RimWorld

RimWorld

[1.0, 1.1] RimCuisine 2 Core
639 Comments
Frydendahl Nov 18, 2022 @ 9:18am 
Any chance at all this will see a 1.4 update? Rimworld has never really been the same for me since Rimcuisine got bricked 🙁
Floofle Apr 20, 2022 @ 4:19am 
I'm using the 1.3 version but thought I'd ask here. I believe this mod is giving the eating tofu debuff (ate tofu -2). Is that accurate? Or is that due to the 1.3 conversion?
historyaddict261915 Jul 31, 2021 @ 5:15pm 
I am Having an issue where where the mod mannager is requiring the 1.1 RimCuisine instead of the !.3 continued one. Will me removing the 1.1 impact my mod list in anyway? (*P.S. thank you Mlie and Charlotte for the updates!*)
Crustypeanut  [author] Jul 31, 2021 @ 5:02pm 
Special thanks to Mlie and Charlotte for what they do! I am currently focusing my efforts elsewhere but don't worry, RimCuisine has not been abandoned.
Mlie Jul 31, 2021 @ 2:10pm 
Made an update of this with permission:
https://steamcommunity.com/sharedfiles/filedetails/?id=2562519366
Hope it helps anyone!
Charlotte Jul 26, 2021 @ 10:08pm 
For anyone wanting to run this under 1.3...

Works perfectly fine if you use the UF patches... but UF is unofficially updated
https://steamcommunity.com/sharedfiles/filedetails/?id=2558008936
tanyfilina Jul 23, 2021 @ 8:38am 
On 1.3 all plants work good, cooking looks to work good, but pawns cannot interact with driers :(
colocota Jul 22, 2021 @ 10:11am 
@Arcimbaldo If youve run into the same issue Ive ran into in the past, its you are probably using th x4 recipes right? The x4 recipes were added in 1.2 so i think thats why they dont work, but in the regular recipes the processed ingredients worked fine
Crustypeanut  [author] Jul 22, 2021 @ 6:58am 
Eventually yes
LunaW0lve Jul 21, 2021 @ 11:15am 
Is this gonna be updated for 1.3?
Arcimbaldo Jul 17, 2021 @ 2:46pm 
Playing on 1.2, my colonists won't seem to use processed ingredients to cook fine meals, even though they're definitely enabled in the bill ingredients setting, they're abdundant, they're not forbidden, they're in a zone the colonists have access too, etc. Anyone know what I'm missing?
Arcimbaldo Jul 6, 2021 @ 7:56am 
Great mod - and seems to work fine in 1.2.

One question though: am I missing something, or is dried meat not actually very useful? The temperature limits mean you generally can't craft it in winter and can't craft it in summer. Unless you're in a biome without that much temperature variation, but in that case you probably don't really need it because you'll be able to find food year round.
Rahmey Jun 10, 2021 @ 8:00pm 
Can we get some bee habitats/bee keepers to have a more sustainable honey supply?
Triel May 12, 2021 @ 12:10pm 
Really guys, just switch to vgp untill this updates
Rooster Cogburn May 8, 2021 @ 7:25am 
Can anyone using this in 1.2 tell me if modded drug tolerances decay? I have someone sitting at 98% zopoid tolerance for weeks, and so I'm not sure it's worth continuing to use the mod as is since there may be other issues :/
MsPandaPurple Apr 27, 2021 @ 6:55pm 
is 1.2 out yet?
Mismagius Apr 11, 2021 @ 4:11pm 
1.2 please
FunkyShit Apr 7, 2021 @ 12:43am 
Hello, can you add me? i have license question
Proccultist Feb 20, 2021 @ 12:28am 
Looking forward to the eventual update, stay safe!
Triel Feb 13, 2021 @ 11:48am 
FYI vgp is updated to 1.2 by official author
RW Feb 12, 2021 @ 8:43pm 
I'm having a problem where dried meat doesn't seem like it gets used when cooking simple meal x 4, even when I have hundreds of dried meat available.
Atomik Doctor Feb 11, 2021 @ 2:24am 
FYI This works fine in 1.2 !
ScythianPriestess Feb 9, 2021 @ 2:19pm 
Can't wait for this to get updated
RW Jan 25, 2021 @ 1:42pm 
Another mod I had updated to require the universal fermenter mod. For some reason, adding the mod into the game broke my meat drying rack, so it displays errors on its description menu when I click on it. Oddly, its image is also displaying upside down. But I tried building a new one, and that one seems okay, so it seems like a problem that only happens if you add the universal fermenter in the middle of your game.
Kasa Jan 22, 2021 @ 7:41pm 
"coffee only in arid"

Some one wanna tell the modder coffee beans grow in the tropics IRL?
Triel Jan 18, 2021 @ 9:24am 
hey, theres aallways vgp
historyaddict261915 Jan 16, 2021 @ 12:33pm 
We will just have to be patient, but I understand the frustrations. My game crashed and I was doing so good for the first time. However, us bugging him wont do much
예미넴 Jan 15, 2021 @ 12:48am 
Come back, my hero
Andronos Jan 8, 2021 @ 5:05pm 
I am subscribed to 30-40 mods, however this is the only mod that produces red error messages during loading. This mod actually needs to be updated for 1.2, unlike some other ones that work fine without an update.
ChoccyChips Nov 24, 2020 @ 3:39pm 
hey! I really like this mod, but i do have a bit of a suggestion/gripe. I dont think cheesemaking should be lumped together with tech that requires electricity. Im doing a tribal colony, and cheesemaking is ancient. It irritates me that I cant make cheese because im not going to research electricity :(
Zersetzung Nov 11, 2020 @ 6:53pm 
just pointing out that I have a lot of mods enabled, including ones not updated that work with 1.2. This is one of the only mods to throw red errors in my log. Probably needs some sort of update.
bascott83 Nov 11, 2020 @ 6:20am 
Does NOT work for me. So I unsubscribed from all RimCuisine Mods. Makes room for something else I guess.
Lyven Nov 10, 2020 @ 1:11pm 
Works well in 1.2, but itd be nice for an official update :3
Triel Nov 9, 2020 @ 11:15am 
heh heh, rimcuisine3. But hey, if you like, VGP exists too
bascott83 Nov 9, 2020 @ 6:43am 
Please! I'd like to see someone update all RimCuisine 2 mods to 1.2. Or make a RimCuisine3!
obambambambambambambaama gaming Nov 6, 2020 @ 7:06pm 
When I try to use this for 1.2, I get over 65k wealth in buildings, consistently.
Akry Oct 25, 2020 @ 1:57pm 
Flour and dried meat still unusable in the bulk bills. :(
darthdud0 Oct 12, 2020 @ 6:25am 
can you make it so all vegetables be used for brining? right now it only allows vegetables from this mod to be brined, i have some mods that add more plants and i wanted to pickle them.
超级突刺 Oct 11, 2020 @ 9:19am 
1.2
Kamui Oct 1, 2020 @ 1:57pm 
@Do0m[y} This works for 1.2

About "Rakkle the rattle snake" food problem, it was connected to the mod "Variety matters" so this mod works fine. Might be a triple mod incompatible though
Do0m[y] Oct 1, 2020 @ 12:55pm 
Can you, please, update your mod for the version 1.2?
Thank you in advance!
Kamui Sep 15, 2020 @ 8:08am 
Dried meat does not fill the hunger for "Rakkle the rattle snake Race mod"
Tsornin Aug 20, 2020 @ 9:47am 
Yeah, I've had no problems using this with 1.2
Dark Luminary Aug 15, 2020 @ 1:28pm 
works fine for me so far
Thunderstorrm Aug 15, 2020 @ 1:27pm 
Does anyone know if this works in 1.2? I know it's not updated yet but some mods work and some dont so just wondering. Also @Crustypeanut, Great job on this mod! Would love and update but just in general you did a wonderful job with this!
Mythophile Aug 14, 2020 @ 9:02am 
Awaiting 1.2 compatibility :katamari_mushrroom:
oliverrook Aug 13, 2020 @ 10:05pm 
Started work on a patch that makes the wheat from this and VGP usable in each others recipes. May release it when I'm done. Just the wheat/flour for now though.
Dark Luminary Aug 13, 2020 @ 8:47am 
Will you make an update to 1.2?