Space Engineers

Space Engineers

AutoCloseDoors
90 Comments
Buck Futter Jun 7 @ 3:00am 
Must-have QOL-mod! Thank you!
Jasper May 26 @ 8:28am 
I'm using this in my servers and in my sp games. I love the simple integration of the slider in the doors' existing terminal. Great woek.
GenerallyThrawn May 7 @ 2:26pm 
Excellent mod that should be vanilla by now. Well done
Lampglow Feb 15 @ 10:09am 
This is a GOAT of mods for SE, basically patching in something that should be in the base game.
G.Admiral_Telcar Oct 27, 2024 @ 6:05pm 
I don't know where he got that, This is not a standard feature now. The only way to get doors to auto close in vanilla SE is to use a timer block
Takeshi  [author] Oct 27, 2024 @ 2:09am 
cant see it as standing feature in SE.
Didnt get the paycheck from Keen, so I think it will need more time to implement ;-)
michel_valtier Oct 26, 2024 @ 12:43pm 
Not needed anymore as it is a standing feature now
Fanial Sep 10, 2024 @ 11:33am 
Great quality of life mod!
G.Admiral_Telcar Aug 17, 2024 @ 5:35pm 
This is one of my all time favorite mods, nice job. Just wanted to let you know.
Aelendil Jul 15, 2024 @ 9:49pm 
Thanks for this piece of time saving mod :)))
Takeshi  [author] Jul 5, 2024 @ 10:29am 
Sorry, this will not work on MOD.io becaue of the serverside scripts.
AccurateSee Jul 5, 2024 @ 9:34am 
would u PLEASE upload this to mod.io?
...PLEASE
Sinner Jun 25, 2024 @ 5:50am 
Just wanted to say I've been using this for ages and its a great simple and useful mod
Adivrsity May 13, 2024 @ 9:25pm 
This works and is really welcome, so simple yet so useful.

I do wish you could config the default, maybe in a file, but tis great.
Takeshi  [author] Apr 10, 2024 @ 7:45am 
Maybe you have another Door mod that uses the "user data" to save data? Any crashlog?
slipcasedrock2 Apr 10, 2024 @ 7:23am 
strange.. i use this every play through as of yesterday it works great.
Darth Manath Apr 10, 2024 @ 3:29am 
this mod unfortunately crahsing my game. very nice idea at least, because i hate open doors ;) but in reason of crashing, its useless for me. after removing your mod from my world, i havent had one game crash since that.
Lampglow Mar 29, 2024 @ 3:53am 
One of the key mods to have in my game. Excellent! This is one of those why isn't this in the base game scenarios.
IceQ Feb 16, 2024 @ 10:47am 
No worries, you should check it out when you have some time, makes loading a "My Standard set of mods" easier.

So yes your mod is in my "Standard Set" :)

Thank you for it! :D
Takeshi  [author] Feb 16, 2024 @ 10:26am 
Sorry, I dont know the "plugin loader". At the moment I dont change anything on my mods, only to fix it after game changes.
IceQ Feb 16, 2024 @ 10:00am 
Hi, not sure how easy it will be, but can you make this loadable through the plugin loader (mod section) so it will load by default? :D

TIA
Dagonius Oct 4, 2023 @ 9:47am 
I love this mod! Thank you very much!!!:steamhappy:
SoLo Sep 10, 2023 @ 8:11am 
cool thx great mod:steamthumbsup:
Thunderchicken Jul 1, 2023 @ 2:19am 
Thx you have made my life so much easier :steamhappy:
stone May 17, 2023 @ 7:27am 
this is a great mod been doing this with a timer block and groups forever much easier
Cthulhu May 13, 2023 @ 6:30am 
thanks man it's a good, lightweight simlpe and usefull mod, it works great, ctrl+click slider works, it seems bug free and yes, that thing should be vanilla.

(air vent have 2 action slots for the 100% and 0% pressurization trigger, cockpit have 2 actions for "to be target locked from anyone" and "to be target unlocked" triggers and im almost sure there are some other block whit similar functions that auto-trigger in some events too so it makes sense this to be vanilla)
Folklore "Jones" Apr 19, 2023 @ 5:49pm 
Good now! Thanks!
Nocturnal Apr 19, 2023 @ 3:26pm 
My doors seem to have the proper controls again. Thanks.
Marcus 🔰 Apr 19, 2023 @ 11:18am 
I'm going to play a bit more to do more testing, but everything looks good.
Thank you, Thank you very much :cozyspaceengineersc:
Takeshi  [author] Apr 19, 2023 @ 10:57am 
pleas try it now, hope the problem is fixed for now.
Folklore "Jones" Apr 19, 2023 @ 5:16am 
@Bejasc Build Vision can still open and close hanger doors if you need a workaround. i just seems like the auto close slider is overwriting the open and close buttons. @Takeshi perhaps exclude hanger doors from autocloseing for now?
Bejasc Apr 19, 2023 @ 3:15am 
@Folklore please let me know if you find a solution for this.

I think I'm going crazy but I think it worked on one grid but not on another
Folklore "Jones" Apr 18, 2023 @ 8:05pm 
For me Hangar doors do not have the open and close options in the terminal or in the G menu options.
Bejasc Apr 17, 2023 @ 7:41am 
Vanilla doors are completely fine.
Takeshi  [author] Apr 17, 2023 @ 5:43am 
only with this mod or also in vanilla?
At the moment I know only tehre is aproblem with Doors and menues on Keen side.
Bejasc Apr 17, 2023 @ 5:37am 
Any update on this?
Since the Automatons update, most doors doors have lost several option, like the ability to set who can open/close it, and the ability to trigger actions via timers
Marcus 🔰 Apr 16, 2023 @ 3:58am 
This only happens to me when I spawn a blueprint with predefined door opening actions in a timer block for example.
Takeshi  [author] Apr 15, 2023 @ 1:27am 
Hi to Both of you, thank you for the report.
I have tested it and on my side:
In Sliding doors only the mod slider appears, no other menue items are visible. On all other doors the menues and the mod slider are available.
There is currently no difference between the doors, just the Class is different.
I will check Discord, maybe there is some known issue with the update.
Have a nice day.
Toutouf Apr 14, 2023 @ 12:18pm 
Hi, with Automaton MAJ, the entry open/close for hangar door don't appear in timer, button and over !!
Marcus 🔰 Apr 14, 2023 @ 12:18pm 
Hi , with the new update , the Hangar door won't appear in Timer Block toolbar .
Could be fix ?
Mahiitsoh Mar 11, 2023 @ 11:50am 
Absolutely should be a vanilla feature. Thank you! Works wonderfully.
(DBB)Thepriest1750 Feb 11, 2023 @ 6:46am 
This works great, thanks alot for your mod!
<clutch Jan 13, 2023 @ 10:47am 
Works as expected.Great simple mod that makes life so much easier, especially on pressurized ships. Thanks for the work you put into this.
Uzar Jan 4, 2023 @ 2:11am 
Simply great... sad that it's not a vanilla feature already...
Rumba Sep 18, 2022 @ 3:25pm 
Essential mod have it in every world i have..
XEN Jul 19, 2022 @ 8:30am 
It's acting strange at the moment, might be a load order issue. But here:
https://steamcommunity.com/sharedfiles/filedetails/?id=317841523
XEN Jul 15, 2022 @ 11:21pm 
Autodoors adds opening too. And configurable distance
Nalthas May 5, 2022 @ 8:49am 
Awesome stuff!
Darkaiser May 1, 2022 @ 1:18pm 
You asked for feedback, so here you go: I LOVE this! My ships and bases used to be FILLED with sensors to do this and now you've incorporated it into the doors themselves. Brilliant!
<†>Baigle1<†>™ Apr 22, 2022 @ 5:56pm 
This needs to be a vanilla feature. Dependency handling, ordering, and bundling is also a major issue when adding mods to a world.