Arma 3
KP Liberation Livonia
52 Comments
DontBullyMeI'llCum Jan 31 @ 9:31pm 
For anyone having issues with loadouts, under parameters if you select "Direct Arsenal Access Without KPLIB Loadout Dialog" and then switch it to "Enabled" you will still be able to edit/save your loadouts and enjoy the game mode. Either this or you can add the "Simple Singleplayer Cheat Menu" to your modlist, that has an option for the arsenal as well
JDAM Jan 1 @ 9:02am 
Factions won't change. I'm making the edits in the pbo file, everything saves, I launch the mission and it overides my edits to defaults
Chill Sep 17, 2024 @ 6:04am 
Why are there no vests in the Arsenal?
[NEO] P0pe0nD0pe554 Sep 8, 2024 @ 2:15am 
Thank you, Endet
JER BEAR Jul 4, 2022 @ 9:15pm 
does not let me load, just crashes everytime
Endet Sep 22, 2021 @ 2:24pm 
To change factions, unpack the PBO.
Then go to kp_liberation_config.sqf

Scroll down to either BLUFOR or OPFOR preset, and there will be a list of numbers.

At the bottom of that list you will find 'KP_liberation_preset_(faction)' with a number after it. Change that number to the one you want.
GraveDigger May 7, 2021 @ 1:21pm 
I build a Fuel Canister for 2 Fuel and placed it in the base.

I can't interact with it nor can I refuel a vehicle with it.
How does it work?
TweN Oct 25, 2019 @ 9:28am 
Ctrl+C Ctrl+V Ctrl+C Ctrl+V Ctrl+C Ctrl+V Ctrl+C Ctrl+V :steamsad:
Test Tube Oct 13, 2019 @ 12:36pm 
Probably because the Russian faction is not at all fleshed out without mods. No tanks, no vehicles, no aircraft, no missile specialists, etc.
Apocalypse Oct 13, 2019 @ 10:57am 
Thank you for the conversion to Livionia!

Why the decision to fight against Chinese and not Russian?
qettyz Oct 4, 2019 @ 8:43am 
Awesome for COOP, thanks for this!
RickOShay Sep 18, 2019 @ 10:53pm 
Thanks for all your hard work. Is there a setting that determines the % completion end condition - some missions seem to end with 25-30% of towns still to be captured - I know it's a function of proportion of towns capped and number of strategic towns/bases left and radio towers etc but is there a way to force the end/win condition closer to 100% ?
RaptorX Aug 26, 2019 @ 2:42pm 
Forget It. Friendly AI Superbad and Enemy AI Terminators!

Tested with VCOM 3.3 again, Terrible (Commands)

Problem with Local Host?!
Wyqer  [author] Aug 15, 2019 @ 7:14am 
You have to keep the style. As said, have a look at the Wiki and also read the comments in the files.
Armalog Aug 15, 2019 @ 5:47am 
This is an amazing mission btw, thanks for you hard work, it's given us hundreds of hours of fun OPs, and hundreds more to come!
Armalog Aug 15, 2019 @ 5:13am 
So it's possible to copy paste russia in to custom blufor? Doesn't seem to work, they have vastly different styles of code in them too..
Wyqer  [author] Aug 12, 2019 @ 7:25am 
Then you have to edit the custom.sqf one.
Just follow the articles in the admin section of the Wiki.
And join the discord for any questions in the public channels there.
Armalog Aug 12, 2019 @ 4:07am 
Unless ofcourse I use rhs afrf but I'd rather use the vanilla russian from contact dlc.
Armalog Aug 12, 2019 @ 4:00am 
I'm trying to play as russian vs. nato and ldf but I cant get russia to work as custom blufor since that preset isn't made to used as a starting faction. Or am I doing something wrong?
Wyqer  [author] Aug 5, 2019 @ 12:54pm 
Write a proper bug report on GitHub with all needed information, so we can investigate it.
nospeedmaxdrag Aug 4, 2019 @ 7:43pm 
whenever i restart the server any storage area placed inside a production center is deleted and resources stop producing.
KtDodye Aug 4, 2019 @ 1:49pm 
Hello. Thank you for awesome mission but I have a problem.
After starting new map none of FOB's functions are working. I can't access Arsenal, I can't halo jump and I can't setup new FOB with boxes. Any ideas or known fixes?
I tried to google solution and found some closed Issue on git, tried some recomendation from that issue but without success.
tonnic Aug 4, 2019 @ 12:55am 
My game has 0/0 players... is this due to something with the Contact update?
Wyqer  [author] Aug 1, 2019 @ 10:49pm 
server profile vars file
thelawless Aug 1, 2019 @ 4:19pm 
I forgot to say ... i'm using a dedicated server
thelawless Aug 1, 2019 @ 4:04pm 
i lost the save game today somehow.. Can it get overwritten by an update or something? where does liberation write the save data?
Test Tube Aug 1, 2019 @ 1:34pm 
Seems it should, looking at the parameters. Disregard my previous question!
Test Tube Aug 1, 2019 @ 1:29pm 
I see this doesn't require ACE, but does it work with it if I choose to enable it?
Cody Jul 31, 2019 @ 1:21pm 
@PALadin8809 - Antistasi is more about guerrilla warfare and building a resistance movement while this is large-scale conflict with tanks and helicopters and FOB building.
PALadin8809 Jul 31, 2019 @ 12:04pm 
What is the difference to Antistasi?
27duuude Jul 31, 2019 @ 8:24am 
@Ian-C Where's the passive income option?
Cwispy Jul 31, 2019 @ 8:16am 
is there anyone able to guide a complete noob through how to add this mission to their server? :3
Wyqer  [author] Jul 31, 2019 @ 7:30am 
Read the Wiki -> Logistic
27duuude Jul 31, 2019 @ 6:21am 
any passive income for solo runs?
[ACPL] Jon Jul 31, 2019 @ 1:09am 
Most versions of KP Liberation did, AFAIR. Thank You very much, our pub server will love it.
Wyqer  [author] Jul 30, 2019 @ 11:12pm 
No, why should it?
[ACPL] Jon Jul 30, 2019 @ 5:25pm 
Hey man, it doesn't require ACE?
Kolljak Jul 28, 2019 @ 6:44pm 
can you make one of these for anizay.
Wyqer  [author] Jul 28, 2019 @ 1:53pm 
Will be looked at for a next update in the future.
Enjoy the mission and have fun.
Ian-C Jul 28, 2019 @ 1:46pm 
Hi

Great job on getting this out so quick. Had an issue earlier started a new campaign with no mods, just hosting through the client. Dropped my first FOB in a clearing and deployed and the initial air drop of resources came down in a forest, 1 landed in a clearing, 1 in the forest but 2 got stuck up in the trees and were not accessible as they were too high to reach. the parachutes remained deployed so the crates never dropped to the ground. maybe you need something that will release the payload from the parachutes after a certain amount of time or at a height above the ground where the parachutes wont get stuck in the trees, unless i'm missing a trick to retrieve the payloads.
Wyqer  [author] Jul 28, 2019 @ 10:50am 
Yes.
Read the articles in the admin section of the wiki and/or join the Discord server.
Gameaholic Jul 28, 2019 @ 10:48am 
Is it possible to add the vehicles from Project Livonia onto this.
Tallrussian05 Jul 28, 2019 @ 4:31am 
Is anyone else having permission issues? They say they are all green but still getting kicked out of things.
Cody Jul 27, 2019 @ 2:56am 
Just some feedback/a suggestion - are you able to do what Warlords did for the factions - have Woodland NATO vs. Spetsnaz (while having the Spetsnaz use Pacific CSAT vehicles)?
seven10 Jul 26, 2019 @ 10:56pm 
Mouse, yes my squad and I have noticed the same thing while playing with ACE. With the backpack on chest mod we've seemed to mostly stopped it from happening.
Sunflower Jul 26, 2019 @ 9:15pm 
Anyone else have a problem with parachutes killing them? For us we often land then get teleported up above the parachute itself then fall down again getting hurt.
Atrocittus Jul 26, 2019 @ 6:06pm 
:cleancake:
Wyqer  [author] Jul 26, 2019 @ 3:47pm 
Just change the numbers for the used factions in the config file. Refer to the linked Wiki.
Brandon Jul 26, 2019 @ 3:45pm 
What are the Chinese doing in Poland?
karppaN Jul 26, 2019 @ 3:44pm 
Hey Wyqer! Great work again on the liberation, but there is one thing that bothers me. Would it be possible to have NATO vs. LDF liberation scenario with Russian Spetznaz as the special forces for them? The chinese on Polish soil kinda ruins the immersion for me.

Best regards.