RimWorld

RimWorld

Alpha Biomes
3,164 Comments
Geringverdiener Nov 19 @ 2:49am 
Is there a list of map features/landmarks added by this awesome mod somewhere?
Extinction Nov 15 @ 2:12pm 
The map size issue is likely coming from VEF it has a few hooks into map generation. I'm currently trying to find out where it is coming from, but afaik it is not something that can be fixed in this mod.
Sarg Bjornson  [author] Nov 14 @ 5:05am 
1- Mine red quartz, that's it

2- Use the Biome buildings button in Furniture
BrutalButtSlap Nov 14 @ 5:01am 
I am on 1.6 and I can't seem to find a way to produce alcyonite chunks from rose quartz. I found that on Jun 25th you removed exotic smelter. But I can't seem to find the replacement building. Even when I have a settlement at occular forest. there is not even a alcyonite solar panel in the architect menu. I tried dev mode to see if I am missing a research but apparently it does not exist. Only thing I was able to find anything related to alcyonite chunks from debug action menu were minified alcyonite generator and actural alcyonite chunks.
Tomoko Nov 8 @ 11:38am 
that's weird... oh well it do be like that i guess
Sarg Bjornson  [author] Nov 8 @ 8:00am 
No, it's just adding map tile mutators in Odyssey
Tomoko Nov 8 @ 7:59am 
this is odd... i remember this mod being able to work with custom map sizes in 1.5 but now not anymore in 1.6, something must have been terminally broken since 1.6
Sarg Bjornson  [author] Nov 6 @ 10:57pm 
No idea. If two mods patch the same thing, there's not much that can be done
[H.M] Hellfire Nov 6 @ 6:40pm 
as of the previous comments it is indeed true, the mods is currently incompatible with mods that change map size past vanilla sizes (such as batter map sizes)

how can i provide help to fix it?
Sarg Bjornson  [author] Nov 3 @ 10:11am 
That's just not true with 1.6
Spark7979 Nov 3 @ 9:56am 
considering how slow and awful each subsequent update is id say its a lot more than a dozen lol.
Sarg Bjornson  [author] Nov 3 @ 9:41am 
Because I always support current version and previous one. For the dozen or so people who don't update, it's all on Github
Spark7979 Nov 3 @ 9:34am 
why'd you remove support for older versions of all your alpha mods?
Sarg Bjornson  [author] Oct 27 @ 4:41am 
Yeah, but with SO MANY mods, you have to understand that of course some of them will try to patch the same parts of the game and collide. It's unavoidable.
Worker of the month Oct 27 @ 4:41am 
Someone also made a pretty interesting report on this issue as-well: https://steamcommunity.com/sharedfiles/filedetails/?id=2099101052&searchtext=map+size
Worker of the month Oct 27 @ 4:36am 
Yeah, I know. I use the well-known collection by Ferni: https://steamcommunity.com/sharedfiles/filedetails/?id=3521319712
Sarg Bjornson  [author] Oct 27 @ 4:35am 
You have 1000 mods, it's a miracle the whole thing even loads
Sarg Bjornson  [author] Oct 26 @ 11:51pm 
No log, no idea
Worker of the month Oct 26 @ 5:46pm 
As far as I get it, it messes up with bigger maps mods. Is it possible to fix this somehow?
DEINOSS Oct 12 @ 12:26am 
peak
nomSlime Oct 7 @ 11:17am 
Cant you build floors on bridges since odisey? it seems that has not been implemented for the asphalt bridges yet
selageth Oct 7 @ 9:13am 
Is there a way to get rid of the red fog in the ocular forest biome? Something similar to how the alien compliance center makes every colonist "okay" with the strange weather? The to hit debuff is hefty. I like it, but I'd like some way to reduce it for my own pawns even more.
Sarg Bjornson  [author] Oct 5 @ 1:58am 
Most likely. They inherit from their own base, GU_ChunkBase, so if some weird mod out there tries to modify base game chunks these won't be affected
8015 Oct 5 @ 1:53am 
I looked at them in RIMMSqol and they were not in the stone chunk category, maybe some kind of mod conflict ...
Sarg Bjornson  [author] Oct 4 @ 10:52pm 
Dunno, they are just chunks. Nothing special about them
8015 Oct 4 @ 3:41pm 
I have a weird issue with cragstone chunks in the forsaken biome, no storage accepts them recipes at the stonecutter table do not accept them as input.
Dust Sep 27 @ 11:35pm 
Are there plans to make Alpha biome map mutators searchable on the world map? Many of them, like ambient radiation, techno trees, vents only show up in search if they have a settlement on them.
Dust Sep 26 @ 11:22pm 
Ty, good to know I can stop soaking my colonists for a bit.
Sarg Bjornson  [author] Sep 26 @ 10:53pm 
Not yet
Dust Sep 26 @ 4:23pm 
Mutagenic Ocular water give anything besides Flesh tentacles and malevolent eyes for pawns?
Dust Sep 26 @ 3:02pm 
Oooh random gene shenanigans. My favorite :D
Sarg Bjornson  [author] Sep 26 @ 11:39am 
It can be any gene, so shenanigan potential is off the charts!
Dust Sep 26 @ 10:58am 
Loving the new map modifiers.

Anyone tried out "Low level radiation" yet to see what the "mutations" are?
Sarg Bjornson  [author] Sep 24 @ 3:58am 
Not caused by this mod itself. Probably ReGrowth
Hugalafutro Sep 24 @ 3:48am 
Hi I just had an Onyxglass meteor fall and the textures are all violet squares with crosses. I tried redownloading to no avail.
Sarg Bjornson  [author] Sep 23 @ 10:55pm 
What is a "seed"?
DonaldJTrump Sep 23 @ 5:55pm 
quick question, i bought a seed from a trader called "giant gamma" its basically a plant sun light. but i cant figure out how to use it. doesnt work on the fungal graval you can sow in caves or planters pots or even outside could someone explain what they are and how to use them?
Echopraxia Sep 20 @ 2:56am 
@Sarg Bjornson Understandable, given that you have a bazillion fantastic mods to upkeep, but hopefully you'll tuck the thought away for later if/when you get some time down the road! In the meantime, I'll see if I can get creative with selective roof removal.
Sarg Bjornson  [author] Sep 20 @ 2:46am 
@Echopraxia: I love the idea, I'm just too busy at the moment!

@OnlyFlans: It goes away, it will just be 4 times as often ON than it is OFF. It's literally the same mechanic as base Odyssey vents!
OnlyFlans Sep 20 @ 2:18am 
I somehow got about 10 hours into a permanent death pall map before I realised the death pall is NEVER going away. I thought it would be a thing that happens for a day or two a few times a year, but holy crap. That combined with a duck breeding explosion that led to 200+ duck corpses scattered over the map led to an utterly miserable experience and I genuinely don't know why I was so stubborn as to not quit earlier.

This makes Feralisk-infested Jungle look like a visit to the cat cafe. If you want it there as an ultra-challenge landmark that could be interesting, but maybe add in a warning that this game will be a keyboard-pounder.
Echopraxia Sep 20 @ 2:04am 
Is there any chance of us getting Ocular Bonsai Trees in the future? Biological Corruptors is one of my favourite Ideology memes, but I was sad to see I can't have mini ocular trees dotted around indoors. :steamthumbsup: Either way, cheers to a fantastic mod I added three years ago and haven't played without since!
Sarg Bjornson  [author] Sep 20 @ 12:59am 
<3
Atist☆rry Sep 20 @ 12:50am 
I just wanted to say thank you, the amount of content added with the 1.6 update of this mod is insane
Hydra Sep 18 @ 9:33pm 
Hey I have no idea if this would be the job for another mod or even this one
Decided to go live on a map with frozen vents and well...all the animals go and die on them with no self preservation, I just watched a dinosaur die there and I can barely even get the bodies cause apparently it can give my mechs frostbite lol
Sarg Bjornson  [author] Sep 16 @ 7:51am 
Yes, it's something that needs to be adapted still. Same for tar lakes
Bosh Sep 16 @ 7:45am 
Are propane lakes supposed to spawn rarely on glacial planes? Because without access to crystal wood for the biome structures they're kind of useless.
Sarg Bjornson  [author] Sep 16 @ 4:59am 
Trippy XDD Yeah, that'd be the camera mod
Bosh Sep 16 @ 4:53am 
I don't think propane lakes are supposed to look like this. Looks normal when zoomed in though, maybe it's a bug with Camera+?
https://steamcommunity.com/sharedfiles/filedetails/?id=3569182242
MoJoTheJoJo Sep 14 @ 6:30pm 
I don't, I just got my ass kicked my entire run but I adapted, double edged sword with the death pall vent though.