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In the player list an option to add note to the player that will link to his steam id so if the name is changed the note stays.
Would be a great admin feature to be able to mark people with a note.
Even if its just a few letters nothing big.
when i try and click an item on object spawner especially
wish more devs had the balls to say what they mean =)
Thy don't add doors batteri and stuff
like tires
is there somthing else i got to do cause i got no clue
Thanks again for the great mod.
The XML searcher is slightly slower with large more common item types because now more data is transferred to your client, this is known. Ideally the data should be chunked and sent in packets but currently it’s all sent in one request. It is advised to use this feature on a lower population server or even a local test.
@Jean good suggestions, will be considered for future updates.
Can I make a suggestion? The new system for pulling items is great! Would it be possible to also add a system to handle object orientation? That way, we could, for example, rotate a fence without having to disassemble it, or flip a car by setting its Z orientation value to 0.
thank you for your good work with the VPP
The Weather system is not working at all, it is not possible to change anything about the weather other than the wind.
Program: C:\DayZ\DayZServer3\32.exe
Reason: Access violation. Illegal read by 0x7ff7580def5c at 0x13c98c2c000
Class: 'SurvivorBase'
Entity name:'76561198283357738' id:320159
Function: 'OnConnect'
Stack trace:
VPPAdminTools/4_World/vppadmintools\entities\playerbase.c:54 Function OnConnect
HunterEye_Server/◺∽∽∫ᵉ≈ôᴵ⋫é⋸⋾/ᶐ⋐⋡ᴉ℗∘ᵸ⋶≎℗⍵⅃/xea_.KGB:54 Function OnConnect
scripts/5_Mission/mission\missionserver.c:380 Function InvokeOnConnect
bs_buildsettings_client/HTx9UFsn/ Rj 6Um b/2LACgs5f//LPT8.{0F214138-B1D3-4A90-BBA9-27CBC0C5389A}/6jrfysY2/KoVLFH6p/wLMeJJIL.b gVCTEw:34 Function InvokeOnConnect
CodeLock/scripts/5_mission/missionserver.c:32 Function InvokeOnConnect
FelixBotHook/5_Mission/missionserver.c:218 Function InvokeOnConnect
Reason: Access violation. Illegal read by 0x7ff7527e32d8 at 0x48
Class: 'VPPUIManager'
Function: 'OnInit'
Stack trace:
VPPAdminTools/5_Mission/vppadmintools\gui\vppuimanager.c:20 Function OnInit
scripts/4_World/plugins\pluginmanager.c:126 Function PluginsInit
scripts/4_World/plugins\pluginmanager.c:293 Function PluginManagerInit
scripts/5_Mission/mission\missionbase.c:21 Function MissionBase@223#1
scripts/5_Mission/somemission.c:13 Function CreateMission
Class: 'VPPUIManager'
Function: 'OnInit'
Stack trace:
VPPAdminTools/5_Mission/vppadmintools\gui\vppuimanager.c:20 Function OnInit
scripts/4_World/plugins\pluginmanager.c:126 Function PluginsInit
scripts/4_World/plugins\pluginmanager.c:293 Function PluginManagerInit
scripts/5_Mission/mission\missionbase.c:21 Function MissionBase@261#1
scripts/5_Mission/somemission.c:13 Function CreateMission
Could we add an extra button to repair players’ inventories?
For example, if I select multiple players and press J, it heals everyone and fixes their inventory at once. But when I use the sliders, I have to go through each player one by one, since their stats don’t update when several are selected.
So, keep J as the heal shortcut — but add a Repair Inventory button in the player list dropdown to apply it to all selected players.
The SPECTATE function does not work correctly; after exiting this mode (page-up), the administrator will be kicked out
If you wish to heal a player but avoid the extra features, you simply do it via the menu sliders for (health, blood, shock, food etc).
NULL pointer to instance. Variable '(null)' during call 'PlayerBase.GetPosition'
Class: 'PluginAdminLog'
Function: 'PlayerHitBy'
Stack trace:
VPPAdminTools/4_World/vppadmintools\plugins\pluginbase\pluginadminlog.c:109 Function PlayerHitBy
Happy to see you updating it again!!!! Looking forward to when everything is updated, this was needed!
So pressing J to quick heal a player repairs all their gear or only when done from the player list?
If we need to heal a player who's encountered a bug or something I certainly dont want to be repairing all their gear for free.
Regardless, that should be a separate button/action and NOT also done when healing a player.
Class: 'LoadingScreen'
Function: 'LoadingScreen'
Stack trace:
Loadingscreen/scripts/3_Game/loadingscreen.c:250 Function LoadingScreen
scripts/3_Game/dayzgame.c:1040 Function DayZGame@435#4
scripts/3_Game/game.c:7 Function CreateGame
JM/CF/Scripts/3_Game/communityframework\communityframework.c:4 Function CF_CreateGame
SCRIPT : DZM_Projects Map! by DaOne
SCRIPT : VPPNotificationManager()
SCRIPT : [VPPAT] Internal VPPNotifications module loaded!
SCRIPT : [DayZ Game]:: DayZGame(): Initializing V++ Admin Tools.
SCRIPT : Default Mission: $saves:VPPDebugMissions/Debug.chernarusplus exists!
SCRIPT : Default Mission: $saves:VPPDebugMissions/Debug.enoch exists!