Arma 3
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LAMBS_Suppression
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
0.035 MB
Jul 18, 2019 @ 3:32pm
Apr 20, 2020 @ 2:43am
3 Change Notes ( view )

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LAMBS_Suppression

In 1 collection by nkenny
Nopryl test server 2020
22 items
Description
LAMBS Suppression
This is a small mod which alters Arma AI Brain config settings to create an AI more susceptible to suppression and stress. The overall goal is to increase durations of fire fights without sacrificing first hit deadliness.

Changes
* Soldier suppression time increased
* Max skilled ai increased from 1 to 4 seconds
* Min skilled ai increased from 10 to 30 seconds
* Effect of explosives on suppression increased from 0.5 to 1.5
* Soldier core accuracy levels tweaked
* Max skilled ai regains accuracy increased from 0.2 to 0.6 seconds
* Min skilled ai regains accuracy increased from 2 to 3.5 seconds
* Soldier accuracy loss from turning increased from 1 to 1.2 coef

Source
- Oukej describes AI settings[forums.bohemia.net] and variables.
- Experiments with AI accuracy[forums.bohemia.net] by nkenny

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136 Comments
outwardpanicjoe Sep 19 @ 1:14pm 
hey nkenny, any Idea on how to stop AI helicopter fixation?
Illu Aug 16 @ 7:34am 
is this compatible with CF_BAI?
CasualGerman Jul 4 @ 2:50am 
I have a dumb question: with this mod the AI suppresses a position which is good but they quickly run out of ammo, does the AI (not in my squad) rearm if a source is available?
Guardian Jun 16 @ 12:08pm 
hey brother, I dont know if anyone has asked before, but if not I would like to ask. Have you considered potentially making a AIO for your mods?
Tigre437 [ESP] Jan 18 @ 12:12am 
Hi nkenny, I am writing from a small gun clan which we want to use some of your mods in a private modpack are very useful and if there is any way to have them contact me to reach an agreement. thanks.
geod5 Jan 17 @ 1:10am 
@geardo and @Nordost, Generally, as a rule of thumb, things a server side if the object, in this case the ai, is controlled by the server, you only need mods to be on both client and server if they need to "talk" between client and server for the features to work.
Geardo Jan 1 @ 3:49am 
@Nordost from my understanding it is. I'm personally running it on my Server and on the Headless clients.
Nordost Nov 13, 2022 @ 9:27am 
It's servermod or mod? Where should I specify it when starting the server? God write about it in the description!
Reticuli Oct 28, 2022 @ 5:28pm 
LooseHelmet + ACE, since PiR uses vanilla hit detection and injury system, meaning you can kill by unloading a mag in the leg.
Snek Overlord Oct 28, 2022 @ 10:17am 
@DJ lee Project injury reation does this