Divinity: Original Sin 2

Divinity: Original Sin 2

Chronicles: Shared Library
15 Comments
Knight Siegfried Mar 19, 2024 @ 4:39pm 
Hi there, I couldn't find the permission rules for this mod and wanted to ask. I'd like to ask permission for to use this mods content with one of my mods? Of course, I'd give full credit to you for any assets I use that is yours with a link to you.
Dęąth Viper Nov 17, 2021 @ 8:23pm 
where do I get chronicles of divinity???
Sir Pietu Mar 2, 2021 @ 4:25pm 
I know this hasn't been updated in a long time, but is anyone else having some of the DoS1 content creatures just T-posing? Or Demons using dwarven animation skeleton when walking/running, which I gotta say is pretty hilarious :D
Wraith367⇧⇨⇩⇩⇩ Mar 30, 2020 @ 6:17pm 
Trying to place one of the new creatues, I think a 'goblin dreamcatcher' or similar causes a crash
JangoXIII Dec 25, 2019 @ 7:53am 
Would love to
Jinx  [author] Dec 25, 2019 @ 2:14am 
Thank you Jango. I'll test this myself once I get home from Christmas holidays. Feel free to add me on discord (Composer#1337) so we can have a chat and figure out why it's happening for you if my testing doesn't come up with anything later :)
JangoXIII Dec 24, 2019 @ 3:38pm 
What a lovely mod, best I have seen on this workshop for GMs, one thing though to bring to your attention the goblin Dreamcatcher is crashing my game.
Jinx  [author] Dec 12, 2019 @ 12:42am 
Hi Unassuming Ratman, there's no plan to add classic support unfortunately. Apologies!
Puffus Dec 5, 2019 @ 9:48am 
Was wondering if this is usuable in classic and/or this one is going to have a dedicated classic version?
Cyclo Hexanol Oct 28, 2019 @ 2:59pm 
That makes sense. Thanks for the response!
Jinx  [author] Oct 28, 2019 @ 3:22am 
They -could-, however animations doesn't scale so it'd further emphasise the already existing animation speed difference between DOS1 and DOS2. Animations from DOS1 doesn't fully match the running speed in DOS2.
Cyclo Hexanol Oct 27, 2019 @ 2:01pm 
This is so cool! Thanks for the mod it will bring a lot of cool stuff into my GM mode game.

Though is it possible for the orcs to be bigger? I always liked the bigger orcs and when they are normal character size they don't seem as imposing.
Jinx  [author] Oct 20, 2019 @ 9:56pm 
Added a bunch of new stuff, and GM Support!
Jinx  [author] Oct 13, 2019 @ 10:19am 
Yes, Meat Man. It's just a library of assets for other modders to use in their mods, and also dependency to Chronicles. Can read more about it here:

https://www.reddit.com/r/ChroniclesOfDivinity/comments/akjnaz/about_the_mod/
Meat Man (Alfons) Oct 13, 2019 @ 8:43am 
Is this for a future mod or something?