Hearts of Iron IV

Hearts of Iron IV

Italy Expanded
99 Comments
ddman260 Jul 28, 2023 @ 12:10pm 
Ye the new tree is shit though. its so fucking confusing makes me not want to play italy.... ever.
Portal #0  [author] Mar 31, 2023 @ 9:12am 
No sorry, the new tree made this one redundant since it addressed nearly everything.
eldo.gusti Mar 30, 2023 @ 7:26am 
is it updated?
iamtheknight3 May 23, 2022 @ 10:16am 
Thanks for the answer.
Portal #0  [author] May 23, 2022 @ 9:34am 
There are a total of 73 focuses (51 of which are the default Italian ones with some changes in places).
iamtheknight3 May 22, 2022 @ 11:19am 
Just wondering, around (preferably exactly, but I'm fine with just an estimate) how many focuses are there?
Portal #0  [author] May 19, 2022 @ 4:02am 
Alright sorry for the wait everyone, the mod has now been updated.
Kennywnorth May 10, 2022 @ 5:49pm 
howdy
Random user Jan 26, 2022 @ 1:24am 
It's weird because some of the features work some no. For example I can make reichcomisariat of Italian east Africa but it didn't show the focus tree.
Portal #0  [author] Jan 25, 2022 @ 1:11pm 
No it should work for vanilla Hoi4. Could you try resubscribing? Otherwise I'll check if I've accidentally broken something.
Random user Jan 25, 2022 @ 1:07pm 
Do I need some DLC for this because it doesn't work for me.
General CIS Dec 26, 2021 @ 9:50am 
I’m ready where can I send it?
Portal #0  [author] Dec 26, 2021 @ 6:03am 
Sure thing whenever you're ready just message me.
General CIS Dec 26, 2021 @ 5:57am 
If you want I send you the puppet stuff that you could use for your mod that I told you a month ago
General CIS Dec 14, 2021 @ 5:10am 
I’ve checked that now support Spain is only 30 days instead of 35 and now with the new patch there are new traits to Italian general and new doctrine costs
General CIS Nov 28, 2021 @ 2:54pm 
Yeah of course!
Portal #0  [author] Nov 28, 2021 @ 2:51pm 
Thanks for the offer but I'm really busy irl right now. I'll be happy to check it near Christmas, if that's fine with you? Also, I don't really use discord, sorry.
General CIS Nov 28, 2021 @ 1:34pm 
I made some stuff that works with your mod like puppets system like reichkommissariat, cosmetic stuff etc that if you like it you can implement to your mod
General CIS Nov 28, 2021 @ 1:25pm 
Seems to work well for now thanks! Do you have Discord?
Portal #0  [author] Nov 28, 2021 @ 4:01am 
Alright the mod is now compatible with 1.11.2. Once again let me know if there is anything I've missed.
Portal #0  [author] Nov 28, 2021 @ 2:00am 
Sorry just compatibility. I still gotta catch up with all the new changes in this patch.
General CIS Nov 27, 2021 @ 6:53pm 
Very good! Will you add new stuff or just compatibility patch
Portal #0  [author] Nov 27, 2021 @ 3:58am 
I'll try to get it done by tomorrow.
General CIS Nov 27, 2021 @ 2:45am 
Will be updated this mod?
Gaulli Aug 4, 2021 @ 10:38am 
why didnt you even think of alt history paths i didnt search "italy focus tree" to just get expanded what about monarchist italy with a civil war or democratic italy where you vote out mussolini or a communist one where you kill victor emannuel and mussilini
Kylo Ren Jul 6, 2021 @ 7:20pm 
Italy should have same focus tree and decisions as Romania has
General CIS Jul 2, 2021 @ 2:43pm 
Wow nice!
Rikai Jul 2, 2021 @ 7:28am 
hehe nice. General CIS asked me to do this too, but i had more important things to do with my italian east africa mod and the current modpack for my multiplayer server. maybe you are interested in joining it? we play your mod there.
Portal #0  [author] Jul 2, 2021 @ 5:06am 
No problem. Sorry it was such a mess. Anyway I have streamlines the code again, for hopefully the last time, so it should be easier to integrate into modpacks. Also following General CIS's suggestion I have added a decision to form 'Imperial Italy' which allows you to core the states that were historically claimed by Italy.
Rikai Jun 30, 2021 @ 2:12am 
Even more thanks for the events now being compatible. :steamthumbsup:
Rikai Jun 29, 2021 @ 10:59am 
Oh god thank you for the streamlined localization! I had to manually fix that when I included it in my June modpack.
خروس چاق من را بمک Jun 21, 2021 @ 9:05am 
My man you should work for paradox. This mod is good enough to be a mini focus tree expansion while we wait for a total revamp. Absolutely amazing!
Portal #0  [author] Jun 17, 2021 @ 5:18am 
The mod is now updated for 1.10.7. I streamlined the localisation so it should be somewhat more compatible with other mods. If there are any bugs I missed - just let me know.
Rikai Jun 5, 2021 @ 3:18am 
Oh damn, the reported f*ckup was on my side. Apologies for a false alarm
Rikai Jun 4, 2021 @ 11:22am 
I know that feel bro :lunar2019deadpanpig:
I just finished my own exams, otherwise I wouldnt have written that message :D
Portal #0  [author] Jun 4, 2021 @ 11:14am 
Thanks for the heads up. I'm busy with exams IRL right now so I'll have it fixed and update the mod in about a week. Sorry about that.
Rikai Jun 4, 2021 @ 11:04am 
[19:23:23][effectimplementation.cpp:15787]: Invalid Decision Category ITA_faction_invites
You might wanna add a decision category :health:
Portal #0  [author] May 27, 2021 @ 3:39am 
Yeah sure that's cool.
Rikai May 27, 2021 @ 3:13am 
May I use your work for my upcoming Italian East Africa mod?
DukeLongo Nov 30, 2020 @ 4:23am 
I think this is a great mod but it doesn't work with the last update of the game. Is it possible to update the mod as well?
Portal #0  [author] Nov 8, 2020 @ 9:53am 
Thank you. Sorry it took me so long to sort it out.
76561198002244835 Nov 8, 2020 @ 6:12am 
Works for me now. Thanks! and great mod :)
Portal #0  [author] Nov 6, 2020 @ 11:42am 
Found the problem for the mod not working for people. Sorry for the issues everyone I'm 99% sure it's now fine but again let me know if this changes.
XenoGames48 Nov 5, 2020 @ 7:52pm 
Scratch that just tested it and it isnt working, im only running a few minor mods with it like colored buttons, fast justification, etc. no other overhaul or focus tree mods
XenoGames48 Nov 5, 2020 @ 7:24pm 
Oh my bad for some reason i thought anything not updated after nov 1st was outdated
XenoGames48 Nov 5, 2020 @ 11:48am 
Update pls this is the only good standalone italy tree i can find that isnt abandoned
Jeph Oct 16, 2020 @ 12:56am 
Apparently this mod needs an update as of the new dlc.
Decent Guy Aug 8, 2020 @ 5:19am 
Also, as just a small aside, I am not against the idea of giving the Regia Marina a speed buff, because frankly comparing Italian battleship top speed in game to in reality is disapointing XD
Decent Guy Aug 8, 2020 @ 5:12am 
If you pursue a reformist navy, I would think buffs to technology like radar, sonar and fire control systems would be added to the national spirit, at the cost of spotting speed, retreat chance and gunnery research. If you pursued a traditional approach instead, the base advantages would grow in strength, but of course, you would be playing most of the game without radar of a good level.

Additionally, I know from Kaiseriech, that it is possible to have focuses that just grant you a technology, so it might be cool to say, you can go Traditional Marina, and still get some form of Radar from a german collaboration, in the form of as soon as you do the collaboration, you get radar tech 1.

In terms of difficulty of implementation, I think you could just make Dr Tibero a Computing Genius in the Theorist category with buffs to all computing techs.
Decent Guy Aug 8, 2020 @ 5:05am 
In my eyes, the perfect solution to both capture and then allow for creativity wherein, your national spirit is fairly negative, but you can pursue focuses to reform it.

Ideally, the debuffs would affect radar and carriers, but through a choice between Battleship and Aircraft carriers you would essentially choose how to prepare the navy. If battleship route, Italy would receive buffs to refit speed or capital ship production. Alternatively Italy could pursue a reformist Marina, that would see it lose gunnery research benefits and refit speed, but gain carrier production speed and naval airforce research buffs. I think it would also be good if this cost some political power per turn or decreased production speed on capital ships (representing resistance from the airforce for starting a marine aircraft department and the costs of focusing on carrier production for a nation like Italy)