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TheBlueprint can be bought at paranid, holyorder and also trinity, if you did complete the quest.
[] 0.00 'nadia' has no shields in engine group 'group_back_mid_mid'! @Artists
And thanks for using her. :-)
Anyway thanks for considering it. :) I look forward to being able to play with it if you make one!
From there you can do any number of interesting things, from streamlining the shipmod process (I use it to make my mods more consistent so my weapons don't fire all weird) all the way to cheating yourself money, blueprints, and relationships. So if you want to make a modding save, just start a new game, set your money at 10,000,000,000, and set your relationship with the Free Families and Zyarth Patriarchy to +30 and there you go; you're free to fly off into Split space from Heretic's End, find the Zyarth wharf (Worf is a Klingon, not a Split) and test all the Split Dragons (or whatever else you put in the shipyard) you want.
There's also a brand new jumpgate off of Profit Center Alpha from which it's possible to reach the less-hostile Free Families; they start off at -5 like the HOP. But you'll find their ships attacking the HOP. I think there are a couple more, too, but I can't remember off the top of my head.
You need to find the ship in-game before you can make mods of it?
Can you just put two more shield generators on a Dragon and call it Satan? I mean, if it had even as much shields as the nemesis it'd blow it out of the water. Give it one MORE than the Nemesis, and...
I already have Notepad++. I can't keep track of all the different elements that go into these ships when I'm just working with text stuff though. I'll need to find something that shows me a catalog of the available parts and lets me see where they go together. Maybe this ultraedit thing can do that? If not, I'll have to wait for something more graphical. :P
You can use thise one, too, though:
https://notepad-plus-plus.org/downloads/
The remove turrets you just need to remove them out of the xml:
Those two for example, just delete those:
<connection name="con_turret_003" group="group_back_up_mid " tags="turret medium standard missile hittable ">
<offset>
<position x="-36.59748" y="8.614265" z="-68.30261"/>
<quaternion qx="-2.920083E-02" qy="0.7050753" qz="-6.191771E-02" qw="-0.7058203"/>
</offset>
</connection>
<connection name="con_turret_005" group="group_back_up_mid " tags="turret medium standard missile hittable ">
<offset>
<position x="36.59748" y="8.614265" z="-68.30261"/>
<quaternion qx="-0.0256696" qy="-0.7033807" qz="6.550697E-02" qw="-0.7073228"/>
</offset>
</connection>
Have fun and tell me how it went, of if you want me to do it still. I found it a lot of fun.
The file I would start with is:
nadia.xml
And you can find it in:
J:\Steam\SteamApps\common\X4 Foundations\extensions\nadia\assets\units\size_l
on my Rig, you can replace the J:\Steam with your Steam Home on your Rig.
Same thing is with the Stardust. How do you unpack the archives?
Get X-Tools for X-Rebirth, its the same for X4.
https://forum.egosoft.com/viewtopic.php?f=181&t=402452
And the Ship is called Stardust because of the same reason there is a Point Of Mod.
Those ships are so fast, because I am a very impatient player when it comes to travel the universe.
He should've nerfed most of its small ship capacity and not buffed the speed that much though imho. I wonder if I can get into its files and tweak that myself... What software do you use to build these ships anyway? Can't say I wouldn't like to try my hand at it. XD
Alright, yeah, wouldn't mess with that if it's supposed to be there. As for the rest, how about you just remove two M turrets fore and aft? Taking out the ones in the middle on the aft and those two in the very front would make it look less... encrusted, at least, while still actually being better than original armament. As for the extra shield generator, I guess that's not a big deal if it won't fit, but, it looks like it should fit behind the one in the middle, if you rotate it 90 degrees.
They may not 'flee' exactly, but before you made these I'd had Shuyakus just continue on with their assigned courses right past a K. Some of them even made it. If they weren't so slow, unwieldy and under-shielded, some of the ones that didn't make it would have. I can already see a Nadia making it through where they didn't even if it was unarmed.
More Shields are a probnlem, but I will see, what I can do about your request. You want also the orginal L turret removed? Just keep in mind, transports won't flee, they fight against attackers, until they got stripped of all those turrets. That is the Egosoft KI, I don't know how to change that behaviour.
How about just putting More on the Behemoth..??? LOL