RimWorld

RimWorld

More Pause Events
46 Comments
Senor Smoke Oct 3 @ 11:21am 
could we add to the list of supported events, your pawn doing one of the three responses to a threat (flee, fight, ignore)? For use with fog of war mods where you have to have pause on combat start turned off so as not to spoil it
everydayhustlin Sep 29 @ 12:34pm 
this mod would be perfect if I could also pause on quest notifications
VitaKaninen Jul 13 @ 9:15am 
Great, Thanks!
randoo  [author] Jul 13 @ 9:14am 
A 1.6 version should be released later today.
TheOneTrueDemoknight Jul 13 @ 1:35am 
This mod does not work with 1.6
thorman123456789 Jul 4 @ 12:41pm 
1.6 please?
Mabs May 9 @ 4:47am 
Oops I should have read this thread a bit before posting. Sorry.
Mabs May 9 @ 4:46am 
Testing this on my laptop with a weird resolution (1366x768) and it seems I can't access all of the options. Last option available to me is "pause when a colonist starts a social fight" and its X seems slightly cut off at the bottom. I can't scroll down or navigate with arrow keys.

Downloaded this specifically for the transport pod crash option and I can't see it so hopefully it's on by default.

Thanks.
VitaKaninen Nov 20, 2024 @ 8:18pm 
The setting to pause when a colonist goes berserk also applies to hostiles. Every time I cast the berserk psycast, the game pauses, but I only want it to pause for my own colonists.
thorman123456789 Apr 12, 2024 @ 6:27pm 
1.5?
Crunch Oct 17, 2023 @ 5:11pm 
we have the same profile pic :D
randoo  [author] Jun 13, 2023 @ 3:16pm 
Transport pod crashes were removed since they were moved to the quest system, and I didn't quite understand where I'd need to patch to keep the feature.

As for the settings menu, there isn't anymore events past "social fights".
cortexstack Jun 13, 2023 @ 2:22pm 
Yeah it looks like there should be more to the list but I can't see anything below "Pause when a colonist starts a social fight". Is there some sort of .ini I can edit to pick which ones are active?
lee May 30, 2023 @ 8:36pm 
Should there be a scroll bar in the settings menu? It seems like there is more to the list (like transport crash) but I'm unable to scroll down
tebow baggins Jan 3, 2023 @ 2:37pm 
cant find transport crash on mod option list..?
ToxicFlash Nov 17, 2022 @ 8:47am 
So im searching for a mod that pauses the game for trade ships and quests, I always miss those when focused on managing. Is it possible to add this as a feature? Sorry for the request but your mod is the only I`ve found that goes in the general direction of my desires. If possible, thx in advance!
basics :) Nov 4, 2022 @ 6:35pm 
Whenever I cast Berserk on an enemy pawn, the game pauses. I doubt this is intended (maybe it's accidentally getting treated like one of your own pawns going berserk?).
Luv N Hugz |UwU| Nov 3, 2022 @ 10:40am 
Pause for tnatrums?
Astrobia Oct 25, 2022 @ 4:17pm 
Crazy this wasn't in vanilla from day 1. At least the new biotech events don't ambush you... Or at least not all of them?
發霉 Oct 19, 2022 @ 7:57pm 
Transport pod crashes can.` working.
Magicthize Nov 11, 2021 @ 5:47am 
Would it be possible to add the option to pause when a preparing raid begins their assault on the colony? This is a feature of Codeoptimist's Assorted Alterations , but that mod has yet to be updated to 1.3.
Xylem Oct 7, 2021 @ 5:14pm 
Not sure if it's possible, but I would love an auto-pause any time a non-drafted colonist is injured.
Anon Aug 31, 2021 @ 2:43pm 
Can you also add a pause event when a pawn with chemical fascination is binging on drugs?
randoo  [author] Jun 1, 2021 @ 5:47pm 
@alex, I can't reproduce that.
Frank F. Frankison in VR May 31, 2021 @ 4:29am 
what about a trade ship??
alex May 31, 2021 @ 1:53am 
Still doesn't pause for predator attacking tamed animal when the setting is checked and the option to pause on threat is turned on. RIP my duck.
randoo  [author] Mar 5, 2021 @ 2:11am 
@Nesano, I'll look into it when I have a chance.
Nesano Mar 3, 2021 @ 9:22pm 
I've got "Pause when a predator targets a colonist, or tamed animal" checked and it doesn't actually pause.
randoo  [author] Jul 24, 2020 @ 3:15pm 
@Nesano As of the update today, all events should work as intended.
Nesano Jul 21, 2020 @ 8:41pm 
I think pausing when prey retaliates is part of the base game.
elky Jul 21, 2020 @ 8:35pm 
I do have predator pausing enabled, and a self-tamed cougar. Could it be pausing when its prey retaliating (which i'm not getting text notifications about?) I only just thought of this and haven't noticed a hunt where my cougar gets hurt since, i'll keep an eye out.
randoo  [author] Jul 21, 2020 @ 7:53pm 
@elky, without knowing more there's not really much I can investigate on. The only thing I can think of that may give the illusion of randomness would be when the idle setting is enabled, or predator pausing is enabled. The latter pauses before the notification appears because of an old mod incompatibility issue.

@Nesano, the latter half of the above paragraph would help explain that a little, but outright not pausing is a different issue aswell.

With that said, I'll look into both issues when I have a chance.
elky Jul 21, 2020 @ 7:01pm 
this seems to be causing completely random pauses
Nesano Jul 10, 2020 @ 5:52pm 
Doesn't work. Enabled "Pause when a predator targets a colonist, or tamed animal" and it didn't pause.
randoo  [author] Mar 30, 2020 @ 5:55pm 
@Mr_Garlic, I'll look into it.
KenU Mar 30, 2020 @ 3:20pm 
This is a great idea! Would it also be possible to pause at low need levels for food, beauty or comfort?

Pausing at low food levels for prisoners and pets would be handy since sometimes it's easy forget about feeding when dealing with raids, etc.
randoo  [author] Dec 14, 2019 @ 10:52pm 
@Paladin, the problem with raids is that they're baked into the notification system.
Darkwing Nov 17, 2019 @ 12:03pm 
Just what I needed!
Paladin Nov 8, 2019 @ 11:22am 
May I ask for opposite feature. Add raid compatibility, so it will be possible to stop pausing on this events:
ThreatBig
ThreatSmall
Epishade Nov 4, 2019 @ 6:03pm 
Works great man! Thanks for the update.
randoo  [author] Nov 1, 2019 @ 11:23am 
@epishade Those issues should be fixed as of v1.6.0.0. If not, feel free to let me know.
Epishade Oct 26, 2019 @ 7:21pm 
After disabling another mod Predator Hunt Alert, it appears that the pauses on predators targeting my colonists/pets now work.
Epishade Oct 26, 2019 @ 6:03pm 
https://gist.github.com/HugsLibRecordKeeper/1c143c9154848d719f77b30c8af4bcd3

I've uploaded a Hugslib if you'd like to take a look at it regarding the error for idle pawns I get. I just died on my last game naked brutality due to a mad ostrich attack that happened before I could pause, but honestly, I'm not sure now if it did pause and I just instinctively unpaused it trying to pause it again lol.

There's another mod I see called Safe Pause that looks like it should be able to fix that issue. So I guess I'll try to see how that one works too. Hopefully you're able to fix the idle pawns issue still though.
randoo  [author] Oct 20, 2019 @ 12:59am 
@epishade the only thing I can think of is maybe with the aggressive caching the mod does to make sure some events don't pause the game repeatedly, like berserk pawns. At best, I can open up the cache to be user customizable.
Epishade Oct 19, 2019 @ 11:42am 
Would be a good mod, but it's not working for me. My pawns can go idle, or have predators target them or colony animals and the game still doesn't pause
BeefHellington Oct 4, 2019 @ 2:15pm 
could you make it a pause event when a colonist goes idle? That would be cool.