XCOM 2
[WOTC] Automated Loadout Manager
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Update: Jul 11, 2020 @ 6:49am

Added Chinese translation by Mogwai.

Update: Jun 28, 2020 @ 10:49pm

Fixed a bug that prevented ALM from properly interacting with mod-added multi-item slots.
Fixed a bug that caused saved soldier loadouts to have empty entries (it was an internal bug with no gameplay ramifications, though, so you won't notice anything different unless you read debug logs)
Added a few more inventory slots into the blacklist.

Update: Jun 17, 2020 @ 10:20am

Compatibility update for new version of Primary Secondaries.

Update: Apr 30, 2020 @ 7:39am

Added missing set ups of Item States for modification that could cause all kinds of bugs.

Update: Apr 29, 2020 @ 6:44pm

ALM will now only use Infinite items as a replacement for an item that is in a saved loadout, but not currently available.
ALM will no longer interact with slots that are not visible to the player.
Debug logging is disabled by default now.

Update: Nov 8, 2019 @ 3:21am

Fixed a bug that could cause the mod to permanently remove items from the inventory under certain conditions.

Update: Oct 24, 2019 @ 5:00am

Low tier utility items will no longer be automatically replaced by high tier items when you add the soldier back to Squad Select, unless you specifically click Unequip Barracks.
E.g. Molotovs will no longer be replaced by Frag Grenades.

Update: Oct 14, 2019 @ 8:27pm

Fixed the problem with Ballistic Shields and made some other improvements to the Load Loadout code.

Update: Oct 14, 2019 @ 6:41pm

Refactored code responsible for equipping a loadout on the unit. It is now much more straightforward and works better.

Update: Oct 14, 2019 @ 3:49pm

Added a check so that the mod does not to attempt to equip items that are already equipped.
Fixed a bug when a mod would try to equip an Item State from History. This could potentially fix items duping.