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Damage: 4 (from 13)
Burst Count: 6 (from 5)
Burst ticks: 5 (from 9)
Accuracy: 92% / 60% / 20% / 18% (from 90/70/50/30)
Warmup: 42 ticks (0.7s) (from 30/0.5s)
Cooldown: 54 ticks (0.9s) (from 72/1.2s)
Same chart, with the addition of the above-stated version to the plot: https://i.imgur.com/dBzMb2f.png
I can also shoot you a copy of the sheet I wrote for this plotting, if you'd like.
https://steamcommunity.com/sharedfiles/filedetails/?id=2552628608
Foxy's Armory 2.0 will also require Eccentric Tech - Core:
https://steamcommunity.com/sharedfiles/filedetails/?id=2552623545
Like L20C having 75 range, which is more, than range of standard L-20 of only 62 tiles.
Not sure if this is an issue with this mod's CE patch or an issue with the other mods, but I thought I should mention it. In dev mode, it throws an error whenever a Foxy weapon is picked up and dropped while both mods are active.
I just modify them myself, but in case that wasn't intentional, I wanted to bring it to your attention.
Will you be adding a charged shotgun? Would be great to see some more melee weapons too.
Thank you for updating 1.2!
E9C---should feel like a carbine but felt well like a weaker E15 but no upside to usage.
so all accuracy changed. Acc T 80, Acc S 70, Acc M 40, Acc L 30
Warm up reduced to 0.8 Ranged CD down to 2 (could change to 2.2 to be more fair but eh)
felt more like a fast response close combat gun now, felt right. Felt more end game to me at this point.
NOTE: I dont use CE, and I dont like it due to the engine of rimworld. Sorry but that is my thoughts on CE.
S8---- Range CD lowered to 0.5
(felt in line as a fast small arms firing single shot, also the low AP made this change feel fine.)
E18----range buff 37 and w up down to 1.5 and acc touch increased to 50%
(changed the R CD too but that is personal taste not a balance check, so not posting that here)
E16---just lowered W up to 3 and R CD to 2.2
(felt more like a mini anti mat rifle but much weaker in its own diversity from it, hence the lower time to aim and recover now.) Now its not as good as a anti mat rifle in RAW, but better in between as a sniper/mini anti mat rifle.
I then noticed Rimsenal enhanced vanilla and realized I had stopped using its gear besides its charge shot gun.......just regular charge rifle was so much better then all its other stuff, and the anti-material rifle beat the charge driver (aka charge sniper) on it.
then it dawned on me, I love your art and usage of your weapons, but even I was only using the L20c and the E15 (with range boost to 34 though 32 would be more reasonable)
So i went in and changed them to be similar but have there own feel compared to expaned vanilla charge weapons.
note: I did not even need to change the L20c (basiclly charge LMG) its stats were fine overall
Can say very interesting, though if i refered to the animal part of that person should I have said it as 'Fox Lady' or 'Foxy' as a direct term to her being a fox like individual?
I was trying to be Punny as in foxy for attractive person and hint at the fox like traits.
But you have given us a mod for it, and as such I am the fool who asked.
Still,
Thank you!
I will think about adding it, however i use over 200 mods and adding more race or mods that are race like can cause issues or imbalancing, I have to be extra picky about it, especially since this mod adds in medical stuff I assume. I spend about 18 hours making sure the list loads with no game breaking errors, and adding a mod like that may mean i spend many more hours XD.
but adding your weapons is no problem.
just teasing you, but thanks for what you have made so far.
I noticed that the damage done was mostly from explosion and fragmentation. This is vastly different from the other anti-armor weapons in the game - those mainly do bullet damage with extremely high armor penetration. Maybe this is why CAW5 can't harm centipedes, and also fails to one-shot most other mechs like pikemen and scythers.
Anyway, you're right that the CAW5 is working, but maybe not working as intended if its damage type can't hurt centipedes?
Since I was using centipede as testing subject, I don't think apparello 2 and maid project would be the problem. As for weapon mods I only use CE-related mods like CE melee, CE guns and your Eccentric Tech series. I didn't use any medical mods for human, only A Dog Said for pets. I do use Giddy-Up series and What the hack, but I'm not sure if it interfere with centipede armor.
One thing I found weird is that I get no error when hitting centipede with CAW5. My wild guess as a noob is that something's wrong with the armor penetration so CAW5 couldn't do damage?
I will do a cleaner test (removing all mods other than CE and Foxy's Armory) later, but I can't think of any likely candidate for this problem. Thank you for your attention.
Thank you for making. :)
That said, the comparison between the E15 and R15 feels slightly off and different from what I remember. I'll make a balance pass when I get a chance. :)
Am I misunderstanding the stats? They seem counter to the description given.
Would it be possible for you to add a sort of advanced anti-material rifle, such as one firing the same 12 x 64mm that CE centipedes fire? Im finding that the current sniper rifle and DMR in CE is overshadowed by the LMG in terms of raw damage output, as they have the same range and ammo types.