Team Fortress 2

Team Fortress 2

Oasis Event
93 Comments
hydogen Feb 13, 2024 @ 12:54pm 
No pun?
UEAKCrash  [author] Sep 14, 2023 @ 6:10pm 
Updated to RC3!

Changelog
Brought up to layout parity with standard Oasis:
-New route opening going into the sphinx
-New plank route connecting the middle Oasis area more
-A number of small tweaks
-Optimizations
UEAKCrash  [author] Jul 23, 2023 @ 6:18pm 
Thanks, I might have to revisit it with some balance changes I did in the base version soon
ShadowMan44 Jul 23, 2023 @ 6:07pm 
Good luck getting this in this year Crash.
UEAKCrash  [author] Jul 23, 2023 @ 5:02pm 
Thank you!
Denzo Jul 22, 2023 @ 8:01am 
I've played on this map, and i gotta tell ya something, this map is hella good!
ShadowMan44 Oct 16, 2022 @ 12:28am 
This should've gotten in instead of Spookeyridge.
ME GUSTA! Jul 6, 2022 @ 8:30pm 
@Heckyl if your bots wont move, type nav_generate in the console so that the game will start freezing for about 40 seconds and after that, the server will restart so your bots can move. And by the way, bots will never work on player destruction maps regardless if you type that command just to let you know
Monwil Sep 13, 2020 @ 8:05am 
https://cdn.discordapp.com/attachments/747151825840636085/754718183092650084/20200913165932_1.jpg placing a teleport in this spot will trap anyone who comes through it.
Heckyl Dec 7, 2019 @ 1:13am 
The bots are not working i
Jon⭐ Nov 7, 2019 @ 12:57pm 
Heavy: Is nice
Solid Snake Nov 6, 2019 @ 7:30pm 
NN
Gino-Ren Oct 12, 2019 @ 9:14am 
Pretty neat map. Dark theme and bombs is what makes it a good halloween payload map. Payload doesn't need bosses or spells, it just complicates things. Both teams have different objectives as opposed to Koth and Plr.

One thing I noticed is the resuply locker in Red second spawn still works for both teams despite being visually removed.
SomethingJack Oct 2, 2019 @ 9:18am 
This is awsome man!
Smily Oct 2, 2019 @ 2:49am 
what type of hazard called
Bugs 4 Teeth Sep 16, 2019 @ 4:13pm 
They will add this map. i can guarantee it. :ss13ok:
PC Gamer Sep 14, 2019 @ 11:17am 
Great map!
Just a couple of items I noticed...
1. On server console: Can't compute incursion distances from the Red spawn room(s). Bots will perform poorly.
2. Bots seem to group into a wall on the lower level below second capture point.

Bots seem to perform well other than those two issues. Just needs a bit of editing on the navigational mesh.

Talon Sep 13, 2019 @ 12:22pm 
Woot! That see through wall is fixed. :D
UEAKCrash  [author] Sep 13, 2019 @ 11:38am 
oh yeah, caught that after I posted but forgot to fix it there, thanks
fluury Sep 13, 2019 @ 7:14am 
The changelog in the change notes tab says "Did some more optization." rather than optimization.

I know, an incredibly important small detail, but I figured I might aswell mention it.
UEAKCrash  [author] Sep 12, 2019 @ 8:40pm 
Updated the map to RC2!

Changelog:
Thanks to everyone who sent me feedback!
Fixed a large amount of visual bugs/ minor issues on the map.
Moved bookcase in building just past first cap, no longer sits in such a weird spot. This changes the gameplay and optimization of this area a bit, but I think it'll work out fine.
Added some detailing to the more sparsely detailed areas.
*POTENTIALLY* fixed the cart sticking bug, I didn't test it though, the carts "hitbox" should be slightly more accurate now, too.
Fixed sound looping bug that persisted between rounds.
Added nobuilds to some of the worst bushes/ candle clusters that could hide engy constructions.
Added a new particle to the sphinx's hat that appears after capture.
Added better collision meshes to construction lights.
Added new tile material to blue spawn room.
Added new custom (much larger) tent prop to the map, created by Freyja
Did some more optimization.
Adjusted some lighting all over the map.
TRPLX [>>] Sep 12, 2019 @ 12:27pm 
oww god
^6Pwarp Sep 12, 2019 @ 12:09am 
ye:steamhappy:
Quasar XYZ Sep 11, 2019 @ 5:15pm 
I would love to play on this map !:2016roasted:
👅🐲💿💿💿 Sep 11, 2019 @ 3:52pm 
nvm lol im stupid
👅🐲💿💿💿 Sep 11, 2019 @ 3:49pm 
so how do i run this map? ive subscribed to it but the map command and the create server tab wont show it
Oros Sep 11, 2019 @ 11:04am 

TheProsecutor Sep 11, 2019 @ 8:57am 
found a bug where if you stand on the cart while going under a bridge it will get you stuck at and unable to move. I have some screenshots and tested it a few times as demo.
Mr. De Sep 11, 2019 @ 7:17am 
Looks like a fun time
Vergin Sep 11, 2019 @ 7:00am 
Anyways Its BerMonths Though
Vergin Sep 11, 2019 @ 6:59am 
Early Halloween Map <3
Woomy Sep 11, 2019 @ 4:55am 
Ахуена :reheart:
faqkedprepression Sep 11, 2019 @ 12:48am 
класс
:csgostar::csgostar:
Crimson King Sep 10, 2019 @ 6:09pm 
damn this is nice
Talon Sep 10, 2019 @ 5:33pm 
Also, while exploring, I found this wall with invisible textures in the lower tunnel by the second point (I think that's it). https://i.imgur.com/vaOC5Bn.jpg
Talon Sep 10, 2019 @ 4:51pm 
A Halloween Ancient Egyptian themed map? PLEASE let this be a map in the next Scream Fortress.
死神王之💀 Sep 10, 2019 @ 11:42am 
yay thnx :)
UEAKCrash  [author] Sep 10, 2019 @ 11:25am 
subscribe to the map here and then open the console in game and enter:

map workshop/1855760330
死神王之💀 Sep 10, 2019 @ 10:22am 
can this map be playable?

i want to explore the map a little
fluury Sep 10, 2019 @ 5:54am 
you're a cool cat, crash
Motmox Sep 10, 2019 @ 5:53am 
cool
Kuhlo731 Sep 10, 2019 @ 4:19am 
we need this in the fucking game now
joão Sep 10, 2019 @ 2:43am 
wow
ⓉⓇⓊⒻⒸⒾⒶ Sep 9, 2019 @ 11:47pm 
wow
Chat Sep 9, 2019 @ 11:45pm 
wow
im back! Sep 9, 2019 @ 9:13pm 
Wow
NEJT Tw:aewiciu Sep 9, 2019 @ 1:16pm 
wow
Alox Sep 9, 2019 @ 11:28am 
I think now im waiting for cp_glasswork_event
Alox Sep 9, 2019 @ 11:28am 
Good reason ueak
RapidRaccoon Sep 9, 2019 @ 11:12am 
Wonderful job as always with the map. I have been play-testing it for a bit and its rather polished, really don't think any additions should be needed to the map. It's perfect how it is!