DayZ
Docs_Weapon_Pack_Standalone
281 Comments
Bleezo Aug 7, 2024 @ 6:44pm 
so uhhhh is this mod not supported anymore? can i fix it up for everyone?
Isaac is a Nerd Jul 4, 2024 @ 12:32pm 
for whatever reason the mod makes my sever go offline, when I remove the mod my sever is back on
Izert [z1] Feb 5, 2024 @ 12:25am 
can I repackage it for myself?
Cpt tiddles Jan 17, 2024 @ 6:14am 
Hi just a quick question for any1 that might know, all our rifles that take a universal flashlight are facing 180 degrees so it points to your shoulder not at what your aiming at.
Pistols and helmets with UFs still work just fine ever had this issue??
Soma Aug 11, 2023 @ 8:42pm 
Yo doc no complaints on anything actually just wanted to have a quick convo with you about your mod and if we could use a few assets from it and slim and refurbish up ourselves instead of asking for you to do it etc like the rest of the comments haha. :hcat: you would still get your credit and all, but I figured before I go walking off with your DP28 or something silly like that we have a convo.
HOLY_YH4 Apr 23, 2023 @ 1:45pm 
please update this mod, there are many issues with it but its still good
Royce the Charralope Feb 26, 2023 @ 5:48pm 
Looks like this mod is making the Steyr Scout load and eject the wrong ammo. It seems to use .308 rounds instead of 5.56x45mm rounds.
Royce the Charralope Feb 16, 2023 @ 3:18pm 
Request:
Please reduce the USAS-12's inventory size to 7x3 and the USAS-12's magazine's inventory size to 2x2 to both reflect the gun's actual dimensions better and make the magazine's size more in line with similar ones.

Also, the TT-33 (.45 ACP variant) description incorrectly displays its ammo type as 7.62x25mm Tokarev.
Royce the Charralope Feb 15, 2023 @ 1:29pm 
I received a lot of complaints about the AK-47 variants wearing down extremely fast and after testing this out myself, I can confirm that they both go into worn state after 27 rounds and are badly damaged after less than two magazines. Please increase the AK-47 variants' durability to the default AKM's value.
minsoo Mar 8, 2022 @ 7:37am 
Spent a day trying to figure out why my server closed itself 6 minutes after someone joined. Turns out this mod was the problem... Pity since this mod adds a lot of cool stuff, hope it's fixed soon
Sgt_Shit Feb 14, 2022 @ 1:11pm 
Are any plans to update this mod?
Csatornafedél Dec 29, 2021 @ 11:32pm 
is there any weapon rack in this mod?
трахер Dec 7, 2021 @ 11:58pm 
hi! can I use your mod on my server?
Weyland Oct 29, 2021 @ 7:57pm 
Any way we could see the DMR scope from the mod with those juicy mildots?
KrAsAv4iK Oct 26, 2021 @ 1:33pm 
can I pack your pack into my mod pack ?
HIGHZUNG Oct 17, 2021 @ 10:00am 
Do you plan to fix docs_weapon for 1.14 ?
TheMadRussian Oct 4, 2021 @ 6:11am 
Are you planing to update the mod for 1.14?
Hotel Aug 24, 2021 @ 10:13pm 
Is there a damage reduction in the 7.92x33 in the K98? Seems to do less damage than the 7.62x54R and the .308.
Royce the Charralope Jul 28, 2021 @ 12:04am 
My last ideas, which would be even more ridiculous than .308 Winchester and 7.62x54mmR, would be 8mm Mauser and .30-06.
dra90nslay3r Jul 27, 2021 @ 11:32pm 
the .303 british is not in the mod and ive tried both .308 and the 7.62x54R and it didn't take either of them
Royce the Charralope Jul 27, 2021 @ 10:02pm 
In real life, it takes .303 British rounds. If those don't exist in the mod, it probably chambers either .308 Winchester or 7.62x54mmR rounds.
dra90nslay3r Jul 27, 2021 @ 7:46pm 
does the Lee Enfield not have a working ammo type?
Black_Baron Jun 28, 2021 @ 8:42am 
XD I had thought the mod also added in proprietary Suppressors for the HK416/7 and G3 series, and I was just missing them somewhere on the map. But if they only accept the Improvised Suppressor, welp will live with it.
Royce the Charralope Jun 27, 2021 @ 8:32am 
Because that's the only suppressor the G3 takes. It's chambered in 7.62x51mm NATO, which is known in game as .308 Winchester and, in case you didn't notice, EVERY gun in the game that is chambered in 7.62x51mm NATO only accepts the improvised suppressor. Try fitting a suppressor made for 5.56x45mm NATO rifles on a 7.62x51mm NATO rifle in real life. x)
Black_Baron Jun 27, 2021 @ 5:09am 
I am loving the content this Pack adds, always fun to see different but equally popular firearms here. Though I cannot seem to find a suppressor for the G3 series of guns? So far only can get a bottle supp on it, Standardized doesnt want to attach? Advice?
xSPITSFIREx Jun 12, 2021 @ 7:07am 
please can we use and repack this mod on our server plz :)
Pouchtre Jun 10, 2021 @ 10:46am 
@Barry Thank you so much !!!
Iceman May 13, 2021 @ 10:49am 
The guns seem to go to worn state a lot faster than the vanilla guns. Is this normal?
Barry May 11, 2021 @ 12:57pm 
anyone needing trader Config with docs weapons added i sat and done them just need to change how much they cost the way you guys want here is a paste bin of it https://pastebin.com/WhiMTyW1
HugoStiglitz May 6, 2021 @ 3:39pm 
Love this mod, it is very popular on my server. Disappointed L85A2 tho, it looks really shiny in game, nothing like the real thing.
Crazy_Leprechaun Apr 7, 2021 @ 1:10am 
can i use your mod in my server pack ?? i would like some new guns to play with
Royce the Charralope Mar 22, 2021 @ 1:49pm 
That's not the mod author's fault. Game update 1.11 broke several attachment slots. The author just didn't adapt to that yet.

...except for when you're talking about how suppressors attach to the G3. Those have been that way for at least as long as I've been using the mod, which is... quite a while.
Dyson Mar 22, 2021 @ 1:44pm 
misplaced suppressor and fck'ed up scopes.
pls fix
*******************************************
besides that: ABSOLUTLY GREAT MOD, TY VERY MUCH!!!!
Royce the Charralope Mar 15, 2021 @ 2:30pm 
Unpack the mod, convert the config.bin into a .cpp file.
Marvin the Martian Mar 15, 2021 @ 1:34pm 
Is there a place I can get the stats for all the different weapons?
Royce the Charralope Mar 1, 2021 @ 2:31am 
Doc, what are the ballistic properties for the CA .50 BMG revolver? I figured that it penetrates a ridiculous amount of layers with an immense force, but this seems to be rather inconsistent.
Kieran Feb 17, 2021 @ 6:53am 
Can you update ?
Royce the Charralope Feb 9, 2021 @ 1:00pm 
@Scorp:

I don't use the DayZ Expansion mod or MoreGuns. It's definitely this one.
BeardedHeathen Feb 7, 2021 @ 8:01am 
@Robert J. F. Calais there are three mods that I know of that change the coupled stanag into a 60 rd mag. This one, Expansion and MoreGuns.
76561199026988132 Feb 2, 2021 @ 11:44am 
i am looking to monetise my server and im currently looking to start gathering permission may i use your mod?
Royce the Charralope Jan 25, 2021 @ 12:42pm 
I've spent quite a considerable amount of time trying to determine which one of the five weapon mods that are on my server replaces the vanilla double STANAG magazine configuration for the M4A1 with one huge and certainly more feasible 60-round STANAG magazine and I'm quite certain that it is this one.

While I like the idea behind said magazine, I'm not exactly happy with how it overrides the paintable vanilla M4A1 magazine, because it uses the same class name as the 60-round one.

Is there any chance that you could change the 60-round STANAG magazine's class name? I would like to have the choice between the vanilla configuration and your variant, so that the players on my server can still use the "DayzWeaponsPaint" spraycans on the vanilla high-capacity magazine.
Qwerz Jan 11, 2021 @ 2:13pm 
Update?
Dreadnaught777 Jan 4, 2021 @ 11:37am 
When will next update be ?
Vyrian Dec 21, 2020 @ 3:59pm 
Absolutely wonderful mod. With the increased number of guns, Standalone's spawn-limit tiering works oddly, and leads to a massive surplus of the Kalashnikov family in some cases, but the increased variety works wonders to alleviate staleness. Finding old friends from Dayz Mod days feels amazing.

Especially appreciated is the effort to not dilute low-tier spawn tables with numerous extra ammo types, which, though it has an impact for the gun-nuts out there, leads to satisfying situations where I find a new, interesting gun, and don't have to abandon it simply because I'll never find ammo for it.

Many thanks, keep up the good work.
Syntax Dec 18, 2020 @ 6:07am 
Please texture your models correctly if youre gonna spend thousands on models.
Batman Kurdistan Dec 8, 2020 @ 11:32pm 
This mod is broken and unplayable. Very annoying to encounter a server still using it. Why bother making 2 new AKMs and an AK47? Too much work spent on the models, not on the actually functionality and playability.
Reshala Nov 27, 2020 @ 3:03pm 
gun durabilty needs fixed. half guns go bad so fast.
Tech Nov 23, 2020 @ 8:59pm 
gun durabilty needs fixed. half guns go bad so fast.
xoverbang Nov 9, 2020 @ 8:03am 
whenever i took a new weapon from ground my fps droping to 10 to 20, any idea how to fix it? originally in vanilla there is no problem at all.
Gay Gary Nov 3, 2020 @ 6:19pm 
guns will damage after 1 magazine. fix this stupid shit. how is this even playable......