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I find it weird that you'd have to be admitted just to take a blood or stool sample for testing.
Similar for numerous other things. Stool and urine collection kits are even sent home with patients to collect the sample themselves when they next need to use the bathroom if symptoms are not severe. Biopsies would depend on how invasive it is.
Exceptions for those who go to an actual emergency room or trauma center but this game functions more like a general walk in clinic mashed with emergency facilities. Realism failed on many levels with this game. Requiring hospitalization for many of those tests is the opposite of adding more realism for most of the world.
I don't know if I'm doing something wrong or if the game patch did something? I guess it shouldn't be that I have to manually send all patients
- Mycological (Fungal) sampling can now be done in any hospitalized patient even outside of the Emergency Department
It would be great if they could just automatically admit you when you need a test!
You can find that on the workshop here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2704508459
Update 14
- Fixed problem where Transient Elastrograph was not available to select if Sonography room was only available in Radiology Department
- Fixed problem where Post Surgery Blood Control (PS Blood Control) was not available to select
- Fixed issues where patients were stuck in Observation because ER doctors were trying to carry out exams the mod doesn't allow them to
Please make sure that you've fully read the mod description before installing this mod. I've listed the important changes that this mod makes and that should clear up a lot of confusion.
- Biopsy Sampling
- PCR Sampling
- Serology Sampling
- Stool Analysis Sampling (except Internal Medicine patients)
- Microscopic Sampling (except Neurology patients)
- CBC (Complete Blood Count) Sampling
Thank you for your time and answer.
But aside from little annoyances like that, it's a really cool mod. Thanks for making and maintaining it!
- Biopsy Sampling
- PCR Sampling
- Serology Sampling
- Stool Analysis Sampling (except Internal Medicine patients)
- Microscopic Sampling (except Neurology patients)
- CBC (Complete Blood Count) Sampling
This simulates the workup of patients in real life hospitals. Generally speaking, if a doctor is doing blood cultures, PCR tests or taking a biopsy sample; the patient is pretty sick. These patients in a real life scenario would be hospitalized when these kinds of tests are ordered. It might be annoying for players who only want to play clinics and not have to deal with hospitalization but this is a "design" choice on my part. It's both realistic and eases a lot of the workload on your clinics and labs. Otherwise clinic patients who require lots of blood work keep bouncing back and forth between their clinic doctors and waiting outside labs.
- Biopsy Sampling
- PCR Sampling
- Serology Sampling
- Stool Analysis Sampling
- Urine Analysis Sampling
The idea is that Trauma Centers should be rooms where critical patients are quickly stabilized and then transferred away. Before this update, too many patients were spending a very long time in Trauma centers while ER doctors were attempting to completely diagnosis these patients from these rooms.
This bug traps patients to wait forever.
I don't know if this is on purpose or because of a shift from game and mod, but it does still function and you can get around this. It just makes some early game diagnostics challenging. It does still greatly reduce the annoyances that come with testing a patience in specialized departments. If you have the right equipment in the room, the doctor will take the sample and the lab tech will come get it. MUCH better than a nurse having to haul your patients all over creation, IMO.
So while it is not gamebraking, it is annoying.
EXM_RT_PCR_TESTING
EXM_ELISA_TESTING
EXM_PULSE_OXYMETRY
EXM_OBSERVATION
were missing, those 2 "TSETING" may involved in the lab mess things, I guess it should be fixed by copy/paste from vanilla .xml file.
Also, I guess some force hospitalization requirement could be ignored by (1) search keyword "<Tag>hospitalization</Tag>", it will shows in few of sub sections named "<RequiredRoomTags>", (2) compare these located sub sections to vanilla .xml, to see if it needs to (depends on the way want to play) add a line "<Tag>examinations_basic_equipment</Tag>"
All above are surmises, not sure about anything, I have only played the game for few hours, currently crazy busy on constructing my hospital, have no real game experiences to verify my ideas.
Definitely this is a good mod, thank you Butch, and really hope someone can rescue it back.
Otherwise if you just go with the required list as it is in game, you get patients "waiting for a free exam room" when you try giving them bedside exams like blood draw and PCR sampling.
With the required equipment list that Butch has defined for regular and HDU wards, my isolation rooms work fine.
- CRP Scan
- Disinfectant Dispenser / Lab Sink / Kitchen Sink / Sink / Sanitary Equipment
- Defibrillator Wall / Defibrillator (already required by base game)
- Equipment Cabinet / Equipment Cabinet Tall / Mobile Equipment Cabinet / Wall-mounted Equipment
could you remove the Pancreatitis handling? It doesnt work properly and i get notification spam about it. I saw in an earlier comment on the bug reports page that you were thinking of reverting to the default treatment for that illness, would be gratefull if you could do so, or if its a small change in the files themselves, i can do that myself, if you let me know which lines i need to edit. Thanks in advance for this mod, i really dont want to play without it, and thus here i am, asking for this ;)
Bacteriological sampling and serology are no longer available in the consulting room, it is now necessary to be hospitalized. Is it because of this mod?