Stellaris

Stellaris

Underground Realms
460 Comments
Spiritouspath May 22 @ 6:46pm 
RIP
w.girl27 Mar 19 @ 9:33pm 
another tragedy i visit every new year just to be dissapointed again its still dead like arcan heritage and other incrediple mods before it.
negimagi_10 Apr 28, 2024 @ 8:16pm 
I I would hope that this this mod gets updated after 4.0 but I am not gonna hold my breath.
TroupeMasterSilas Feb 22, 2024 @ 2:25pm 
Any chance this mod will get an update or patch?
Perambulante in tenebr Apr 1, 2023 @ 11:27am 
I hope the developer will make a patch or update the mod.
Dansken👻 Feb 3, 2023 @ 10:04am 
ok ty
Spider Feb 3, 2023 @ 6:20am 
@Dansken No.
Dansken👻 Jan 16, 2023 @ 3:48pm 
does this still work?
Foxei Jan 9, 2023 @ 8:14am 
Sad,i liked this one
Spider Jan 3, 2023 @ 7:03pm 
RIP one of the best crime overhaul mods on the workshop.
CaptainCaCtusCrunCh Aug 14, 2022 @ 4:26pm 
is this mod gonna be updated again?
Flashmeister Jul 10, 2022 @ 1:43pm 
@Foxei should be compatible but also make sure to do the small fix that Vecktor describes down the thread.
Foxei Jul 1, 2022 @ 3:08pm 
Also is this mod compatible with mod called Criminal Heritage Expanded?
Foxei Jul 1, 2022 @ 2:38pm 
Welp i hope this mod will be updated soon,it's good though
Rodrius Jun 25, 2022 @ 5:10am 
I want add in another mod(because probably incompatible with your mod), your mod option to pay to maintain a branch office when others try to take over it.
I think I will just need copy from this files:
common\espionage_operation_types/99_operations
events\underground_realms_operation
events\underworld_realms_crime_events
localisation\english\undergroundrealms_l_english.yml

Can you please help me telling if editing this corresponding files in the other mod can be enough to it work?
Or it is so more complex? I'm not so good in modding.
Rodrius Jun 24, 2022 @ 3:51am 
I'm using: StarNet AI, Expanded Espionage and Diplomacy(it change and add spy operations), and AI Spymaster.
Is Underground Realms compatible with this mods?
Zefnar  [author] Jun 24, 2022 @ 12:47am 
Hello folks,
I do know there are issues and all.
It's because I didn't updated the mod for 3.4 yet.

PDX is releasing 1 patch every week since Overlords came out and it's difficult to keep up the pace, th emod is quite large and code heavy.
The mod shall be updated once the frequency of hotfixes small patches and workarounds from the editor would drop.

Please be patient in the meantime.
Vecktor00 Jun 23, 2022 @ 6:15pm 
Hey all, found what was causing the issues. In the common\buildings\14branch_office_buildings.txt file, there's a line "branch_office_building = yes" for each building. This has been replaced with "owner_type = corporate" in the latest patch. So replacing "branch_office_building = yes" with "owner_type = corporate" seems to make the branch office buildings show up again.
Shkarpetka Jun 14, 2022 @ 3:40am 
Same thing happened in my run. I was a hacking cell, so I could do it early in the game, but still there are no buildings available for construction
Fro Fro May 30, 2022 @ 3:44pm 
So I am not exactly sure if this is because of a conflict with one of my other mods or not.
In the current update, 3.4.3, when establishing a new branch office on a Ringworld Segment (from the origin), or just a planet in general, no buildings were available at all. Not a single one.
Not that they were grayed out, they weren't there at all.

This sadly stalled my run until this is patched, if that happens.
This is a fantastic mod so far and I genuinely love the concepts of it
Airstor Apr 19, 2022 @ 1:16pm 
is this compatible with the Shroud Rising mod?
Zefnar  [author] Mar 16, 2022 @ 5:41am 
Hello Folks !
Mod updated !
Please report any bug on the Discord server so I can take a look quickly.
Zefnar  [author] Mar 16, 2022 @ 5:02am 
Hello @erik.vale Thanks for pointing those out, mod is currently being modified (Code). Expect news from me by the end of the day.
5ColouredWalker Mar 15, 2022 @ 6:24pm 
Oh, since I noticed and have been checking for update, this mod also makes Priests give Society Research despite the new version removing that.
5ColouredWalker Mar 13, 2022 @ 12:22am 
Updating soon so not a biggy, but for anyone looking this mod makes the spiritualist faction generate influence instead of unity.
For the few days this might help people checking their load order.
Zefnar  [author] Mar 11, 2022 @ 12:12am 
Hello @Kyrios,
Yes, working on it :)
It should be done by Monday.
Kyrios Mar 10, 2022 @ 4:07pm 
Any updates from our dear modder?
Zefnar  [author] Feb 24, 2022 @ 12:23am 
Hello @Sjru, Not yet :D
I'll be able to code starting Thrusday morning.
Sjru 🐲 Feb 23, 2022 @ 8:45pm 
Is this up to date?
Zefnar  [author] Jan 24, 2022 @ 12:50am 
@BetterBusinessBrad The only ship I've added is the Psionic Colossus (which is not a ship, but rather a weapon).
Please try and check if anything goes wrong :)
CornBrad Jan 23, 2022 @ 4:13pm 
Hey @Zefnar: Would this mod be compatible with ships in scaling hard from Real Space? That mod changes the speed/range of weapons and other components, so just curious if your mod adds anything like that which would require a compatibility patch?
GoldenCerberus Jan 18, 2022 @ 7:18am 
ok i think it was problem with order of mods or smth didnt download correctly cuz now they have modded values lol anyway ty for answear
Zefnar  [author] Jan 17, 2022 @ 11:44pm 
Hello again @GoldenCerberus, I just checked and the Bio-Processor gives 20 foods.
Could you check if you don't have any other mod activated?
Thanks.
Zefnar  [author] Jan 17, 2022 @ 11:38pm 
Hello @GoldenCerberus, I will check, yes indeed several buildings have their values restored and slightly buffed.
Let me know if you spot something odd.
GoldenCerberus Jan 17, 2022 @ 7:00pm 
it seems that latest version of mod changes branch office building to revert to its vanilla values (bio reprocessing plant giving 10 food instead of 20 etc)
Zefnar  [author] Jan 13, 2022 @ 3:49am 
@Bald, the only reason is you have pionic pops within your empire and you let them live normally :)
Bald Jan 13, 2022 @ 1:57am 
The event that appears to me often for a great buff for 6 months (technology, or growth of pops, etc)
Does it appear to me for being just psionic? or for being psionic and having religious ethics?
Bald Jan 13, 2022 @ 1:55am 
@Waterdragon77 I have played 2 games with them at the same time and without any problem (ethics and civics classic 3.2 not modified, nothing related to megacorporations)
Zefnar  [author] Jan 11, 2022 @ 10:22am 
@Waterdragon77 I have no idea, should be.
Please test and give feedback.
Firaxius Jan 11, 2022 @ 10:21am 
Is this mod compatible with ethics and civics classic 3.2 and some other origin adding mods?
Zefnar  [author] Jan 11, 2022 @ 4:55am 
Hello Folks !

Mod updated and ready for 3.2.2.
Sorry for the delay. I had other projects to work on.

Please let me know if you spot something odd !
Kippin Jan 8, 2022 @ 7:43am 
@Zefnar Thanks for the quick response. Can't wait mate :)
CornBrad Jan 7, 2022 @ 2:15pm 
@zefnar keep up the good work! :)
Zefnar  [author] Jan 7, 2022 @ 1:28pm 
Hello everyone,
I will be working on the mod starting this Monday :)
I was not available beforehand.
Kippin Jan 7, 2022 @ 1:23pm 
Will this mod be updated soon? Playing a criminal empire doesn't feel right without this fantastic mod.
CornBrad Jan 5, 2022 @ 3:03pm 
I have similar thoughts in regards to the Criminal Heritage gameplay. Would it be possible to break this into two mods when you update it? They could be compatible with each other, but the two crime/shroud elements seem distinct enough to warrant separate mods inside a similarly themed mod series
Journeyman Prime Jan 2, 2022 @ 9:12am 
Can I get a standalone mod that just has the Colossus weapon? That thing is great, but I don't like some of the other stuff this mod has.
Zefnar  [author] Dec 17, 2021 @ 12:48pm 
Hello @NLHolic I do believe it does (This and Anglers too, among them), don't worry. I need to update the mod to 3.2. But I'll need some time since I had some others projects to work on these past weeks.
NLHolic Dec 17, 2021 @ 10:42am 
You... may not believe that this mod blocks pops having artisan and metallurgist hobs could you please fix it??
Mobius Dec 4, 2021 @ 4:54am 
cant wait till it's ready for 3.2, this mod is awesome