Arma 3
KP Liberation Livonia
Showing 1-4 of 4 entries
Update: Sep 12, 2020 @ 12:40am

https://github.com/KillahPotatoes/KP-Liberation/blob/master/CHANGELOG.md#0967a-2020-09-12

Update: May 10, 2020 @ 3:59am

https://github.com/KillahPotatoes/KP-Liberation/blob/master/CHANGELOG.md#0967-2020-05-10

Update: Sep 8, 2019 @ 1:49pm

* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) transport configs. Thanks to [Dahlgren](https://github.com/Dahlgren)
* Added: Parameter to enable/disable the vanilla A3 dynamic fog behavior. Default enabled, so `fucking_set_fog.sqf` isn't running by default.
* Added: Parameter to enable/disable limitations on Zeus functionalities. Default enabled to keep old behaviour.
* Added: Parameter to decide to start the campaign with a FOB container (default, like before) or a FOB truck.
* Added: Parameter to allow enemies stay in immobile vehicles (default 50% chance).
* Added: Sector despawn scaling. The longer sector is activated the longer it de-activates. Configurable as parameter, 5min additional delay max by default.
* Added: Korean localization. Thanks to [PanzerKoLee](https://github.com/PanzerKoLee)
* Updated: Russian localization. Thanks to [DjHaski](https://github.com/DjHaski)
* Tweaked: Initial FOB box doesn't have equipment in the inventory anymore.
* Tweaked: Height check for mobile respawn now relies on `isTouchingGround` instead of z value of position.
* Tweaked: Transport config heights on M977 vehicles. Thanks to [FishAI](https://github.com/FishAI)
* Tweaked: AI in building now has a dynamic radius to look for enemies until they start moving again depending on blufor/opfor ratio in sector.
* Fixed: Potato 01 was created after server restart, even if there was one saved.
* Fixed: Missing variable `stats_blufor_teamkills_by_players`. Also no separation between by players or not by players for teamkills anymore.
* Fixed: Factory storages could disappear randomly on save load.
* Fixed: Some Presets had CUP Towing Tractor in the wrong place or duplicated. Thanks to [Eogos](https://github.com/Eogos)
* Fixed: CUP Presets still had the Nemmera in the support vehicle section. Thanks to [Eogos](https://github.com/Eogos)
* Fixed: FOB resources weren't updated in build dialog, when building infantry units.
* Fixed: Some missing parameter information in the map screens parameter overview.
* Fixed: After creating a clearance at a FOB some light sources could remain.

Update: Jul 26, 2019 @ 12:33pm