Crusader Kings II

Crusader Kings II

After the End Fan Fork - Wild Wasteland
66 Comments
Kristen Reid 𒈠𒀯𒀯 Feb 16, 2021 @ 7:13am 
By the by, the .mod file is missing the .zip for the 'path' to the mod.
Kristen Reid 𒈠𒀯𒀯 Feb 13, 2021 @ 1:17pm 
Wait, the Marxists in this sub-mod are non-playable? And I assume this is incompatible with 'Cult of Marx' itself?
TurtleShroom Aug 10, 2020 @ 10:25am 
You can add religions into existing categories without overwriting existing files, just like you can in EU4, as long as they are placed under the original file.
SomeGoodSWEDE Jul 12, 2020 @ 3:59am 
The Canada Expanded is NO LONGER SUPPORTED, as it says in the title.
Is it still a requirement?
Yard1  [author] Feb 19, 2020 @ 11:28am 
No plans as of now, sorry.
pmorris96s Feb 18, 2020 @ 12:51pm 
@dumbfish @Yard1 I second this question. Loved what the mod added to the game! :D
dumbfish Feb 14, 2020 @ 6:38pm 
@Yard1 Any plans for an update for After the End FF 1.0? :guardian:
Yard1  [author] Feb 4, 2020 @ 7:11am 
@Bad Horse Yeah, it shouldn't be used separately as it overwrites our files. We integrated it to avoid such issues.
Bad Horse Feb 4, 2020 @ 6:16am 
@Yard1 I think I solved the problem. Turns out, I had the "Mend the Schism" mod active, even though it was already integrated into this mod. Not sure how it affected my saves, but things seem okay now. Only downside is that I have to start fresh, as all my old saves are "corrupted".
Yard1  [author] Feb 4, 2020 @ 5:47am 
@WaKKO151 @Elidurden123 Please make sure you are following manual installation instructions. Steam breaks dependencies. We would have included dependencies directly in the mod itself, however that would be against the wishes of the authors of those dependencies.

@Bad Horse I am afraid I cannot really help with that. I'd wager this on being some sort of an edge case with saving.

@TacticalBush Sounds like you are missing a dependency.
Bad Horse Jan 31, 2020 @ 3:49pm 
Anytime I attempt to manually save, or the game tries to autosave, there's a 50/50 chance the game crashes. The game runs fine, but it takes at least 6-8 seconds to save (assuming it doesn't CTD). I have compression on for manual and autosaves.
Elidurden123 Jan 27, 2020 @ 5:57am 
Same here. What is wrong with this mod? is it not up to date?
WaKKO151 Jan 18, 2020 @ 6:27am 
i can not for the life of me get his mod to work. no lady liberty no new religions or govts. manual downloads, dependencies, non of it works...
WaKKO151 Dec 28, 2019 @ 2:59pm 
It says "Brethren pirates now have a unique succession mechanic." Being a raging hemeroid in the back side of the Holy Columbian Empire from my impenetrable fortress in Bermuda I was wondering what exactly those unique sucession mechanics are?
TacticalBush Dec 18, 2019 @ 1:41pm 
Is the Galveston Republic bugged out? Province is either unpopulated or back under mainland Galveston province depending on start. Not sure whats up with it.
Yard1  [author] Nov 8, 2019 @ 3:38pm 
@Battlefleet_Covfefe I may add a game rule for that then.
Azerbaijan_Technology Nov 7, 2019 @ 12:04am 
Just another thing, Americanists are stuck with absolute cognatic gavelkind, which is a huge handicap and unworkable for the AI. Any sort of americanist realm simply instantly falls apart with it. I love almost everything else about the mod, but not the almost complete removal of gender succession laws.

I hope gender succession laws could return instead of being hard locked for so many religion, for balance reasons and when pre-exisitng lore/history contradicts it.
Just a suggestion, I tried changing it myself and couldn't get it to work.
Yard1  [author] Nov 6, 2019 @ 4:26pm 
@Battlefleet_Covfefe If a Gaian realm starts out with a male ruler, it will be set to Enatic-Cognatic.
Azerbaijan_Technology Nov 6, 2019 @ 9:00am 
How do I change Gaia to allow absolute Cognatic succession law?
There are clearly just as many male Gaia rulers as female gaia rulers, making it Enatic makes no sense.
saganmaineiac Nov 4, 2019 @ 7:38pm 
I previously installed the dependency submods into the fan fork. They run fine with it. But run WWW and now all the flags are switched up and the new provinces in Canada show up blank.
Yard1  [author] Nov 3, 2019 @ 5:34am 
Most likely not.
Azerbaijan_Technology Nov 3, 2019 @ 4:08am 
Is the evangelical submod: A mighty fortress compatible with this?
Yard1  [author] Nov 2, 2019 @ 5:40am 
Sorry to hear that. All I can recommend is to start a new one.
fyodord Nov 1, 2019 @ 5:25pm 
And strangely if I try to use the latest patch from moddb instead of Steam the game doesn't crash and insead exhibit the very same bug. At this rate my current run can't be played anymore.
fyodord Nov 1, 2019 @ 4:49pm 
I tried to install the older version and now almost all ruler in my realm is on pilgrimage and lots of random characters everywhere are the Crusader of Bon (!) religion for some reason.
Yard1  [author] Nov 1, 2019 @ 3:54pm 
You can download an older version on moddb
fyodord Nov 1, 2019 @ 3:27pm 
Same for me. Is there any way to revert the patch?
DaButtaLord Nov 1, 2019 @ 1:34pm 
The new version causes the game to crash when loading saves from the older version, is there a way around this?
Sappho of Lesbos Nov 1, 2019 @ 9:46am 
@T H I C C Mario Considering that Panzer is the lead developer for the incredibly ambitious The New Order: Last Days of Europe, I think he understands the work that modders do.
bazingo! Oct 24, 2019 @ 5:14pm 
Okay, I think I got this mod working... but now my facepacks aren't working. (All the Afro-Anglo people aren't using the African portraits, for instance.) Is there some sort of mod conflict?
bazingo! Oct 24, 2019 @ 2:54pm 
I can't seem to tell whether or not this mod is enabled. I haven't been able to find the new heresies anywhere but I have all the dependencies.
Garfield Gaming Oct 21, 2019 @ 5:48pm 
@Yard1

Well I feel like a doofus
Yard1  [author] Oct 21, 2019 @ 5:39pm 
@T H I C C Mario While I appreciate your comment, Panzer was just making a joke. I know him well enough :P
Garfield Gaming Oct 21, 2019 @ 5:01pm 
@The Pink Panzer

Stop being such an ass man. These people spend countless hours making awesome content for us to enjoy. No reason to give them shit just because it's incompatible with two mods.
Jack Jackson Oct 20, 2019 @ 4:03am 
It seems to crash with the new version of the Americanist Flavor submod?
The_Avrowolf Oct 19, 2019 @ 12:38pm 
It's only compatible with the Warhammer and GoT mods @The Pink Panzer
Lonely Knightess Oct 19, 2019 @ 9:25am 
I also had CK+ enabled at the time. So it's incompatible with TWO mods.
Lonely Knightess Oct 19, 2019 @ 9:25am 
I installed this on top of HIP and it didn't work.

Fucking lazy modders, how about you learn to properly test your shit? Smh.
Yard1  [author] Oct 6, 2019 @ 2:55pm 
@El Navegante No, already fixed for the next patch.
Iconomy Oct 3, 2019 @ 10:37pm 
Hi, as a rust cultist, I can send my court priest to directly convert catholic, americanist, etc. leaders as if they were pagans, is that intended?
Quintus Aquila Oct 3, 2019 @ 10:15pm 
What should the checksum be with this mod and its dependencies? Anglican Coronations aren't working for me. Other Christian coronations seem to be working, but for whatever reason as an anglican after I pick who to request a coronation from, nothing happens, regardless of who I pick or how long I wait.
Giant Rat (Rule Maker) Oct 3, 2019 @ 8:20am 
I've both manualy and workshop installed this mod, I have all its depedencies working, after the end working , uninstalled and reinstalled the game but I can't get this mod to work.
Zinitrad Oct 3, 2019 @ 3:56am 
If the various dependencies stop updating at some point, will you work to update them yourself in the mod to keep what they add functional with the main mod? Canada expanded for instance includes a lot of files that aren't actually changed from the base game, or are only minimally changed. If after the end was ever updated in some way that affected these files, having canada expanded as a mod would break these or just leave the base mod updates unable to take effect. Do you have any plans to directly migrate any more of the canada expanded features to the main mod without the superfluous files, to prevent this from happening?
Yard1  [author] Oct 2, 2019 @ 5:08pm 
@Adon Kohelet They are not playable because they are not designed to be playable. It would be like having the ability to play as the Reapers in Mass Effect!
Adon Kohelet Oct 2, 2019 @ 1:15pm 
So are the Socialist Republics unplayable because they are non dynastic? Because if so there is this mod that you might consider integrating https://steamcommunity.com/sharedfiles/filedetails/?id=1123138953&searchtext=everything+playable . Mainly because it allows for open elective succession (allowing non-dynastic succession), while still making it playable.
Yard1  [author] Oct 1, 2019 @ 5:44pm 
@Beelzial Yes.
Olof Plays Oct 1, 2019 @ 3:37pm 
I've never tried any CK2 mods before but I really wanna try After the End with all these amazing looking submods, looks super cool! :D Now, I just wonder, because I'm doing various vanilla Ironman runs... I mean, I can flip these mods "on and off" easily right? If I start up a new campaign with After the End, and next day switch it off to continue my ironman games etc? That wont be a problem right?
BOYZANTIUM Sep 29, 2019 @ 2:26pm 
is there anything you might do about the lack of flavor regarding the District Court of Columbia and President Ironwrit? i've always thought it was kind of weird and sad how President Ironwrit and his single-man dynasty doesn't really get a fighting chance because Columbia is a theocratic government and there's no real way out of that, even though i understand why Columbia itself would be a theocratic title. it might be some trouble, to be sure, but it might be worth looking into the dynastic theocracies mod simply because it would make any title like Columbia more interesting within the scheme of a religion like Americanism and would help poor ole Franklin out with his doomed-to-die dynasty
Yard1  [author] Sep 26, 2019 @ 3:00pm 
@MrLister Will be fixed in next update.
FedoraTheExplorer Sep 26, 2019 @ 2:35pm 
I have installed all mods apart from Guruism manually since I can't find how to do it. I applied a fix to the .mod file for it form the description. Yet, for some reason the Celestial Emperor starts off as Landless in terms of government at the start of the game. I used the set_government command to set him to bureaucratic but it keeps reverting back to landless government/anarchy every few days on its own. I have no other mods active.