Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
And I noticed that when using the admin panel to move up and down levels your attribute points only ever increase, so be aware of that. As far as I can tell it is a behaviour of the base game, since it happens even before you hit level 60.
I was pretty careful with this mod to extrapolate the rates of progression in the base game (including the required XP between levels). That said, I haven't actually played since well before Sorcery came out - did it change those rates?
The XP needed for each level jumps massively after lv 60. Could this be smoothed out? I would not mind if the XP growth per level were scaled so that it approached 1M XP by level 60. I use thrall mods to keep packs of pets and scale XP quickly anyway.
(I think I remember someone saying once that there were other mods that dealt with the legendary chest portion/)
@private - Sorry, I missed your message. I've verified that it happens to me as well, but I don't immediately see why. I'll have a look further and if I can find the reason I'll update the mod with a fix. Thanks for reporting that!
I personally like your mod because it's minimalistic, so it would be great if you could fix this issue.
{
"LevelEnd": 20096771,
"LevelStart": 19132275,
"RowName": "61"
},
{
"LevelEnd": 21093152,
"LevelStart": 20096771,
"RowName": "62"
},
{
"LevelEnd": 22121933,
"LevelStart": 21093152,
"RowName": "63"
},
X0 = XP needed for first level (275 vanilla, 165 currently).
Xn = XP needed to reach level n from previous level
Xn = X0*n^a
For vanilla a~1.96
At lv 60 I'm seing about 350K or so to next level so a~1.87
After that it jumps radically to nearly 900K and scales from that.
Is this normal for your mod or should I be looking at influence from other mods and maybe shifting this mod to the bottom for priority?
I had a look and it appears that (following the same rate of increase) the integers overflow for XP at around level 292 (or at least that's what it's showing in Unreal's data table editor).
Any chance it would be an easy thing for you to adapt the mod up to 300?
Or making a second mod that goes up to 300?
If not, it is cool, I am just glad I found this mod, as I said, it seems to be exactly what I need.
And as with any mod author, thank you for putting in your time for our benefit. Much appreciated.
Total feat points between 250 and 60: 5643
Total attribute points between 250 and 60: 5985
@Misfit_Panda
Yup the rates at which levels, attributes, and feat points go up should follow the same rate growth as they do prior to level 60. As far as I know it works for the new expansion, but I haven't checked it (I don't have the new expansion yet). If it doesn't work, let me know!
Thanks!
I know a LOT of people out there really like their higher rate servers and stuff, but I am not trying to have a server making it to easy.
So far, this mod sounds the most promising for my server needs.
Does it need an update for the new expansion? Or do we know if it is still working correctly?
I see one person saying it appears to be working correctly but that is it.
thanks in advance
The equation worked out to something like `y ≈ ⌊86.4023x3 - 129.8326x2 + 61.0945x - 27.7356⌉`, which probably isn't super helpful.
Here is a sample of the the amounts for levels 61, 62, and 63:
{
"LevelEnd": 20096771,
"LevelStart": 19132275,
"RowName": "61"
},
{
"LevelEnd": 21093152,
"LevelStart": 20096771,
"RowName": "62"
},
{
"LevelEnd": 22121933,
"LevelStart": 21093152,
"RowName": "63"
},
Versus the vanilla values for levels 58, 59, and 60:
{
"RowName": "58",
"LevelStart": 16424900,
"LevelEnd": 17296850
},
{
"RowName": "59",
"LevelStart": 17296850,
"LevelEnd": 18199150
},
{
"RowName": "60",
"LevelStart": 18199150,
"LevelEnd": 19132275
}
Total feat points between 250 and 60: 5643
Total attribute points between 250 and 60: 5985
How many Attribute Points and Feats will you have when you reached lvl 250? In total or what you earned after lvl 60, thanks in advance!