RimWorld

RimWorld

[CP] DOOM
304 Comments
Armagedon-100 Aug 27 @ 9:32pm 
1.6?
Latex Santa Aug 6 @ 1:04am 
@The Exterminator
For demons, you can use those Big and Small xenotype + faction mods.
Or there are a few mods that can force spawn a custom faction populated by custom made xenotypes on your map.
@Waladil
As always, you can use RimmsQoL to edit any values you please.
For additional challenge, impose house rules and make custom factions of custom xenotypes and use Smarter Raider AI.
Latex Santa Aug 6 @ 1:01am 
@Mazon
Oh sweet Dean, Deany, Dean, Dino.
Call me the Hank-inator, cause I'll do whatever the H E C K I want.
(Hehe, Venture Bros reference).
DOCTOR CROW Jul 19 @ 5:34pm 
1.6 please!
DOCTOR CROW Jul 10 @ 10:58am 
1.6?
Mazon Apr 7 @ 10:50am 
HANK! DON'T ABBREVIATE YOUR ONLINE USERNAME! HAAANK!
Torgranael Apr 7 @ 5:02am 
@builderblox556 "CP" is short for Chicken Plucker, the author of this mod.
Crow Apr 6 @ 1:50pm 
Why the heck does it say "CP"?
randall.best Mar 18 @ 9:40pm 
Has anyone run into a bug where you can't cook or craft consumables (i.e. meals, joints, etc) or is it just me?
ღ 𝔗𝔥𝔬𝔯ñ§ ღ H1d Aug 18, 2024 @ 9:21am 
idk where to report bugs so imma just put it here

I have a bug where if i use the start of now they fear you my colonist wont be able to give birth to any bebes(i have a colony of 8 copies of the starting chara i have also tested in the dev mode trying to force birth a new colonist from the start). sooooo i hope the dev of this mod can fix it unless its intentional.
Waladil Jun 15, 2024 @ 11:54am 
I'm about to start a new colony with some targeted tweaks (mostly nerfs) to this. Even in the context of this mod, some items are way overpowered.

I dropped the damage values on the UAC HAR/Cannon/Chaingun. They're still high compared to most other weapons in that category (25 damage for HAR & cannon, 28 for chaingun). I upped the cannon's range and distant accuracy, while dropping its cooldown. On the Crucible, I took it from 777 damage to 77. The Crucible is supposed to be OP, but lets be reasonable here. I reduced the cooldowns a bit too, from 1.0 to 0.8.

Also, all of these got big increases to their market value, and some increases to difficulty to craft and/or resource costs. The Praetor suits got a similar kick up in crafting difficulty, and the Mk2 Praetor suit lost some of its work speed (+200% to +125%) in exchange for a bigger health pool, now 800 hp. The core idea is that these are still going to be go-to endgame gear, and so they should take pretty extreme investments.
That Defensive Guy May 23, 2024 @ 11:41pm 
I wish the demon expansion had made it...especially since...you know...we have anomaly now.

A full size demon invasion thanks to the monolith? now imagine that....
varimathras Apr 29, 2024 @ 5:23pm 
is there any ETA for the demons expasion?
BrenTenkage Apr 21, 2024 @ 4:19pm 
this is gonna be perfect for fighting the anomalies
UshioNoa Apr 7, 2024 @ 12:08am 
1.5?
oldnewone Jan 31, 2024 @ 4:44am 
@smokey nagata same issue.
Ferpman (Cyan) Dec 19, 2023 @ 12:47pm 
Is there a surgery I need to research in order to install the slayer mark? I bought one from a orbital trader, but it can't be put in a stockpile zone and no surgery shows up to install it even though when I inspect the slayer mark there is a surgery associated with it.
Ego Death Nov 19, 2023 @ 10:57am 
rip no doom demons, but still a based time
Adalbert Aug 22, 2023 @ 4:27am 
Still no demon expansion?
Sonicfanx1 Jun 19, 2023 @ 1:23am 
@domchamp5
Yeah, I'm also having this issue. Other pawns also looked like they couldn't cook but when I started a new colony, the colonists could cook, but I didn't use the Slayer start for them.

@litl snek
Yeah, it doesn't work for me either.
Soldner42 May 23, 2023 @ 1:21pm 
Is it just me, or is the UAC Shield Belt with Version 1.3 kinda buggy? Everytime a Colonist equips such a Belt, i cant control him anymore, like getting him to fight or cancel forced task ect. ect. the Hud in the Lower part just doesnt display the Actions anymore. But when i tell them to get rid of the Belt, the moment the Belt is on the Floor everything is back to Normal. :(
Anyone any Idea why?
smokey nagata Feb 17, 2023 @ 6:04am 
hey, is it me or the UAC Health Dispenser doesn't work ? I tried using it on a human non-modded pawn but it just didnt do anything, and the health dispenser didnt disappear.
DeathComethe Feb 14, 2023 @ 1:01pm 
When will the Doom Demons Expansion be available?
domchamp5 Jan 13, 2023 @ 8:52pm 
My slayer can't seem to cook food, I've tested this with only this mod installed and when they go to cook the bar fills up then resets and a meal is not made. No other mods installed just DLC and it won't work. I'm on a macbook pro and haven't seen this glitch before.
DevinDanko Jan 10, 2023 @ 2:10pm 
When I put on the UAC marine helm it is too big and wacky. Is that supposed to happen or is something wrong?
shadow2neutro45 Nov 21, 2022 @ 8:37pm 
ALELUYAAAAAA
Chicken Plucker  [author] Nov 21, 2022 @ 2:45pm 
Hello all, to anticipate the coming RH2 version of UAC with higher quality graphics, this mod has been updated with UAC Kit for the sake of pushing Red Horse 1 stuff for 1.4. For anyone who preferred this version anyway, you're free to play around as you used to.

I do not recommend using it with RH2 version of DOOM since items will overlap and replace each other.

There are no plans for new content in this RH1 classic version because the new stuff will come along.
Avalonskybird Jul 8, 2021 @ 9:16pm 
so Demons?
Vexacuz Jun 28, 2021 @ 6:30am 
We are the Demons , Lebousky ????
Kaluth Jun 4, 2021 @ 5:19am 
@ GreatPower1000 Thank you very much kind soul~ :praisesun:
LeSneak Jun 3, 2021 @ 9:54pm 
Kaluth they are different mods as in their contents are entirely different. If you want all the doom content use the UAC faction one as it is both of the two combined. To go into more detail this only contains one set of armor a crafting bench, one meal, a healing item, and a couple guns. UAC Kit contains as its name implys the UAC faction and a collection of items for them. IF you would like to use both you may their are no incompatibility's, however to save on load time and shorten your modlist use UAC faction as it contains both. I hope this helps.
Kaluth May 23, 2021 @ 4:03pm 
What's the difference between this and the [RH] DOOM: UAC Kit mod? I'm currently using this one on 1.2 and there seems to be no issues so far despite it last being updated in oct last year.
Sorcia Apr 25, 2021 @ 1:14pm 
Demons when?
DB Apr 21, 2021 @ 12:45pm 
Just realized if you do the DOOM start you can get randomly generated DOOM Faction and Settlement names. I got Isabella's Friends. 10/10 mod
LacertineForest Apr 11, 2021 @ 8:43am 
What about the demons? You have them in video clips, you have preview images, etc. Let us have those sweet demons.
topkekpleb Mar 27, 2021 @ 2:18pm 
Where those demons at?
LacertineForest Mar 9, 2021 @ 5:33pm 
Still waiting on the demons.
Silent Service Mar 4, 2021 @ 5:24pm 
i need those demons Sir:steamthis:
Wish Granter Feb 2, 2021 @ 3:55am 
@RocketWitz what you do with that mod on your own and only own is fully in your right, no matter what you change, as long as you wont sell/public (for public uses) and/ or distribut the new mod
Legowaffles Dec 30, 2020 @ 5:49pm 
@Torgranael that works great so long as I'm not trying to clear the map of copious lifeforms. As for not annihilating our bases, I suppose I can thank CP for that one. I can do that on my own! That's what Rimatomics Reactors and Thick Roof Miner are for after all, right?
Armorguy1 Dec 29, 2020 @ 5:03am 
so what does this mod exactly add? Just apparel and weapons or also the factions?
Torgranael Dec 20, 2020 @ 5:36pm 
@Legowaffles, You could manually tell them to kill animals with the Gauss Cannon. I believe it was mentioned a few months ago that it's an explosive weapon, and CP didn't want us blowing up / setting fire to our bases accidentally, if a target wanders too close.
Legowaffles Dec 19, 2020 @ 8:06am 
Today I learned, the Gauss Cannon is not a ranged weapon, and therefore, cannot be used to hunt spiders, boomalopes, and elephants. This fills me with an intense grief, and I require a prisoner to rip and tear, sadly, I have no such prisoner. Instead, I must drop my Gauss Cannon, and swap to my Anti-Material Rifle.

You make me sad.
Marauder Dec 5, 2020 @ 10:50am 
We need the DOOM Demons in this mod:battlescry:
shadow2neutro45 Oct 20, 2020 @ 1:16pm 
FINALLY
Do0m[y] Oct 20, 2020 @ 6:11am 
Great! Thank you for this update! :cozyspaceengineersc:
BrenTenkage Oct 19, 2020 @ 5:45pm 
your wish is granted...thanks for wasting a good wish, we could have gotten world peace...or more human hats
Do0m[y] Oct 1, 2020 @ 1:01pm 
Can you, please, update your mod for the version 1.2?
Thank you in advance!
RocketWaltz Sep 26, 2020 @ 1:51pm 
Do I have your permission to make modifications to the super shotgun mk 2? I'm not intending to distribute it on steam workshop and only using it myself. I will credit you if you give me the permission to upload it here.

I want to make a patch to have it compatible with CE, chambering it in 2-bore than 12 gauge, because it's a super shotgun.
Latex Santa Sep 12, 2020 @ 6:09am 
I'm really looking forward to the demon mod. There is no mod out there adding demons as a faction, aside from Warhammer - Daemonettes, and those are just a few types, and they sometimes cause errors. Rimhammer doesn't count, because it's incompatible with Astra Militarum, and I really wanted those two to work together.