Darkest Dungeon®

Darkest Dungeon®

Darker Map Icons
12 Comments
CocoBat Sep 11, 2022 @ 4:16am 
I was trying my hardest to figure out which of my 80 mods changed my panels... I never would've thought it'd be this one... ahaha >_>
Blunder Jun 22, 2022 @ 12:58pm 
still so confused why you decided to include the sexy skeleton icon. makes zero sense for a mod like this
Meanie May 21, 2022 @ 3:50pm 
What's the point of the anime bs?
ZatroolMG Mar 31, 2022 @ 12:36am 
Hi @Cato, I just noticed that your Boss icon doesn't apply to CC bosses. I made that change for myself but I thought I would let you know anyway :)
Cato  [author] Aug 9, 2019 @ 11:12pm 
If I update the mod I may consider removing it.

For now, you can remove it by simply going into the mod directory (listed in description), open 'panels' folder and delete 'side_decor' item.
Daddy Longlegs Aug 9, 2019 @ 1:46pm 
Love the mod, but please make the "sexy" (read: immersion-breaking) skeleton side panel optional.
Alora_Leafy Aug 8, 2019 @ 4:34am 
THIS IS NO PLACE FOR THE WEAK OR THE FOOLHARDY
Daniêl Aug 8, 2019 @ 12:02am 
The original is the best... And that's my thought...
Cato  [author] Aug 7, 2019 @ 10:01am 
Unfortunately no, I do not think so. The base game uses the same room_curio icon.

This would require edits to map_generator.darkest to add a new Curio type to be spawned - let's call it room_quest - then edits to the Darkest.exe itself so the new type is used by the game scripts... which is beyond my level.
The Raptor Factor Aug 6, 2019 @ 10:29pm 
Is it possible to have curios and quest items as different icons?
Dunny Door Aug 6, 2019 @ 12:00am 
sp00k'd
Cato  [author] Aug 4, 2019 @ 8:06pm 
--- DMI Version 3 ---

Reworked existing icon selection.
Reverted Quest Completion icons back to vanilla.

Updated all imagery to show new changes.
Created an asset pack to share all the icons I have finished converting.