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sorry, but I can't help you :(
For me, I have "integrated" this mod in my own-made "academy-mod" ( personally use only) and it works fine.
I took another look into the data and I can't imagine that this mod will be disturbed by other mods unlees you use heavyly scripted ones.
The original data-files includes this line ( same for marshals and admirals):
visible = {
any_army_leader = {
is_assigned = no
is_field_marshal = no
}
}
If you have no officers which are not assigned, the decisions will not be visible.
I assume, when there is no decision you can make ( because all leaders are assigned ), the whole tab will "disappear" until you are able again, to make a "removal-decison".
Sorry for my bad englisch...
Delete this line:
"fire_only_once = yes"
and the decision will appear again when the timer has finished.
I have always some generals which are not assigned. They are the "reserve" for those who will getting sick our wounded.
So I have a suggestion to pick only the "bad" general to remove:
complete_effect = {
every_army_leader = {
limit = {
num_units = 1
is_field_marshal = no
}
retire = yes
}
}
In this example only the general with 1 unit will retire. Therefor I suggest a specified small unit in the capital.
Sorry for my bad english....
Sorry
Is it possible?
thx :)
beautiful mod, sorry for my english