DayZ
Base Fortifications
349 Comments
Dienamik May 26 @ 10:07pm 
get Base Fortifications FIX
Bourbon Apr 23 @ 7:35pm 
Hello everyone, does anyone have a fix for this modification so that there are no crash logs?
BloodRaiNxp Feb 6 @ 3:57pm 
R.I.P.
hidden Dec 26, 2024 @ 4:15pm 
Haven't seen an update on this in 3 years. Would it be okay to repack this mod?
Chicago Faucet Nov 16, 2024 @ 7:57am 
The Types file is incorrect. Every item is coming up with the error of, "will be ignored. (Type does not exist. (Typo?))".
SHERHAN Nov 14, 2024 @ 7:20am 
Repack allowed?
SturmAbteilung Sep 18, 2024 @ 3:35am 
Mods is work?
Myke May 20, 2024 @ 10:30am 
at least make this mod repackable or something we can modify and reupload as public.
Myke May 8, 2024 @ 8:57pm 
I am wondering if there can be an update to the mod. Or allow to repack. I have posted the changes that need to be done here:https://steamcommunity.com/workshop/filedetails/discussion/1849039435/4354495152407216180/

Basically other items like vanilla gardenplot and market stalls will not change from hologram.
DoktorDekay May 5, 2024 @ 8:01am 
@arto.bang - Sounds like an issue with XMLs. Might want to double check them and make sure the lifetime is set to max since they are base related.
arto.bang Jan 15, 2024 @ 11:22am 
My long sandbag wall(s) keep disappearing. They might be gone after I restart the server or when I install the wall kit and leave my base for a while and come back they are gone? What might cause this?
FoX Jan 13, 2024 @ 9:07am 
Wrong implimentation of deploying an object, mod maker needs to update their mod
Lt Dan Oct 2, 2023 @ 11:01am 
what would cause this?
Lt Dan Oct 2, 2023 @ 11:00am 
WIN-IUVUCSFJ5P0, 02.10 2023 12:44:25
NULL pointer to instance
Class: 'ActionDeployObject'
Function: 'OnEndServer'
Stack trace:
BaseFortifications/scripts/4_World/actions\actiondeploybasefortificationkits.c:5
BBPItemPack/Scripts/4_World/actions\vanilla\actiondeployobject.c:191
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:363
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:42
AlphaEye Sep 3, 2023 @ 7:51pm 
The razorwire doesn't cut, so, I have set the nominal to zero and despawn time very quick, and removed them from the trader. (p.s. I use BBP2 for great barbed wire racks, in conjunction with the remainder of this mod)
ThreeForths Apr 11, 2023 @ 2:24am 
Does the barbed Wire actually hurt you with this mod?
Royce the Charralope Mar 15, 2023 @ 7:48pm 
In an attempt to fix the "THIS IS A HOLOGRAM" (no shit, Sherlock) garden plot issue, I ultimately removed this mod from my game servers, yet - and even though every reference aims at this mod definitely being the cause - the issue still persists.
mr tally man Feb 28, 2023 @ 11:58am 
hi, great mod !
is it possible to make the doors/windows raidable with "more explosives" ?
Hammer Goblin Feb 19, 2023 @ 5:26pm 
Pardon my skepticism... but how?
FUKU Feb 18, 2023 @ 2:59pm 
Yes it works.
Hammer Goblin Feb 17, 2023 @ 4:31pm 
Does this mod even work still?
FUKU Feb 10, 2023 @ 12:11pm 
Scrap Metal in your list here on how to craft stuff is incorrect. You mean metal beams not scrap metal.
Mr Combat9629 Dec 25, 2022 @ 4:19am 
need help server won't start
BaseFortifications/scripts/4_World/recipe\registerrecipies.c(21): Unknown type 'ExpansionBlinkLight'
Larken Laroric Furchin Oct 29, 2022 @ 10:46am 
I downloaded this but the folder doesn't show up in !workshop.
BababaBitch Oct 22, 2022 @ 5:30am 
Just finished testing and it does appear this mod is causing the garden plot hologram problem. Wouldn't have thought it would have had anything to do with it but there you go.Any news on a fix or are we still playing the waiting game?
Andydeluxe97 Jun 9, 2022 @ 6:42am 
I wanted to use the modn on my server, but for whatever reason the GardenPlot displays as a hologram. Please fix it! -.- pls pls pls!!!!
bargmann94 Apr 30, 2022 @ 5:51am 
my xml can't validate.....
Treinta × ochO Apr 3, 2022 @ 1:13am 
@Theischer, let me guess, you have the "Building Fortification" mod? If yes, then wait until April 11th. The author will roll out a fix and these two mods will work without conflicts...
Theischer Apr 1, 2022 @ 8:56am 
i have an error at my server @BaseFortification/scripts/4_World/placingkits\doorbarricade_kit.c,106:Multiple declaration of class DoorBarricade anybody a idea what i can do or what is going wrong?
MaCk BlaCk Mar 29, 2022 @ 11:59pm 
anyone have the Expansion Trader Files ?
Cygnus Mar 18, 2022 @ 7:34pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2781132326

I published this Base Fortifications Hologram Fix mod to see if it will fix the issue with garden plots.
⭑⭑⭑★✪Wulv✪★⭑⭑⭑ Mar 6, 2022 @ 2:34pm 
for some reason i cannot dig garden plots with the mod installed anyone else with this problem
Mst_death Feb 17, 2022 @ 1:45pm 
Hi, can I repack your mod to my RP server?
Mahipta Jan 26, 2022 @ 4:13pm 
is this compatible with the flag set up to increase the time it stays up?
f00 Jan 2, 2022 @ 4:42am 
scripts/3_Game/BuildingFortificationsConfig.c line 32 seems to be missing a ";"

Print("Loaded Building Fortifications Config")
Harkness (Harks Modding) Dec 30, 2021 @ 10:57pm 
DL380-G7, 30.12 2021 14:10:39
NULL pointer to instance
Class: 'Hologram'
Function: 'EvaluateCollision'
Stack trace:
BaseFortifications/scripts/4_World/fort_hologram.c:186
scripts/4_World/classes\useractionscomponent\actions\continuous\deployactions\actiondeployobject.c:64
scripts/4_World/classes\useractionscomponent\actionbase.c:687
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:361
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:28
Hammer Goblin Dec 30, 2021 @ 2:44am 
Still compatible with 1.15?
KaaoticOgreLord Dec 26, 2021 @ 8:55pm 
Any chance of this getting any update ? You can't just not update and tell others not to repack
No Nipple Nora Nov 13, 2021 @ 7:32am 
could we get this mod updated please
Zachpac13 Oct 7, 2021 @ 6:41pm 
does it work well with 1.14? Does they persist?
GetRekt Oct 4, 2021 @ 6:08pm 
@Bonnnetwork | ExileZ Works on my server
Royce the Charralope Sep 30, 2021 @ 6:19pm 
It still breaks garden plots, yes. x)
Bonnnetwork | TTV Sep 30, 2021 @ 4:01pm 
Can anyone say it still works for 1.14?
stoned-pilot Sep 26, 2021 @ 9:17am 
Does anyone know, how to fix this ?

NULL pointer to instance
Class: 'Hologram'
Function: 'EvaluateCollision'
Stack trace:
BaseFortifications/scripts/4_World/fort_hologram.c:186
scripts/4_World/classes\useractionscomponent\actions\continuous\actiondeployobject.c:162
scripts/4_World/classes\useractionscomponent\actionbase.c:687
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:361
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:28
FN-2187 Sep 24, 2021 @ 6:51pm 
permission to use this mod on my monetized server.Thanks
Royce the Charralope Aug 16, 2021 @ 1:44pm 
No. It breaks garden plots.
Disway Aug 16, 2021 @ 1:12pm 
dose this still work? with current 1.13?
Cygnus Aug 7, 2021 @ 12:32pm 
Hotfix pbo posted to Base Fortificaions discord bug report channel, feel free to include in a server mod if you credit LAVA's unofficial expansion fixes.
Alzir Jul 30, 2021 @ 1:59pm 
This mod seems to be causing garden plots to appear as white holograms. Any idea why this might be?
SinJin Jul 29, 2021 @ 7:42am 
Would we be able to get your permission to use your mod on our monetized server please as per bohemias monetization rules