Arma 3
Interiors for CUP
204 Comments
Matty Louie Ray Feb 1, 2024 @ 7:45pm 
@Top Phrogger Mine is working fine brotha
Top Phrogger Nov 10, 2023 @ 11:10am 
@GTG I'm having an issue as well. Mine says: Steam\steamapps\workshop\content\107410\1883956552\addons\LSR_contact_in_cup_aesthetics_c.pbo is missing when trying to launch the server. I've checked my files and its definitely in there. Did you find a solution?
GTG | Anoreth Nov 10, 2023 @ 12:40am 
Is this mod broken? Can't seem to launch the server with it.
Desavore Nov 3, 2023 @ 7:17am 
Click Map and go back if they dont vanish they it stop the AI from clipping or shooting U
UrMaley Oct 18, 2023 @ 10:24am 
Does this stop the AIs from walking through the walls/buildings?
orangeppop  [author] Oct 15, 2023 @ 9:57am 
Fercho: nope.

Stolt: maybe, if they use assets that were upgraded in Contact.

Happy to hear any suggestions on how to improve the clarity of the second paragraph of the description which was an attempt to answer both of those questions :)
Stolt Oct 13, 2023 @ 4:53am 
Does this work with the Antistasi community edition on Sahrani map?
Fercho Oct 11, 2023 @ 11:49am 
all clients need the contact DLC?
orangeppop  [author] Mar 17, 2023 @ 5:16am 
@Donnovan I think you're talking about https://community.bistudio.com/wiki/setTerrainHeight - it could be possible but it would either need to be done manually for each individual instance on each terrain, or potentially someone could figure out how to find the location of every edited building on a map and then automatically adjust the terrain around it.

I think it's unlikely that this mod will be patched to include either, but if you're making a mission and there is one specific bit of terrain clipping that's annoying you, you could absolutely use that function to fix it :)
donnBR Mar 13, 2023 @ 2:37am 
With the new terrain manipulation function is possible to fix the terrain cliping on building floors?
Hawkins Feb 13, 2023 @ 10:53am 
Would be awesome to see a JBAD version of this.
Valken Nov 11, 2022 @ 3:53pm 
You CAN use the cDLC compatibility data packs to ADD new structures to the ARMA base game for free. The only thing you cannot access are the weapons, gear, vehicles, terrain itself, and SP/MP missions. This way cDLC owners and users with the data packs can still use the new buildings.
ExactHoboSoup Oct 7, 2022 @ 6:25am 
Will Chernarus 2020 get this treatment?
orangeppop  [author] Aug 27, 2022 @ 11:29am 
@XxwhirlwindxX - only if the structures from that cDLC have been released for everyone as they were with Contact. Otherwise, it would be possible but only playable by people with the Sahara cDLC.
XxwhirlwindxX Aug 25, 2022 @ 9:06am 
could you do this with the Sahara cDLC? They have totally new middle east structures.
orangeppop  [author] Apr 27, 2022 @ 1:24pm 
Both the server and all the clients need the mod running or you'll get very strange behaviour :)
CHALLENGER Apr 27, 2022 @ 11:35am 
@C.Ritter

That is highly unlikely.
C.Ritter Apr 27, 2022 @ 5:25am 
Hello, since we are currently cleaning up on our mod list in my group, I'd like to ask. Is this required for both the server and client or just the server? People without this mod could still play?
HoodleCV Apr 19, 2022 @ 5:53am 
Amazing!
REDBowl Apr 5, 2022 @ 12:20am 
BRAVO!!!
Fuzzle Feb 26, 2022 @ 6:36pm 
Does this work for any of the more desert-theme buildings/maps, or is it primarily focused on the European side of CUP?
◕‿◕ Aqua ◕‿◕ Jan 19, 2022 @ 7:14am 
Hey there,

can I use this mod with "DonkeyPunch.INFO Open Chernarus Project" or is it pointless because these buildings are all enterable in your mod?
thesnypr Dec 20, 2021 @ 11:28pm 
so nice thanks
Sahura Nov 30, 2021 @ 12:06pm 
I have error CUP_Buildings2 required Data. Where i can get that?
Fuze Nov 26, 2021 @ 9:57am 
Is-it planed that Chernarus 2020 will have his version of this ?
A good part have it's interior but in the big cities a lot of flat have no interrior and the arma 2 skin
FentaRino Nov 22, 2021 @ 9:47am 
Do we need modeling knowledge to do this replacement? otherwise it would be comparing WS buildigns with CUP ones and start doing whatever you did
orangeppop  [author] Nov 10, 2021 @ 1:59pm 
@Slug no, but this mod is open source and under a permissive licence. Anyone who wants to adapt this for Western Sahara is welcome to. I'd even be happy to give them advice :)
xvictimoflifex Nov 8, 2021 @ 6:30pm 
Will you ever update this for the takistani and sahranian terrains once the western sahara CDLC comes out?
J-Money Jul 25, 2021 @ 1:43am 
Ah dude, hope someone can come along and fix this... such a great idea. updating all the assets.

arma is still the best game that exists when its modded to hell...

this would help so much if it worked.

would be nice to have a version of this for other Afghan maps too, just update all assets to the max quality available.
Raven-01 Apr 28, 2021 @ 7:54am 
@Bobhappy2351- use "Vandeanson's Apocalypse" mod with ravage. It can be a bit complicated to use but is designed to work with ravage and should also fix your loot problem
Bobhappy2351 Apr 19, 2021 @ 7:19pm 
Im trying to use this with ravage but it doesnt work since u renamed the houses, why isnt it just the same livonia structures? i dont know how to get ravage to recognize these "new" structures to spawn loot in, someone please help
Olafpfeffer Apr 4, 2021 @ 4:42pm 
The Error that the addon :CUP_CAMisc is missing if i start some missions in editor pls help
orangeppop  [author] Mar 6, 2021 @ 7:22am 
Sorry for the general neglect here - apparently Steam doesn't send me emails about this. There's an issue open here about the destruction of buildings: https://gitlab.com/16AA/LSR/lsr-public/-/issues/6 . If anyone who knows a bit about ArmA and programming wants to have a go at fixing it I'd be happy to help remotely.

There's no chance that I'll fix it myself, though, as I no longer have easy access to a PC that can play ArmA.
ArteyFlow Feb 13, 2021 @ 1:22pm 
@Uncle Billy This mod is basically useless on Chernarus Redux, just fyi; all of the buildings on that map have interiors.
MG/Zoltan Feb 6, 2021 @ 10:50pm 
I will confirm and reiterate, this causes crashes on the destruction of certain buildings on Chernarus.
McVipeR Nov 15, 2020 @ 4:27pm 
This mod is random crashing my server with Antistasi MP mission. Tested in chernarus_summer and chernarus_winter maps.
Please fix this.
orangeppop  [author] Oct 22, 2020 @ 8:42am 
Lee: it's GPLv2 licensed so you can do that : )

You can see a summary of the rights GPLv2 grants you here - https://tldrlegal.com/license/gnu-general-public-license-v2 - but please note that CUP, which we depend on, has a very different licence.
Delta99 Oct 17, 2020 @ 3:58pm 
@2Lt. Lee - I think you can just keep your mod-pack private can you not?
Kazashimo Oct 16, 2020 @ 4:39am 
Hey, can I get permission to pack this mod into a Milsim Units additional modpack (trying to get overall mod numbers down and pack all smaller mods together) and upload to the workshop? credit will be given if requested and it'll only be used for the units modpack on our dedicated server.
Cheeki Breeki Jul 31, 2020 @ 8:07am 
Does it work with Virolahti - Valtatie 7?
AlphaGarg Jun 25, 2020 @ 12:25pm 
If Livonia had Middle Eastern buildings, sure it could. Not the case though. Read the mod description for how the mod was made.
AlphaGarg Jun 2, 2020 @ 7:07am 
There are a couple of Arma 2 and/or Livonian buildings that also make an appearing in CWC and Armed Assault maps, namely the smaller military barracks. Could you make it so this replaces those buildings as well?
. Jun 1, 2020 @ 12:33pm 
Does with work with NAPF?
Sgt Smash May 6, 2020 @ 9:09am 
Can you also add this building?
https://pasteboard.co/ISpxnbf.png
orangeppop  [author] May 1, 2020 @ 2:38am 
Uncle Billy: it might do - we depend on the ArmA 2 building classes rather than CUP explicitly, so anything that provides those buildings should work. I suggest you just give it a go and let us know : )
UncleBilly Apr 29, 2020 @ 8:27pm 
I'm running the ChernarusRedux map and it incorporates CUP buildings into it and so doesn't need CUP added separately. Will this mod work on Chernraus Redux?
Ostross Apr 27, 2020 @ 12:52pm 
Awesome. Thanks for the addon!
Alex_Dunwall  [author] Apr 27, 2020 @ 12:46pm 
@Meatmode this does not require a purchase of the Contacts DLC to function.

@Planewalker We are aware of this problem and will be fixing it once we have the time!
Planewalker Apr 27, 2020 @ 2:44am 
Log throws quite a few of these:
Cannot find base DestructionEffects for z/LSR/addons/contact_in_cup_aesthetics_c/config.bin/CfgVehicles/Land_Barn_W_01/DestructionEffects/