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Did they fix this yet?
Soviet AI Navy sits idle in ports – because, they're trying to merge and reinforce through the various canals, such as the Bosphorus, which is usually impossible. Paradox bug which I can't fix.
So thank you all who tried my mod, I never expected over 4k subscriptions! (11k+ total) :-)
⠀⠀⢀⣴⣿⣿⣿⣿⣏⠀⠀⠀⠀⠀⠀⢹⣿⣧
⠀⠀⠙⢿⣿⡿⠋⠻⣿⣿⣦⡀⠀⠀⠀⢸⣿⣿⡆
⠀⠀⠀⠀⠉⠀⠀⠀⠈⠻⣿⣿⣦⡀⠀⢸⣿⣿⡇
⠀⠀⠀⠀⢀⣀⣄⡀⠀⠀⠈⠻⣿⣿⣶⣿⣿⣿⠁
⠀⠀⠀⣠⣿⣿⢿⣿⣶⣶⣶⣶⣾⣿⣿⣿⣿⡁
⢠⣶⣿⣿⠋⠀⠀⠉⠛⠿⠿⠿⠿⠿⠛⠻⣿⣿⣦⡀
⣿⣿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠈⠻⣿⡿
This is superior modding, comrade.
@Ricardinho - please try this test - run the game with only this mod, 2) start a 1936 game as Soviet Union
3) Don't research anything and complete the "Next Five Year Plan" focus (and the one before), speed 5
4) Look at Industry research tab, there should be a bonus to Construction tech 1 named "Industrial Bonus"
Soviet Navy sits idly in ports – because, they're trying to merge and reinforce through the various canals, which is usually impossible. Paradox bug which I can't fix (maybe Bosporus DLC will fix it).
Fixed?
Aren't you using some tech mods or the like? They might cause this bonus to not work.
Maybe if you've already had different bonuses from elsewhere this one would not be shown. They don't seem to stack.
@Riekopo yes, but they work, 1.10.2 is just minor patch. I use them unupdated without problems.
The easiest solution though is simply making it an event for if the Axis owns key Soviet states (Moscow, Stalingrad) and the necessary capitulation points for the AA line have been seized up. You don't necessarily need to account for every other nation for it as I imagine the German-Soviet War is what It'd be used for, though maybe the event can peace out both Japan and Germany with their desired territories if they're both at war.
The peace conference have been a real mess since, perhaps 1.7. Even democracies tend to just annex a lot of territories and liberate pieces of countries into a terrible bordergore that doesn't make any sense.
@mengele There is already the Mass Production focus, and 2 other focuses reduce production cost for tanks and some planes. It's not much, due to balance, and because Axis AIs tends to loose a lot nowadays, but... seeing the powercreep from the last DLC, I don't know anymore...
I do have your Bitter Peace suggestion in mind, I already worked on that a bit, but it will take some time, I'm not sure how to handle it, if for example SU is also at war with Japan, or the Allies when it should happen, how would that go.
Would you ever consider adding a better German-Soviet peace in the case Barbarossa is successful though? Incorporating a simple Bitter Peace event when the Soviet Union is at a certain capitulation point would seriously assist in avoiding border gore.
But ultimately, it's still just about how you (or AI) play with your divisions, and no amount of buffs can save the dumb AI beyond certain point (east of Don, they nearly always loose)