XCOM 2
(BUGGY DO NOT USE) [WOTC] Scamper For XCOM Scouts
34 Comments
Jhereg Sep 18, 2021 @ 7:40am 
I think it's a good idea, makes sense as a concealed operative can see the revealing unit approaching. Could this be done via a method like an overwatch interrupt? Would that avoid the issues?
Iridar  [author] Sep 15, 2021 @ 10:13pm 
@TheDarkerPhantom
Use this mod or just ignore the warning.
https://steamcommunity.com/sharedfiles/filedetails/?id=1127050498

@Drunk N' Deadly
Should be safe to remove while on Avenger.
TheDarkerPhantom Sep 15, 2021 @ 9:27pm 
I made the mistake of unsubscribing to this content, but now I get a warning saying the content is missing, and I can't seem to download the content again.
That Drunk Fellow Sep 15, 2021 @ 12:40pm 
I see it can be safely added mid campaign, but can it be safely uninstalled mid playthrough?
Duncan Sep 15, 2021 @ 6:36am 
@Iridar I just want to thank you for all the wonderful mods you make for us. I use so many of them... an occasional buggy one expected. :steamthumbsup:
Iridar  [author] Sep 15, 2021 @ 6:08am 
Yes unfortunately this mod has a few bugs that make cause it to either fail to work properly, or even give advantage to enemies. I'm no longer sure the idea behind this mod was a good one, so for now it's easier for me to pretend it doesn't exist rather than try to fix it.
Sкiткj3ll Sep 15, 2021 @ 5:59am 
@Cylindryk

Just because Odd uses it does not make it flawless.
Cylindryk Sep 15, 2021 @ 4:01am 
Hey, Odd is using this in his modlist (at least, this is in his collection)... and yet, you are saying do not use this. I'm... confused.
Iridar  [author] Sep 14, 2021 @ 1:24am 
Yeah sadly this mod seems to be very buggy, and I'm not sure when I will be able to fix it, if at all. I'm going to unlist this mod, and I would recommend to not use it.
Achilles Sep 14, 2021 @ 12:33am 
Weird things happen against Lost swarms. Specifically:
-swarm spawns, rushes at you and reveals scout
-scout gets their scamper action
-moving or pressing end turn doesn't matter, either way the game then goes to give a turn to the Lost, in which turn the swarm that just spawned gets to act again, including attacks
-this results in a very dead scout

With the mod turned off, the freshly spawned swarm doesn't get to attack until next turn, as it should.
Duncan Sep 3, 2021 @ 12:20am 
If my scout sets overwatch so that they can shoot if discovered, does this overide that behaviour?
I'm finding my overwatching scout, if discovered, gets the scamper option. Then if I press end (because I'm happy with my placement), the ayys continue on until my turn comes up. No overwatch.
Is this intended behavior?
Or I might be using it wrong or have a different mod conflict....
Iridar  [author] Feb 14, 2021 @ 11:08am 
@Narlindir
Did you actually use this mod? By default it triggers only for soldiers that have Phantom or a similiar ability.
Iridar  [author] Mar 26, 2020 @ 6:30pm 
@Doom Gnomem
I tested just now and it worked fine.
minecraft with gadget Mar 26, 2020 @ 5:48pm 
Still has the problem of using the movement point even if you don't move.
Iridar  [author] Oct 9, 2019 @ 6:49pm 
@Evil incarnate
This bug is fixed now.
Evil incarnate Oct 4, 2019 @ 7:57pm 
Gonna have to uninstall the mod as it doesn't work, the "free" movement point still gets used even if you don't move when concealed.
Grimjaw Sep 29, 2019 @ 11:08pm 
iridar i swear you make the best mos usefull mods
Emperor Mollune Veilis Emouran Sep 27, 2019 @ 11:57pm 
Thanks iridar
Azure Sep 27, 2019 @ 7:02pm 
Its been really useful so far.
dmc32 Sep 25, 2019 @ 12:06pm 
Yes, that is an excellent mod to go along with this!
Juravis Sep 25, 2019 @ 12:21am 
@mynameactually Yes you can use it midcampaign but not midtactical.

Also, this mod works well with Shadow Weakness from RealityMachina, I also recommend it.
Iridar  [author] Sep 24, 2019 @ 10:18pm 
*save, not sace. Typos beware.
mynameactually Sep 24, 2019 @ 9:14pm 
@ADVENT Avenger Are Yellow alert mods good to add mid campaign. I usually play with them, but forgot in current game and was too lazy to quit out and start over.
mynameactually Sep 24, 2019 @ 9:10pm 
Lol to below comment.
Iridar  [author] Sep 24, 2019 @ 8:13pm 
Congratulations, you just invented sace scumming.
Snip3s Sep 24, 2019 @ 6:47pm 
fun fact though you can actually plan and figure out the movement of your enemy but playing with where you move your character and see what changes in the lines of code, its facinating, for example i have to pylons for cover with my reaper the first pylon i move to i shoot and miss reload the game and go to the oposite pylon with the same accuracy and flank but instead i mega crit. because i out played the code give it a try you can minipulate the game to do what you want.
Lago Sep 24, 2019 @ 3:30pm 
It does, especially if you've got Yellow Alert set up the way I do (100% reflex action chance).
Juravis Sep 24, 2019 @ 2:24pm 
I understand. Still think it makes a wonderful pairing.
Iridar  [author] Sep 24, 2019 @ 1:57pm 
@ADVENT Avenger
I don't want to stop it completely, just in this scenario.
Juravis Sep 24, 2019 @ 7:43am 
You can counter the beagle rush tactic by installing a yellow alert action mod. I'm grabbing this to go with it, great job.
Alexandr Sep 24, 2019 @ 1:11am 
THIIIIIIIIIS is a FANTASTIC mod idea! Thank you for the work, Iridar!
Iridar  [author] Sep 23, 2019 @ 10:56pm 
@Beagle
Of course you would say so :D
Beagle Sep 23, 2019 @ 10:23pm 
Great idea!
dmc32 Sep 23, 2019 @ 9:53pm 
Yes, and you had the foresight to make it configurable as well, very cool!