Arma 3
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LAMBS_Suppression
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
0.035 MB
Jul 18, 2019 @ 3:32pm
Apr 20, 2020 @ 2:43am
3 Change Notes ( view )

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LAMBS_Suppression

In 1 collection by nkenny
Nopryl test server 2020
23 items
Description
LAMBS Suppression
This is a small mod which alters Arma AI Brain config settings to create an AI more susceptible to suppression and stress. The overall goal is to increase durations of fire fights without sacrificing first hit deadliness.

Changes
* Soldier suppression time increased
* Max skilled ai increased from 1 to 4 seconds
* Min skilled ai increased from 10 to 30 seconds
* Effect of explosives on suppression increased from 0.5 to 1.5
* Soldier core accuracy levels tweaked
* Max skilled ai regains accuracy increased from 0.2 to 0.6 seconds
* Min skilled ai regains accuracy increased from 2 to 3.5 seconds
* Soldier accuracy loss from turning increased from 1 to 1.2 coef

Source
- Oukej describes AI settings[forums.bohemia.net] and variables.
- Experiments with AI accuracy[forums.bohemia.net] by nkenny

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98 Comments
LordDemonWolfe Jun 2 @ 5:45pm 
*ALL* LAMBS modules work separately from VCOM, and DO NOT INTERFERE WITH IT. this is from the mod author himself when i asked him in a discord a few weeks ago.
76561198038573938 May 28 @ 3:01pm 
Is this mod compatible with vcom ? +1
Mr Generik May 13 @ 12:26pm 
If I have TPW, and turn off ALL AI IMPROVEMENTS (keeping only things like furniture, civ, and vehicle spawns), then I would assume that there is no negative interaction with this mod. Can you think of anything else that would conflict? I'll be testing it, but I'd love the dev's opinion.
Derek May 12 @ 6:08pm 
Is this mod compatible with vcom ?
Brumes Wolf May 12 @ 2:56pm 
@neretropazanchic I think you are commenting on the wrong mod, you're probably looking for LAMBS DANGER.FSM
neretropazanchic May 12 @ 1:38pm 
Hi author!!! Make mortars in the new DLC Shoot))) THEY DO NOT SHOOT IN THIS NEW DLC
Predator14 Apr 29 @ 12:38pm 
3den enchenced le fait déjà...
minhduc-dev Apr 26 @ 8:00am 
@nkenny thanks :steamthumbsup:
aceb20 Apr 26 @ 7:39am 
@nkenny
Ah, the courage stat! That's exactly the answer I was looking for, thank you.
I've been changing that so far assuming that was the effect.
nkenny  [author] Apr 26 @ 3:13am 
@aceb20
Easy. Just use the built in skill system. Units with lower overall skill (slider in 3den editor) are more susceptible.

You can also directly modify the courage of the unit by setting "courage" specifically. Check https://community.bistudio.com/wiki/setSkill for reference.

@ducphuili
I think I understand what you mean, and weapon configs are outside the scope of this mod. Direct those requests to the content developers themselves. CUP, RHS or ACE3 are typical. :)