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https://community.bistudio.com/wiki/DayZ:Enforce_Script_Syntax
also join the Enfusion modders discord: https://discord.gg/gNzCBy7M
there are A LOT of helpful info and asked Q in the history
here you can start:
https://discord.com/channels/452035973786632194/514166060317016079/935733182832214056
How would I go about making an override by chance? I am very VERY new to modding and have super limited skills but im always willing to learn especially if it makes it work (:
edit: formatting sux here, but you'll figure it out I guess
modded class CraftChopperDoorKit
{
override void Init()
{
super.Init();
m_AnimationLength = 1; //animation length in relative time units
}
};
EURU70, 27.02 2024 18:59:31
[EffectSound::Effect] :: [WARNING] :: Created Effect on server.
Class: 'EffectSound'
Function: 'Effect'
Stack trace:
scripts/3_Game/effect.c:74
simplebase/scripts/4_World/items\modular_door\chopper_doorkit.c:7
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c:27
when joining server for the first time
simplebase/scripts/4_World/items\modular_wall\chopper_wallkit.c:7
$CurrentDir:mpmissions\empty.deerisle\init.c:13
The aforementioned simplebaseany breachingcharge mod is not working
[EffectSound::Effect] :: [WARNING] :: Created Effect on server.
Class: 'EffectSound'
Function: 'Effect'
Stack trace:
scripts/3_Game/effect.c:74
simplebase/scripts/4_World/items\roof\chopper_roofkit.c:7
From BaseBuildingPlus mod I don't have that feeling of a post-apocalyptic world and reminds me more like modern architecture and everything seems to me so cleaned up. I rather prefer a design something like the R22R mods from Stern, they really fit the post-apo very realistically. ;)
https://cdn.discordapp.com/attachments/492295610586759188/1029255099828142120/DayZ_Screenshot_2022.07.02_-_14.28.44.83.png
https://cdn.discordapp.com/attachments/492295610586759188/1029255100444704798/DayZ_Screenshot_2022.10.11_-_00.37.13.11.png
that mode is better then Base building ++
i dont know why they did left it make the game look more real for Zombies time
I don't think there's any need to keep reporting over and over again, they probably shit up on it anyway... :(
m_DeployLoopSound = new EffectSound; line 7
at all items in here simplebase\scripts\4_World\items
thanks man