Divinity: Original Sin 2

Divinity: Original Sin 2

Radiant Enhanced Flurry and All-In
3 Comments
Shiroho  [author] Dec 31, 2019 @ 1:39am 
@OneofakindKnight Yeah it's kinda high, but in the end game you have so lot of skill you won't be chasing it much, that's what i had in mind. You can always change the values by extracting the files of my mod if this bugs you hard. And no particular reason of spelling creeping insteade of crippling, it's 100% a mistake lol im not native english speaker and can mix up english sometimes ... thanks mate !
OneofakindKnight Dec 30, 2019 @ 4:05pm 
Downside on my rogue is that all my skills were on cooldown, but all in all good mod I like the changes.
I never used it before due to the AP cost and not very high dmg or effect reward, though 4 for a cooldown may be high on the skill that doesn't have the chance for hard CC (All In has the chance to knock down).

Also is there a reason you spelled it 'creeping' instead of 'crippling'?
Mythanotos Oct 13, 2019 @ 1:59pm 
I like this change. If you can only use it once per fight (depending on the length of the fight) then maybe a bit more damage could be acceptable. But as is, its still nice. Well done.