Arma 3
[Armitxes] Vehicle Seatbelts
46 Comments
nanner Jul 12, 2023 @ 1:19pm 
Your mod made this realism video! https://youtu.be/C4SssBUz3m0
Pitch Mar 14, 2023 @ 8:15am 
@Smokkerino - great idea!
Smokkerino Feb 14, 2023 @ 1:48am 
Would it be possible to add a vehicle chime sound if not using the seatbelt, and when plugging the seatbelt actually play a sound such as a click and then stopping the chime?
Armitxes  [author] Oct 23, 2022 @ 6:55am 
[DE] Hey @Martyn. Klar, hast meine Erlaubnis.
Schreib mich einfach an wenn du Erfolg haben solltest, werde dich dann entsprechend in den Credits adden. Den Code findest du auch auf GitHub.

https://github.com/Armitxes/ArmA_Seatbelt
Martyn Sanders Oct 17, 2022 @ 4:39am 
Hi, hab gesehen in der Lizenz steht: No Derivatives - If you remix, transform, or build upon the material, you may not distribute the modified material.

Allerdings würde ich die Mod gerne mal entpacken und schauen, ob ich das mit ACE gefixt bekomme. Wenn ja, heißt das ich stelle die PBO/den Code Dir einfach wieder zur Verfügung und Du ersetzt des dann hier + zusätzlich auch Credit an mich?

Aber klar, nur falls ich das hinbekomme. Grüße
Frosted Flake Sep 8, 2022 @ 3:36pm 
Cool concept
Armitxes  [author] Dec 15, 2021 @ 7:53am 
Tested with latest A3 version, still working.
Konstance™ Nov 23, 2021 @ 9:14pm 
This mod still works?
Hexo Sep 20, 2021 @ 12:24am 
Hello, Thanks for the mods.
An error appears when launching a game, the script "onVehicleLeave.sqf" line 11.

Thanks in advance for the corrections
The Air Strike Sep 10, 2021 @ 12:29pm 
Would this mod work with ACE no medical? Since it removes the damage system or at least medical menus.
Armitxes  [author] May 12, 2021 @ 8:13am 
[UPDATE]
Fixed a bug where the seatbelt icon is displayed at the wrong location.
After changing your resolution/profile you may have to restart your game for the icon to display at the correct position.
Armitxes  [author] May 12, 2021 @ 8:11am 
ACE3 is designed to be the only thing to handle the damage of units.
It's breaking/ignoring the vanilla ArmA 3 system to handle unit damage and I couldn't find any way to properly influence the damage handling of ACE3 despite looking into the ACE3 docs & source code.

Maybe a more experienced ACE3 dev can give a hint. Until then this mod won't break anything while playing with the ACE3 mod, but also won't apply the damage reduction.

Of course this mod still works for with vanilla ARMA3 & other mods that aren't ACE3.
Abraxas Apr 9, 2021 @ 10:39pm 
Yeah, same here - can't really discern much of a difference which is a bummer. This would be a great ace feature in general lol
Guiep Mar 5, 2021 @ 3:56am 
My testing of the mod seems to suggest that with ACE it doesn't reduce damage whatsoever. As a matter of fact I got knocked unconcious twice with seatbelts as opposed to only once without (though I'd say that's rather a statistical anomaly). Either way, with a sample of 10 crashes with and 10 without, I cannot find a difference.
Feel free to test yourself, here's with what I tested:
Vehicle: Offroad
Distance: 150m
Avg. Collision Speed: 90km/h
Felysaya Mar 11, 2020 @ 11:23am 
+1
LucSon Feb 22, 2020 @ 1:17pm 
Hey, is this mod compatible with ACE v3.13?
☆Basil☆ Feb 16, 2020 @ 3:13pm 
anyone else getting an error
Sigma Feb 3, 2020 @ 8:02am 
Now you can truly be a rebel, with the ability to use a seat belt, but choose not to.
I am interested in seeing how this might improve survivability.
Armitxes  [author] Sep 8, 2019 @ 3:11pm 
Update Released:
Fixed a minor bug reported by @2RGT Lux. When a player restarts or switches the mission while he was in a vehicle, and then spawned on foot - the seatbelt icon was still visible.

This should no longer occur.
Mong Sep 8, 2019 @ 8:13am 
Disabling wheel brake.. 100XP Rope rappel 200mph @ 30 feet 1000 XP ... Surviving a botched inverted hill manouver @400mph with seatbelt on Priceless.. :steammocking:
OCTOP01 Sep 8, 2019 @ 8:01am 
Typisch deutscher Mod xD
Josh Sep 8, 2019 @ 2:45am 
funktioniert die Schadensreduktion auch unter Ace?
EO Sep 8, 2019 @ 1:42am 
A nice QoL mod, thx for sharing. ;-)
4DoorsMoreWars Sep 7, 2019 @ 4:59am 
A must have mod, because every unit has that one guy that just sucks at driving.
Armitxes  [author] Sep 7, 2019 @ 3:36am 
@Alternative Games
Yes, it does support every kind of ArmA vehicles. As long as you manage not to blow up your air vehicle during the crash, you will have a greater chance to survive.
Alt Sep 6, 2019 @ 10:41pm 
Does this mod affect Air vehicles as well? If so, is it built to reduce damage received when survivable crashes is loaded as well?
Apyr Sep 6, 2019 @ 1:39pm 
THEOOD1SOUT WOULD LIKE TO KNOW YOUR LOCATION
Armitxes  [author] Sep 6, 2019 @ 11:06am 
Thanks for all the positive feedback :)

@Dj_Rolnik: I want to get the mod some time to detect and fix any bugs before I start working on new features and extras ;) - but I will keep your suggestion in mind.

@2RGT Lux: It took me a bit to reproduce what you described. When leave a mission while in a vehicle, and then join a mission where I spawn on foot: then yes, there seems to be a bug where the icon remains. This is quite a special / rare case that I didn't test ^^ I'm also surprised that ArmA 3 doesn't reset displays when switching between totally different missions.

Will work on a fix to be released very soon :) thanks for the report. Until then it'll fix itself when you enter and leave any vehicle.
zatraz Sep 6, 2019 @ 10:21am 
awesome stuff man, love when the modders give attention to these little things that give the game that mutch more detail. keep up the good fight
Cheetah (Star wing) Sep 6, 2019 @ 7:09am 
Seatbelts on everybody!!
Goma Sep 5, 2019 @ 9:45pm 
I love this kind of mods that add small stuff, and it is proof that the community cares about details!
Thanks!
Dj_Rolnik Sep 5, 2019 @ 1:22pm 
Thanks for a very rapid update @Armitexes! I also just came to an idea that it would be good to also hear a simple "click" sound on fastening and removing the seatbelt. Absolutely optional, but may be cool to add in the future. Thanks again!
Lux Sep 5, 2019 @ 1:14pm 
Hi, good idea!
a feedback... when u restart.... belt icon, is visible when you are out of vehicle.
Armitxes  [author] Sep 5, 2019 @ 12:05pm 
Update Released:
- Fixed the bug reported by @Dj_Rolnik. The mod now also works when spawning in a vehicle at mission start.

Thanks for subscribing.
Dj_Rolnik Sep 5, 2019 @ 1:53am 
<gives a big like>
Armitxes  [author] Sep 5, 2019 @ 1:03am 
@Sir Potoo will test it out with Zombieland. You can expect an answer later today or tomorrow.
Armitxes  [author] Sep 5, 2019 @ 1:01am 
@Dj_Rolnik thanks for the bug report. I guess the player enters the vehicle before the EventHandlers are registred.

But it's no problem to fix that. You can expect a fix within 24h.
Dj_Rolnik Sep 5, 2019 @ 12:53am 
@Armitexes, that's a really cool mod! However, currently if the player starts the mission inside of a vehicle, he does not have the seatbelt option available - planning on adding it any time soon? :)
PoToo Sep 4, 2019 @ 3:58pm 
Zombieland?
Paarma Sep 4, 2019 @ 12:38am 
:CSAT: Keeping the players safe since August 2019. :NATO:
Azorthy Sep 3, 2019 @ 7:04pm 
hmmm safety first lmao
Alptraum-Krieger_™✡ Sep 3, 2019 @ 4:21pm 
neato
Armitxes  [author] Sep 3, 2019 @ 3:59pm 
@jomimi1 @Alptraum-Krieger_™

Update Nr. 2 regarding ACE3:
Okay, after my first quick look at ACE3 docs I now took a look at the actual code in the ACE3 mod and did also output the damage set by both, ACE3 and this mod. The tests proved that my initial assumption from yesterday was wrong.

This mod is fully compatible with ACE3 :) everything works as it should.

LucSon Sep 1, 2019 @ 12:39pm 
v Yeah, will it work with ACE3?
Alptraum-Krieger_™✡ Sep 1, 2019 @ 12:06pm 
will this work with ACE
Armitxes  [author] Aug 31, 2019 @ 5:12pm 
Update Released:
- Fixed a bug where the seatbelt icon is not displayed in some missions.
- You no longer require to set up anything manually :)

Thanks for subscribing.