Space Engineers

Space Engineers

Particle Emitter ~Updated 9/27/20~
88 Comments
andrewdingcanada8 Sep 14 @ 8:51pm 
This seems to crash the game for me when I put it in the hotbar, let me see if it's a mod conflict or just this mod causing it
Wyte Knight Jan 18 @ 5:04pm 
Seems like the settings reset after you log out/log in back on a server. You must reselect a particle effect, and put every X, Y, Z offsets, Scale, and so on everytime or you will just not see the effect when you log back in.
G43 mai waifu Jul 29, 2024 @ 8:25am 
How to control this block with in-game programming? What is the class name and what are the methods?
Kamikaze  [author] Jul 2, 2022 @ 4:20pm 
Either I’m not setting the value correctly or the api for it is broken
Steelkitten7 Jul 2, 2022 @ 2:42pm 
Just letting you know about this, not sure if it's just me or if it might be a mod conflict causing this issue. Regarding the Render Distance Slider, it would appear that is not functioning. I am attempting to set the particle render distance to 6km, but it seems that the render distance is remaining at its default value despite the number on the slider. Any thoughts?
ninjawizard Jun 15, 2022 @ 9:01pm 
ah man what a shame, it does kind work (but some particles create copies of themselves near around), however it mess around the entire terminal menu of all Light blocks (corner light, interior light and offset spotlight that i can confirm), is there any chance we can fix that? im a modder too let me know if u need help, nice work.
overwerk Feb 21, 2022 @ 9:02am 
Pleasure is all mine. I was planning to use the particle emitter to create "surge" effects for an upcoming event and as a result I was trying out the mod in an MP scenario.
Kamikaze  [author] Feb 20, 2022 @ 6:16am 
Not sure why that wouldn’t work all sudden. But Thxs
overwerk Feb 18, 2022 @ 8:34am 
Going to leave this here, did some testing on dedicated servers, I think it works but the special context actions like toggle, emmit particle or enable random are not functioning in MP.
overwerk Feb 17, 2022 @ 11:31am 
Hey, I was wondering if the mod worked in MP cause i tried in hosted games and it does not seem to show up for other people
Kamikaze  [author] Sep 2, 2021 @ 9:53pm 
Yea, check the vanilla particles (some don't work, not sure why).
overwerk Sep 1, 2021 @ 1:09pm 
Yeah i used it quite recently. I'm pretty sure it still works
Kamikaze  [author] Aug 30, 2021 @ 6:50pm 
Really? No one has said anything until now
Fade Aug 30, 2021 @ 4:53pm 
Safe to say mod is dead
SevereGastricDistress May 15, 2021 @ 6:26pm 
Do you have any links to good sources for how to make particle mods? I can make the particles and subscribe to mods, but dont know how /where to save the files to get them in game.
Kamikaze  [author] Mar 19, 2021 @ 1:34pm 
Update 5/5/20 - Finally got this mod updated, keen removed the particle library so there is no way (afaik) to get modded particle subtype names. So, as a compromise, i've added more controls that allow you to add the subtypeId of the modded particles that you want to test. Once added (and game saved!) that modded particle will stay in that list and all lists for all emitters in the world. Also, you can remove any particles that you want to from the list. Though, vanilla particles will be readded on restart.
ElectriczZ Mar 19, 2021 @ 10:19am 
Hey, is this mod outdated? it seems like it wont import any custom particle effects - nor do the edited ones work
Fade Dec 16, 2020 @ 2:19am 
aahhh i see well then no worries, still works so thats the important part :)
Kamikaze  [author] Dec 15, 2020 @ 10:07pm 
@Fade_ probably not ever because keen took access to all the particles away.

Update 5/5/20 - Finally got this mod updated, keen removed the particle library so there is no way (afaik) to get modded particle subtype names. So, as a compromise, i've added more controls that allow you to add the subtypeId of the modded particles that you want to test. Once added (and game saved!) that modded particle will stay in that list and all lists for all emitters in the world. Also, you can remove any particles that you want to from the list. Though, vanilla particles will be readded on restart.
Fade Dec 15, 2020 @ 9:17pm 
Hey when will modded particle support be reintroduced again? i think last time the particle emitter could access particles from mods was late 2019 or very early 2020 and was just wondering when that would come back? :)
AutoMcDonough  [author] Nov 29, 2020 @ 6:08am 
Perhaps but nothing was copied, Keen made all their own assets for it. This one still lets you use ALL the particles. ;)
laserRAYgun Nov 29, 2020 @ 5:52am 
Congrats. As soon as I saw Keen's emitter I knew they got their big idea for the Scrap DLC.
Miko Sep 30, 2020 @ 7:28pm 
Tried, might just be a problem on my end
Kamikaze  [author] Sep 30, 2020 @ 7:19pm 
@Comrade, shouldn't be, remove the block, save game, reload..try again
Miko Sep 30, 2020 @ 4:14pm 
I've placed it as the first block aswell
Miko Sep 30, 2020 @ 4:10pm 
Is it broken again? I can't get the menu to show
Steelkitten7 Sep 29, 2020 @ 12:10pm 
YOU UPDATED IT (AGAIN)! THANK YOU!
Fade Sep 28, 2020 @ 10:30am 
oh my god thank you so ♥♥♥♥♥♥♥ much and nice of you to play along with the little joke xD
MechanizedCheese Sep 28, 2020 @ 12:54am 
*notice update
*load mod back in
*remove broken thrusters
Kamikaze  [author] Sep 27, 2020 @ 5:14pm 
*pong* mod finally updated.....
Fade Sep 27, 2020 @ 12:45pm 
ping
Fade Sep 16, 2020 @ 7:58am 
Aight that sounds good man hope both the other mod and this one go smoothly. :)
Kamikaze  [author] Sep 15, 2020 @ 9:30pm 
i'm hoping to get it fixed this week or next...
overwerk Sep 15, 2020 @ 3:00am 
yeah, i second that
Fade Sep 14, 2020 @ 6:15am 
Any ETA on when ur done with the other mod and can update this one?? a month? two? :cozyroe:
overwerk Sep 1, 2020 @ 8:04am 
Yes please, this mod is amazing for cinematics. I see them as a NEED for cinematic use of my torpedoes and guided missiles as they just make them FEEL a lot better.
Kamikaze  [author] Aug 27, 2020 @ 4:49pm 
once i'm done with the mod i'm working on..i'll fix this..again lol
Fade Aug 27, 2020 @ 3:08pm 
Keen really dont want this mod to work huh.... already borken after just 3 months
Kamikaze  [author] Jul 6, 2020 @ 10:30am 
Im aware, just trying to find some time to fix it
Miko Jul 6, 2020 @ 2:04am 
Appears to be broken, no controls on the first block
Molten Carnage May 10, 2020 @ 11:39am 
I appreciate you getting it working. While I may not be able to get cryo-vapour, thanks to you, we can get some cinematics again. But seriously, this mod NEEDS heat and cold effects. Keen's always been short sighted in the details department. We need to put pressure on Keen for this.
Kamikaze  [author] May 10, 2020 @ 11:03am 
@Morphdeus, i only got the mod to a state to where it was working, keen has changed lots of particles stuff so the effect your trying to get might not be avaiable with the current mod settings without some more work done to the mod.
Molten Carnage May 10, 2020 @ 10:12am 
Been trying my luck at adjusting settings to simulate cryo-vapour but no luck. It appears that the particle used in the past has been completely replaced with the current high velocity oxygen vent particle. I can't make this look like cryo-vapour. Soul crushed:steamsad:
Molten Carnage May 9, 2020 @ 8:41pm 
Molten Carnage May 9, 2020 @ 8:38pm 
Arg! This is torture. Don't get me wrong; I am so grateful you revived this mod. My issue is that I am so close to restoring life into my masterpiece thanks to this mod but the oxygen vent particle plays fast. In the past I used this particle to simulate cryogenic vapour cascading down. Is there a way to control it's play speed?
Molten Carnage May 9, 2020 @ 7:01pm 
When checking out the mod I noticed an issue with the welder flame particles (both of them). Once selected it does not go away. Changing the particle, turning the block off and on, and deleting the block has no effect. Tested in an empty world with no other mods.
Steelkitten7 May 5, 2020 @ 5:59pm 
You have achieved God Tier.
Steelkitten7 May 5, 2020 @ 5:59pm 
YES.
Kamikaze  [author] May 5, 2020 @ 5:39pm 
@everyone, mod has been updated
Tonic Apr 30, 2020 @ 8:44pm 
thank you i cant wait to give may factories smoke stacks