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Thanks for all the tips, and the HUGE skip that's on the top of the leaderboard :)
Enjoy!
From a design perspective; it's not clear where your checkpoints are in the tunnels, and you've got too many long straights with nothing happening which isn't really engaging to play. Spaghetti tracks (tracks that loop around on themselves) are conceptually nice, but in practice very easy to 'break' and take extreme shortcuts in - see my ghost replay for an example.
The lack of any decoration hurts as well; a lot of Distance's feeling of speed comes from speeding past the environment, but if there's no environment to speak of you lose that. It also makes it harder to hold on to players if there's nothing visually exciting.