RimWorld

RimWorld

[1.1] Combat Enthusiast's Collection
202 Comments
Warboss Ton Nov 1, 2022 @ 3:31pm 
A 1.4 update would be mega rad
killer Aug 28, 2022 @ 9:49am 
dead mod be dead
Mlie Aug 10, 2022 @ 11:03am 
Made an update of the version Andross published that got removed:
https://steamcommunity.com/sharedfiles/filedetails/?id=2847283634
Hope it helps anyone!
Maysterre Jul 20, 2022 @ 11:04am 
What happened to 1.2+ CEC Mod version?
Martina May 12, 2022 @ 6:03pm 
plans to make NTW20 for 20x110?
Azerbaijan_Technology Jul 27, 2021 @ 5:31am 
Could use an update to 1.3
sleepingpiranha Apr 28, 2021 @ 8:45pm 
MG-42, the gun that will probably have as long of a service life as the AK-47
DrtičCZ Feb 4, 2021 @ 6:28am 
I think i just found a litle mistake. The MG-42 is named MG-34 and looks like minigun. Idk if its intentional so just letting you. Great mod anyway :)
redalpha9 Oct 5, 2020 @ 8:18am 
1.2 ????
ShadyBhaz Sep 21, 2020 @ 11:01pm 
Look at these plebs complaining about irrelevant CE stuff.
sigmaMGE 2.0 Sep 14, 2020 @ 7:18am 
why AKSU 74 here uses 7 components, and in CE WEAPONS Aksu-74 he uses 5 components, not fair I think, this is a fairly simple weapon, what's the point of making it if you can make M16 or FN FAL, or even AK
pgames-food Sep 6, 2020 @ 5:34pm 
thanks andross
IFailExams Aug 30, 2020 @ 1:33pm 
I encounter a massive lag spike when using the mod's weapons, but no error log. Anyone know a 1.2 update?
Luviam Aug 27, 2020 @ 6:55am 
1.2 when? 1.2 when? 1.2 when?
Judson h. Cames Aug 20, 2020 @ 11:06am 
any 1.2ers?
NormanMachineEllison Aug 20, 2020 @ 4:22am 
1.2 wave is here
Cupears Aug 16, 2020 @ 12:22am 
Bump for v1.2
Joko Aug 14, 2020 @ 1:27am 
1.2 update?
TetraGrath Aug 7, 2020 @ 2:41pm 
The CE patch is now included in base CE, that's why I removed it from the workshop. It's not needed anymore and using the workshop patch with latest CE will probably cause some conflicts.

The sledgehammer does have some duplicate XML nodes that I didn't notice until after I handed it over to CE team. They should be harmless, it's just things like the market value failing to get altered. I don't know if the integrated patch still has these issues but the old workshop copy definitely does.
Zerocian Aug 6, 2020 @ 6:05pm 
Hey was just wanting to show you this log popping up for me at the start of rim.

https://steamcommunity.com/sharedfiles/filedetails/?id=1897373620

Apparently the tactical sledge hammer has a bunch of issues popping up around it, not sure if its this or the CE patch... also just a note but the CE patch has been removed from steam for now as well apparently.
Mr. Mauer (Mollari) Jun 17, 2020 @ 3:30pm 
hello baby, why so lowres textures? Only some are 256x256?
Lionion Jun 15, 2020 @ 9:16am 
Modern service rifles and burst rifles are a bit too accurate for their rate of fire and damage potential. I checked their dps with Mehni's mod and they both do over 11 damage per second under the right condition, which is near double vanilla charge rifle.
TetraGrath Jun 12, 2020 @ 1:26pm 
I've got a CE patch working (really I just touched up the old one) and I can get it ready to upload if people want that and the mod author is okay with it. Do be forewarned that I'm inexperienced and the patch may have bugs or strange behavior, but I've been playing with it for a little bit and it's generally working.
Tory May 26, 2020 @ 11:06pm 
People pestering in here for CE support just get this https://steamcommunity.com/sharedfiles/filedetails/?id=1608498683 and leave this innocent comment thread alone.
Bimby the Violator May 22, 2020 @ 8:17pm 
Give me CE patch or give me deth ree
Judson h. Cames May 15, 2020 @ 9:55pm 
sir yes sir
ShadyBhaz May 15, 2020 @ 7:07pm 
Jason keep going you edgy wannabe. You do you.
Judson h. Cames May 15, 2020 @ 6:36pm 
whens the ce patch?
The Dutchman May 15, 2020 @ 6:12pm 
CE assholes are the worst people in the Rimworld modding community. Absolutely horrid
ShadyBhaz May 11, 2020 @ 10:00am 
Look here, the audacity of these CE cucks
Judson h. Cames May 9, 2020 @ 11:21pm 
whens the ce patch?
Pooler  [author] May 8, 2020 @ 4:02pm 
@Kov I noticed when Oskar released it, I might have to make a patch for it unfortunately

@Wolski Yeah, a simple change in the researchprereq in the xml would suffice iirc
Kov May 5, 2020 @ 3:24am 
Hey I noticed you added a patch for Vanilla Weapons Expanded sharing the same names so I wanted to point out that VWE - Quickdraw also has a P90... also named PDW... It's not an issue obviously, but yeah.

Thanks a lot for this mod, it's the best weapon collection there is. :steamhappy:
Wolski May 4, 2020 @ 3:13pm 
Would it be possible to make it so that the modern service rifle would switch places on the research tree with the regular service rifle from vanilla weapons expanded?

Also I think the Mateba model 6 unica would fit in nicely with all the other firearms if you're looking for ideas for new firearms.
N0S May 2, 2020 @ 9:13pm 
10/10 for the tactical hammer alone, don't know what I'd do without that scope on it.
Bimby the Violator Apr 26, 2020 @ 3:47am 
1/10 for not making CE work in 1.1
Pooler  [author] Apr 24, 2020 @ 8:39pm 
@Blaze I double checked just now, it should've already been replaced to GeneralLaborspeed. It could be that you're using an old local file. Sorry for the late response



I'm only updating for vanilla 1.1.

I've already handed over the mod to someone else for a potential CE update, though this is not guaranteed.

They will take their time, and I will not pressure them about it. Everyone has their own stuff to deal with.

Apologies to Tabris for having to deal with this
Judson h. Cames Apr 23, 2020 @ 7:02pm 
how bout i do both
Tabris Apr 23, 2020 @ 4:44pm 
Guys, don't harass the mod author over a CE patch, just ask for a patch on the CE GitHub.
STAHP! Apr 23, 2020 @ 9:55am 
update it for 1.1 already you cunt
test Apr 23, 2020 @ 4:16am 
Does it need jectools? It thanks jecrell for jectools in the description
Astariel Apr 22, 2020 @ 7:03pm 
It looks like this mod in 1.1 still uses SmithingSpeed, which no longer exists. Am I mistaken or does that need to be fixed?
Harpy Apr 19, 2020 @ 2:05pm 
I have no idea if you said this before but uhh, CE is working for 1.1 now (i have no idea for how long since i came back to rimwirld just 3 days ago), you will make a patch for it or still have no plans on making the mods compatible

And as standart, sorry for my bad english
Red Hawkfield Apr 13, 2020 @ 2:28pm 
Ah, thank you anyways.
Pooler  [author] Apr 13, 2020 @ 10:08am 
If you're playing with 1.1 then there isn't an option for that since the names are packed with the Combat Extended patch, sorry
Red Hawkfield Apr 12, 2020 @ 11:22pm 
I have a question other than "wHy IsNt It WoRkInG wItH X"
I'm not sure if anybody else gets tbe problem but, in game I have no option to go to the CEC's mod options. There's no tab to find for the mod, whether in Options > Mod Options or even in the Mods > Mod Options.
I ask if there's a necessity for its load order or if there's something conflicting but, I just want to have the option to give the weapons their IRL counterpart names.
I'm debating whether I should manually go into the folder and rename the weapons myself, or just wait.
Kyrox Apr 9, 2020 @ 5:37am 
Combat Extended in itself isn't working. Lol
PunishedPadthai Apr 5, 2020 @ 1:43am 
why no CE
Miller117 Apr 2, 2020 @ 11:27pm 
but why?