one you wanted ? Since the Tv show hopefully you have gotten a lot more subscribers !!! Thank YOU !!!!:steamhappy:
thatcox Jun 6, 2024 @ 9:41pm 
does this give you a starting scenario with an already generated vault?
Zbrigaider May 28, 2024 @ 8:54am 
seems schooltable doesnt have any bills listed. someone said earlier it seems to be gated by a later tech medicine production. I assume this is a bug?
goober25 May 19, 2024 @ 8:36am 
i wonder, will this mod also come with like customisable vault door numbers? It would be cool to see in the future!
Zbrigaider May 18, 2024 @ 3:58am 
Just saw you're working on a full door with sound. that is exactly what i came back to see if i could find and well. im excited