XCOM 2
[WOTC] Automated Loadout Manager
132 Comments
Ad Chính May 28 @ 5:01am 
May 2025, still working
Iridar  [author] Nov 16, 2024 @ 8:03pm 
Locking the loadout allows to "ignore saving".
gogis_ Nov 16, 2024 @ 7:00pm 
Is it possible to ignore saving if used alongside infiltration mod? (it's when you strip everything, civilian disguise, base smg etc) This is most annoying gear saving and time sink
Sunbach Sep 29, 2024 @ 6:16am 
I see it's a shame.

thanks Iridar
Iridar  [author] Sep 29, 2024 @ 6:06am 
The buttons are added by base game UI, I have no control over it.
Sunbach Sep 29, 2024 @ 5:18am 
@Iridar: I know you have made a new better loadout mod but I kindda wish to use this one. There is just one gripe about the uneven space between the buttons. Could you please make it so there is even space between the buttons? https://imgur.com/Oj1TVuP
hemajoshi Jan 3, 2023 @ 9:27am 
You're really talented.
Iridar  [author] Aug 1, 2022 @ 10:10am 
I don't get what you're trying to say.
Iridar  [author] May 19, 2022 @ 10:12pm 
@everyone
There is a non-automated Loadout Manager now available: https://steamcommunity.com/sharedfiles/filedetails/?id=2810261755

I think the new mod is better, and suggest you check it out.
Moisesjns Apr 26, 2022 @ 1:07pm 
I cant believe i have been playing the game so long without this. WHAT was i doing!! And thank you so much author seriously Love this mod, And i wish it was default in game like old xcom lol.
Iridar  [author] Apr 19, 2022 @ 2:52am 
No, I haven't looked into it yet. This mod is not a high priority.
Emeyin Apr 19, 2022 @ 1:51am 
@iridar Any updates on a fix for the game unequipping soldiers when they are wounded?
signofjustice Apr 18, 2022 @ 6:30pm 
I suppose some other mod must be overriding this one than. I just don't which one that is. I'll try to figure it out on a weekend when I have time.
Iridar  [author] Apr 17, 2022 @ 10:43pm 
@signofjustice
This mod's functionality is tied to the squad select screen. It shouldn't do anything anywhere else. I don't see how it can affect Covert Actions at all, unless you're using Covert Infiltration, and even then it should function normally, same as on the regular squad select.
signofjustice Mar 6, 2022 @ 4:50pm 
Whenever I send units on covert missions their equipment is always changed to the first piece of select-able equipment in each slot. Otherwise, I have no issue.
Pfuscher Feb 25, 2022 @ 2:08am 
Doesn't seem to do anything as the loadouts still reset with them becoming wounded. Can you add a function to simply save and load them? I was already following instructions very closely (locked the soldiers loadout, then saved just to be sure and it's still resetting.
Iridar  [author] Feb 18, 2022 @ 8:48pm 
No.
BurgerKing Feb 18, 2022 @ 4:23pm 
Is this similar to "Don't Unequip"?
Iridar  [author] Oct 13, 2021 @ 1:50am 
@The Last Eagle
Начни с установки SDK:
https://www.reddit.com/r/xcom2mods/wiki/firsttime
Для мода с переводом достаточно обычной, не full_content версии.

Затем следуй этой инструкции чтобы сделать пустой проект мода:
https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/guides/firstmod

Это будет проверкой на серьёзность намерений. Если получиться выполнить оба шага, приходи в xcom 2 modding дискорд и напиши мне в личку или пингни.
https://discord.gg/ZytsZ93
Iridar  [author] Oct 13, 2021 @ 12:39am 
@TAKEDA 🔴 SHINGEN
The game automatically unequips items from wounded soldiers, not sure why the mod would fail to equip them back, though. I'll investigate.
Иваныч Oct 12, 2021 @ 5:30pm 
Ладно не бомби — шутка же. )

А про мод, добавляющий локализации, хорошая идея. Подскажи, пожалуйста, как его сделать? Или хорошие туториалы по созданию модов к ХСОМ.
TAKEDA 🔴 SHINGEN Oct 12, 2021 @ 5:15pm 
This definitely do not work. I've played with it for over a year and whenever I have a soldier wounded in mission, he loses everything when selecting him for another mission.
Iridar  [author] Oct 8, 2021 @ 7:09am 
@The Last Eagle
Ну и уродская формулировка вопроса. А ты голодным неграм в Африке помогаешь? Нет? А почему? Ты лентяй, расист или просто нехороший человек?

Уважай чужое время. У меня дела поважнее есть чем вставлять плохой перевод в мод в котором и текста толком нет, особенно когда это "просят" сделать таким тоном.

Если тебе так хочется ты можешь сделать свой мод который будет добавлять русскую локализацию хоть ко всем модам в мастерской.
Иваныч Oct 7, 2021 @ 11:40pm 
Иридар, ты лентяй, русофоб или просто нехороший человек?
Даже готовую локализацию в мод не засунул. )
baklan Sep 5, 2021 @ 1:36am 
Alright, I misunderstood it, then. Thank you.
Iridar  [author] Sep 5, 2021 @ 12:49am 
@جوناتانة مكغوفرن
This mod saves loadouts for individual soldiers, it does not copy loadouts between soldiers.
baklan Sep 5, 2021 @ 12:39am 
What exactly are the steps to get this to work? I've got a few mods for both slots and weapons, and I'm trying to have my squad copy the loadout of my first soldier in line. I save their loadout, remove soldier 1 from the team, then add them back, after that adding everyone else. However, they all seem to copy an entirely different loadout. Am I missing something in the steps here?
Aelfric Jul 8, 2021 @ 3:32pm 
ALMUnequipBrokenItems doesn't do anything. The items are equipped double can't be fixed unless you unequip everything and reequip them.
Iridar  [author] Apr 15, 2021 @ 1:15pm 
@The Last Eagle
Да ладно?)
Иваныч Apr 15, 2021 @ 12:44pm 
Ну, раз автор мода по-русски не понимает пришлось сделать русификацию самому. )

Нужно создать текстовый файл SecondWavePickYourChosen.rus и сохранить его в папке мода Localization с этим текстом:

[UIScreenListener_ALS]
strSaveLoadout="СОХРАНИТЬ ЭКВИП"
strLockLoadout="БЛОК. ЭКВИП"
strUnlockLoadout="РАЗБЛОК. ЭКВИП"

strSaveSquadLoadout="СОХРАНИТЬ ЭКВИП"
strLockSquadLoadout="БЛОК. ЭКВИП"
strUnlockSquadLoadout="РАЗБЛОК. ЭКВИП"
strSaveSquadLoadoutTooltip="Сохранить экипировку текущего отряда."
strLockSquadLoadoutTooltip="Блокировать экипировку текущего отряда."
strUnlockSquadLoadoutTooltip="Разблокировать экипировку текущего отряда."
BurgerKing Apr 13, 2021 @ 3:25pm 
Can we "load" a loadout in Covert Mission?
Xilay Apr 9, 2021 @ 1:12am 
"TODO Auto-equip weapon upgrades."
Phew and I thought when my soldier still had that scattergun after bying the shard gun that i broke the game somehow XD
Luckily the only broken thing rn is my reapers claymore vanishing when thrown lol
Xenologer Mar 8, 2021 @ 10:57pm 
@iridar, thanks for the fast reply, i use 'more base utility slots' to add 1 slot to soldiers and 2 slots for the reaper and the added slots seem not to work with loadout manager. do you have any suggestion of another mod to add utility slots which work with your loadout manager.

i am planning to start a new game tonight and thought i will change some small things in my modlist anyway.

and a huge compliment and thanks for your mods, they are fantastic.
Iridar  [author] Mar 8, 2021 @ 10:02pm 
@spearhunter
It should work for all slots.
Xenologer Mar 8, 2021 @ 9:43pm 
working fine for the first 2 utility slots. is there an option to add more utility slots to the mods functionality?
Dragonlord Feb 27, 2021 @ 11:48am 
@mercurial this is the True primaries bug. As i mentioned also.
Dragonlord Feb 27, 2021 @ 11:38am 
I love this mod but i can't play without true primaries because of RPGO etc. If iridar can figure out a way to strip individual soldiers of their gear BYPASSING the saved loadouts that can also work. But then he would be working to fix another mod's bugs :)
Dragonlord Feb 27, 2021 @ 11:34am 
@evilpolygons its a problem with True primaries you will notice if you change a weapon it doesn't get changed but in fact IS CARRIED by the soldier and you end up with MULTIPLE attack buttons etc in mission for each weapon. Problem is excess weapons dissapear after the mission.

The solution is when you notice this happening you remove the soldier from the squad and hit unequipbarracks that solves the problem and gives you back the weapon. NOW the problem is that if you use THIS mod you can't do that so you can't prevent multiple stacks of weapons and dissapearing ones. Until musashi figures out the bug this is the only solution.
Lulamine Nov 28, 2020 @ 6:36pm 
every time I removed a gremlin bearing soldier from the mission prep and added them back, they got another gremlin
their hack stat would go up by 50 every time I clicked it because gremlins give a bonus, I got it up to like 2000
the S W A R M was pretty hilarious to see in game
I'm fairly sure its a bug caused by this mod combined with one of my other 300 mods, but its pretty comical.
here's hoping that troubleshoot command fixes the gremlins, and a few others that have duplicate weapon icons.
hellcry Nov 4, 2020 @ 11:34am 
For me this mod is like non existent, game does whatever she wants, mod doesn't care :)
EvilPolygons Jul 11, 2020 @ 6:44pm 
My Shadowkeeper pistol disappeared under the same circumstances as reported by Malek on July 1st. I'm not sure if the problem lies with True Primary Secondaries or Automated Loadout Manager, or the combination of the two, but this is actually the second time it has vanished. The first time I caught it before saving the game. This time I didn't notice until it was too late.
-=[Novash]=- Jul 5, 2020 @ 2:03pm 
@Iridar
Thx for the quick reply :steamhappy:

Damn! that's too bad :steamsad:, honestly it is so annoying at this point that I am thinking about starting the game all over again and then simply never do the research for tier 2 and 3 weapons, it seems to be the only way to really solve this issue :xcom2grenadier:
Iridar  [author] Jul 5, 2020 @ 1:42pm 
@Novash
No, those functions are pretty hardcoded.
However, the point of this mod is to make the game's fiddling with the loadout a non-issue, though it doesn't manage weapon upgrades yet.
-=[Novash]=- Jul 5, 2020 @ 1:14pm 
Could this mod also be used to somehow completely prevent the game from making any kind of automated changes to your loadout?

I am so sick and tired of constantly having to correct my loadout for my characters after they have been on covert/bonding/infirmary/etc, seems I am spending half my time in the game removing attachments from weapons, equipping the correct weapon and then adding the previously removed attachments to the correct weapon, it is a none stop job at this point :steamfacepalm:
Iridar  [author] Jul 1, 2020 @ 8:19pm 
@Malek Deneith
Sorry to hear that, I'll brush through the code again to see if there are any bugs.
In the meantime, you can get your Chosen Katana back with this console command:

AddItem ChosenSword_XCOM 1
Malek Deneith Jul 1, 2020 @ 1:49pm 
*sigh* It pains me to write this bug report, since I have little concrete info to give out beyond "well that's a thing that happened", but I figure it's worth putting out even if only as a warning. Long story short: somewhere between this mod and Musashi's True Primary Secondaries my Assassin's Katana disappeared. It was last equipped on my Stormrider (who has had her loadout saved and locked) as a primary weapon. After last mission the Stormrider run she first spent some time in infirmary (if I remember correctly), then got put into bond training. First time I tried putting her on mission afterwards I've found the weapon gone from her hand, and gone from my inventory entirely. No clue what the mechanic behind this happening, and I can't be entirely sure which of the two mods is responsible - which is why I'm going to put it on both mod's pages - and honestly I don't have much to go on in terms of trying to find out more.

So, uh, yeah... that's a thing that happened to me. o_O
Iridar  [author] May 21, 2020 @ 6:38pm 
@p6kocka
Technically possible, but I don't think it's warranted.
p6kocka May 21, 2020 @ 2:51pm 
Thank you for the mod. Is it possible to add locking of loadout as default?
Eko May 15, 2020 @ 8:15pm 
@Iridar
Yea So the use of mods and INI edits I have 3 Utility slots PLUS
A Grenade
A Ammo
And a Vest slot
once loadout is saved and locked it all works fine except the Item in the first Utility slot is always changed to a plasma grenade NFI lol
Iridar  [author] May 15, 2020 @ 6:03pm 
@Eko
It should automatically pick up any slots you can interact with.
ALM sometimes doesn't work with some slots, I haven't been able to track this issue yet.