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Suggestion: I spend days trying to refind this mod when I take a break from Space Engineers for a while. I normally remember to look for "lcd" (given they're lcd panels in my mind) and only ever find silly mods and autolcd. It would help folks like me if lcd were in the title somewhere so it was easier to find.. maybe just a tag or something that mod site searches can trigger on?
Question: Is there a way to merge the sub-screens in something like AutoLCD on the 6 screen panels? I know how to do it with AutoLCD's behavior in the outer UI, but given these panels are a single object with one name, is there a config-based way to merge sub-panels (e.g. @2 and @5 to make one long display)?
Thank you for such an excellent mod!
For most, you enter @# Script in the custom data followed by commands, where # is the number of the display (starts at 0) and Script is whatever the individual script has programmed to identify in custom data.
ALCD uses it like this
@0 AutoLCD
some command
another command
@1 AutoLCD
more commands
@2 AutoLCD
another command
That will output those commands onto the top three screens.
MMasters guide covers this in the section "how to use with cockpits?"
https://steamcommunity.com/sharedfiles/filedetails/?id=407158161
@WJSabey @Zyndr When I get around to updating it at some point I'll add in a single screen option.
@Axel-of-Atheara It's totally dependent on the scripts you're using. A lot of scripts support that function these days since Keen added it. For example I frequently make use of ALCD2, Isy's Solar Alignment, and Isy's Refuel scripts and they can all use the individual screens on a single block without issue. Some scripts however will not support it, you'd have to ask the authors to add that functionality.
@Nobbi Also, you can get IIM to play nice with multiple displays within a single block. use "@0 AutoLCD" to get ALCD2 onto screen 0, and "@1 IIM-main" to get IIM onto screen 1. IIM sometimes needs certain screens to work properly, but that's a good place to start.
IIM doesn't work with them directly though because IIM doesn't support 'cockpit screens'. You can however use a normal LCD for IIM and then use ALCD2's TextLCD command to copy that to one of these screens.
Though the PCU is loosely based on vanilla PCU settings for similar blocks and as far as I'm aware PCU values can only be set via the cubeblock file meaning they can't be adjusted by end user settings.
The reason I doubled the PCU of the 12 screen variants was because Keen seem to class multi screen surface blocks as being rather intensive (for example vanilla button panel has PCU of 5 but the SotF button panel with 4 LCDs on it has a PCU of 100).
Switched to new standalone BlockVariant system
Added detector empty to screen area (so you can access the control panel while looking at the screen, highlight remains on keypad)
Doubled PCU value of the 12 screen variants
Added new Rotation function to the standard TextPanel variants
Simplified block names (just a name change, wont affect already placed blocks)
Added Hanging variants of all free-standing versions
I could probably add versions of the standalone screens which have their supports the other way round though to allow them being 'hung' from ceilings.
LOL. I know right? We can fabricate nuclear reactors and jump-drives with a welder, but we can't shrink a computer to smaller than a corner couch?
I'd love to see your other workshop items, but your profile is private. Could you place a public link to your workshop please?
Thanks in advance. :)
@Могучий Носок They do, provided the scripts you're using are designed for use with the new screen area system (cockpit support). As you can see in the screenshots I have Automatic LCDs 2 running on them and have it using multiple screens.
I use Automatic LCD 2, which uses the Custom Data for the LCD to determine what's displayed on the LCD. In order to change the displays dynamically, I created a tertiary script that uses run arguments to changes the Custom Data of a block to whatever I want.
nice mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1847276834
Might give you the required result? :)
https://steamcommunity.com/sharedfiles/filedetails/?id=611332581
:)
https://steamcommunity.com/sharedfiles/filedetails/?id=407158161
Search "How to use with cockpits?"
I did suggest it on their support site but so far it hasn't got many votes.
https://support.keenswh.com/spaceengineers/general/topic/allow-use-of-the-new-screenareas-with-more-block-types
@DJ KAMMO it depends completely on the script you're using. These will only work with scripts which support the new screen system and those scripts will usually have guides explaining how to use them with the new system (might be listed as using with cockpit screens or something similar).
Awesome mod, keep it up!
@Jesus I didn't use any programming language, these are models which allow the use of in game scripts which are part of vanilla game play. All in game scripts use C# though.
@Makaronowninja UNLIMITED POWER!!!! Wait, wrong franchise...