Arma 3
LAMBS_Suppression
144 Comments
Arron May 25 @ 8:54am 
dose this still work
Blue May 9 @ 6:43pm 
About to test, but I imagine it would.
Mítia Feb 8 @ 1:36pm 
Does it work with Antistasi?
Nimmersatt Oct 3, 2024 @ 5:01am 
@Anthony Yes I think so.
Anthony Jul 21, 2024 @ 6:34am 
@Nimmersatt Is this compatible with AI Avoids prone? or AI Cannot see Through grass or Small Drones?
Bud Liteyear Jun 30, 2024 @ 10:36am 
Trying to figure out how to make AI use full auto above CQC range, any suggestions? The BIS forums ain't working.

Someone said Reforger's got some AI code that could help, but that's alot heavier work than I know how to do. Never opened "workbench" prior to today. I don't even know where to find Reforger's AI code.
Nimmersatt Mar 8, 2024 @ 7:09am 
@Illu No, I don't think it's compatible with the mod "CF_BAI". CF_BAI does a very simlar thing, I would recommend not using it together with Lambs Suppression.
OksmanTV Dec 22, 2023 @ 7:16am 
* Max skilled ai increased from 1 to 4 seconds
* Min skilled ai increased from 10 to 30 seconds
* Max skilled ai regains accuracy increased from 0.2 to 0.6 seconds
* Min skilled ai regains accuracy increased from 2 to 3.5 seconds

What does min skilled ai mean? Is it a average of all the skill traits such as accuracy shake etc or is this based on general skill?
BerestUA Dec 8, 2023 @ 12:40pm 
Hello, I installed the LAMBS mod. And when I play the game, some characters just run in place, but the running animation stops.
What can this be connected with and how to fix it?
outwardpanicjoe Sep 19, 2023 @ 1:14pm 
hey nkenny, any Idea on how to stop AI helicopter fixation?
Illu Aug 16, 2023 @ 7:34am 
is this compatible with CF_BAI?
CasualGerman Jul 4, 2023 @ 2:50am 
I have a dumb question: with this mod the AI suppresses a position which is good but they quickly run out of ammo, does the AI (not in my squad) rearm if a source is available?
Guardian Jun 16, 2023 @ 12:08pm 
hey brother, I dont know if anyone has asked before, but if not I would like to ask. Have you considered potentially making a AIO for your mods?
Tigre437 Jan 18, 2023 @ 12:12am 
Hi nkenny, I am writing from a small gun clan which we want to use some of your mods in a private modpack are very useful and if there is any way to have them contact me to reach an agreement. thanks.
geod5 Jan 17, 2023 @ 1:10am 
@geardo and @Nordost, Generally, as a rule of thumb, things a server side if the object, in this case the ai, is controlled by the server, you only need mods to be on both client and server if they need to "talk" between client and server for the features to work.
Geardo Jan 1, 2023 @ 3:49am 
@Nordost from my understanding it is. I'm personally running it on my Server and on the Headless clients.
Nordost Nov 13, 2022 @ 9:27am 
It's servermod or mod? Where should I specify it when starting the server? God write about it in the description!
Reticuli Oct 28, 2022 @ 5:28pm 
LooseHelmet + ACE, since PiR uses vanilla hit detection and injury system, meaning you can kill by unloading a mag in the leg.
Snek Overlord Oct 28, 2022 @ 10:17am 
@DJ lee Project injury reation does this
LEE O C Oct 24, 2022 @ 12:11am 
hi im looking for a mod that is causing units to drop weapons when hit, do any LAMBS cause this?
OksmanTV Sep 19, 2022 @ 4:21am 
Is this included in the LAMBS Danger Dev?
Johnnyboy Aug 11, 2022 @ 9:55pm 
The LAMBS mods are awesome. Is there a way to disable LAMBS Suppression for player's AI squad? I've had people report that it is interfering with my SOG AI player squad behavior. Thank you.
Chinny Jul 29, 2022 @ 7:20am 
Just use normal LAMBS
AntiElite Jul 27, 2022 @ 10:29pm 
is this mod still being maintained? Also if it isn't, then what other great Ai mods are there? I was using ASR but its not maintained anymore so what other ones are out there?
☠ Kibbe_Surdo ☠ Jun 22, 2022 @ 4:06pm 
hi can i mix bcombat, Vcom, lambs and other AI mods together?
Squan lee Mar 24, 2022 @ 8:05pm 
good mod
Chinny Mar 23, 2022 @ 4:57am 
You mean vanilla Arma 3 lol
Arbiter Thel Mar 22, 2022 @ 5:46pm 
anyone know what happened to that pinned down mod that forces AI to drop to the ground when being shot at repeatedly?
Illu Jan 13, 2022 @ 10:07pm 
Can i add this in our community modpack?
Chinny Nov 21, 2021 @ 10:42am 
I also just use Lambs danger
TechSystm Nov 20, 2021 @ 8:07pm 
@jacobs_7th I've decided to go w only Lambs danger.
jacobs_7th Nov 20, 2021 @ 5:31pm 
Should I use this together with lambs danger? Or just use lambs danger?
TechSystm Nov 8, 2021 @ 11:38am 
I agree with OksmanTV comment. I've seen many cases where the AI is looking up in the sky as if they are shooting in the sky. Also, gunfire going off in areas where there are no Blue players.
minhduc-dev Oct 24, 2021 @ 9:30pm 
@Stix_09 I haven't read it in a while, thanks
Chinny Sep 28, 2021 @ 6:02am 
@oksmantv, Disable Automatic Artillery Registering. Seems to work for me.
OksmanTV Sep 23, 2021 @ 8:38am 
Hey Lambs! Great stuff, I got a question for you and the rest of the people around here. I'm not sure if it's relatable to this mod or Lambs_Danger but basically the AI starts suppressing enemies they don't even see, they have no line of sight and are kilometers away and yet they still engage, sometimes not even at anything just up in the sky?

Has anyone else noticed this behaviour, and is there a way to disable this? I'm running without LAMBS AI info sharing
pjv Sep 8, 2021 @ 12:11pm 
Hey LAMBS is great! i find the firefights are more engaging and it's great how the AI hide and don't suicide rush.

I have tried various settings in Alive, two things seem to not work for me.
1- the Suppression goes on a long time, even after everyone is dead sometimes. cant see any option to reduce it?
2 - I can't seem to disconnect my own ARTILLERY, it keeps on firing even when i ticked the options i found not to, firing a whole barrage of MLRS on a small village for a only few enemies is bit OP! LOL. Am i doing something wrong?? Vcom has an option to disable Artllery for a whole side, which i found useful.
Reticuli Sep 7, 2021 @ 9:11pm 
@Ravage 310 Raven So then the question is does LAMBS stuff work with BCombat and does BCombat work with VCom?
Stix_09 Sep 6, 2021 @ 3:56am 
@minhduc-dev

I think the script command you want is this one,
see comment by "Killzone_Kid"

"Here is a neat workaround trick for firemode change from a script: "

https://community.bistudio.com/wiki/forceWeaponFire

(It also depends on weapon equipped, and distance)

and just FYI many of the questions have been asked before (and answered), don't be lazy and do some reading...
minhduc-dev Sep 2, 2021 @ 3:03pm 
LAMBS_Suppression_RHS
T. Gamble Sep 1, 2021 @ 2:01pm 
Is this a server mod? or would my guys have to download this?
OdinsGuard.kick@TTV Aug 27, 2021 @ 7:28am 
is ther and aio coming for you ai packs?
The Shadowbroker Aug 22, 2021 @ 2:18pm 
kenny would it be possible to talk you into repacking all of your lambs ai packs into a single unit for me? it would make it easier for me to make missions:)
GSTAVO Aug 10, 2021 @ 6:26pm 
best mod ever
minhduc-dev Aug 10, 2021 @ 7:02am 
I want them to shoot 2 or 3 rounds at a time
minhduc-dev Aug 10, 2021 @ 6:59am 
Do you know how to make the AI rifle gun soldier shoot more instead of firing bullets one by one?
Listening to the battle sound keeps popping ... pop ... pop ... so boring.

It's annoying to see them using SMG's in single fire mode. :steamsad:
D. Sauter Jun 2, 2021 @ 5:45pm 
*ALL* LAMBS modules work separately from VCOM, and DO NOT INTERFERE WITH IT. this is from the mod author himself when i asked him in a discord a few weeks ago.
Teamson May 28, 2021 @ 3:01pm 
Is this mod compatible with vcom ? +1
Mr Generik May 13, 2021 @ 12:26pm 
If I have TPW, and turn off ALL AI IMPROVEMENTS (keeping only things like furniture, civ, and vehicle spawns), then I would assume that there is no negative interaction with this mod. Can you think of anything else that would conflict? I'll be testing it, but I'd love the dev's opinion.
Jaeger May 12, 2021 @ 6:08pm 
Is this mod compatible with vcom ?