Don't Starve

Don't Starve

RPG Items
168 Comments
Mar 30, 2025 @ 12:55pm 
Hi folks, if anyone is interested, fixed/reworked thing is HERE .
May 11, 2022 @ 7:30pm 
Please fix . I really love this mod
Oct 17, 2021 @ 1:20pm 
for anyone looking for a fix or a working version of this mod I believe if you go to RPG ITEMS + by kaito there is a fix look at the first comment, go to dont starve mods and edit the lua script. There is Action() all you need to do is edit it in a note document to make it Action ({}) and it wont crash your game.
Sep 27, 2018 @ 2:17pm 
This works really well with UnReal Combat.
Sep 12, 2018 @ 3:52pm 
I LOVE THIS. I have not used it, but it seems really fun and it's something I haven't seen before! Very creative.
Apr 13, 2018 @ 12:33pm 
what is the vorpal chance of instant killing by percentage?
Oct 1, 2017 @ 8:33am 
Jan 5, 2017 @ 12:11pm 
nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Literally deaf  [author]
Jan 2, 2017 @ 10:45pm 
sorry im not modding this game any longer
Jan 2, 2017 @ 11:21am 
Please make this compatible with Shipwrecked! This is one of my favorite mods and I can't use it on my singleplayer world because I won't be able to go between Shipwrecked world and the normal one :(
Literally deaf  [author]
Nov 25, 2016 @ 11:30am 
@Easy go ahead
Nov 24, 2016 @ 10:06am 
I like this mod ,I want to have this mod translated into Chinese and post to DST ,Is that OK?
If you don't agree,plx let me know .:steamhappy:
Jul 9, 2016 @ 11:39am 
Oh, ok. Thanks anyway, love this mod! :steamhappy:
Literally deaf  [author]
Jul 8, 2016 @ 10:39pm 
There's no such command, they have to be generated when the item loads.
Jul 8, 2016 @ 4:51pm 
How does one use a console command to manually add an item with a predetermined prefix to it? Is there such a a way? Great mod, by the way! Really adds some spice to the game!
Jun 17, 2016 @ 5:13am 
Can you make this SW compatible? I love this mod, and I'd like to use it is SW :)
Apr 17, 2016 @ 4:19pm 
Thanks! :>
Literally deaf  [author]
Apr 17, 2016 @ 1:53pm 
Open the main file and add the prefab names. If the custom stuff is special in any way it'll probably break something.
Apr 17, 2016 @ 12:31pm 
Do you have a small guide maybe on how to manually add new weapons? That way, your creation could be updated and changed to cover custom items as well. People could help you. :dshound:
Mar 31, 2016 @ 4:41pm 
Shipwrecked Compatable please!
Jan 23, 2016 @ 6:58pm 
Love the idea of this mod and its fun to use! only problem is it doesn't work as well with the throwable spear mod haha, i get a random spear each time i throw my trusty spear. I don't know if it's possible to "fix" that but would love to see it!
Literally deaf  [author]
Jan 20, 2016 @ 11:23pm 
Some items were incompatible with the mod method used. Some didn't exist when the mod was developed.
Jan 20, 2016 @ 4:41pm 
I still don't understand why the "rain coat" doesn't get special qualities.... It's a pretty essential item for getting through spring. Especially when the following are included that are nearly useless and are barely used by the common player:
Grass Suit
Feather Hat - Who the HELL has EVER used the Feather Hat..................?
Spiderhat
Dapper Vest

In fact why aren't the: Boomerang, Straw Hat, Summer Frest, Floral Shirt, Rain Hat, or Eyebrella, available for special qualities? Why give a useless item special qualities when the exceptionally important and useful items get ignored? Colour me Con-Fused.
Dec 30, 2015 @ 11:21am 
shipwrecked compatable please!
Oct 29, 2015 @ 1:21am 
Is there a reason the Morningstar isn't included?
Aug 15, 2015 @ 12:03pm 
Can some one port this to dst?
Aug 9, 2015 @ 8:15pm 
that one moment you think to yourself "how come boomeranges are not part of this mod as well" and then I figured out that you would not want a vorpal boomerang in YOUR direction, still a self-repairing ranged attack would be nice
Jul 6, 2015 @ 4:56pm 
I have found a bug in which the enchantment "sentient" on a grass suit caused my character to lose all before prototyped craftables, and lose all others that normally wouldn't need a science machine, to craft. This only occured when I took off the suit. I have not tried this with other armors with the enchantment. If there is any where else to report bugs, I would like to know. Thank you for the mod, this bug didn't hurt me too badly because i already had a science machine before this happened.
Jul 2, 2015 @ 9:31pm 
I think he meant the visual effect not the actual textures but they work fine in my opinion. It's not really easy to give an item a visual effect and have it not look at least a little out of place since the game wasn't originally intended to have much in that department outside of environment effects/weather/light sources. I think this works rather well. It can be deemed op but given the difficulty if your go out of your way to crank settings up you can do self balancing by adding more aggressive enemies to counter. Overall this mod add some good fun effects and helps give a new feel to the items without actually adding new gear to the game. Good job on this.
Jun 28, 2015 @ 2:26pm 
k sorry man, just saying that it seems a little off
thanks for the mod
Literally deaf  [author]
Jun 28, 2015 @ 12:00pm 
The only textures used are default don't starve textures. There is no way they could be more don't starvish.
Jun 28, 2015 @ 10:15am 
awesome mod, but the textures could be changed a little so they can look more dont starvish
thanks
Jun 1, 2015 @ 12:21pm 
Can this be in Don't Starve Together?
Jun 1, 2015 @ 10:03am 
Could mods that change the durability of items conflict with this mod ?
Because, I swear that, since I installed one such mod, I don't see ANY item with a special (?) modifier anymore ? Maybe I'm extra-ordinarily unlucky ?
May 17, 2015 @ 5:14pm 
sounds awesome!
Literally deaf  [author]
May 13, 2015 @ 8:23am 
Yes
May 13, 2015 @ 7:27am 
" Vorpal - Very rarely instantly kills targets * "
What are we talking about? Is it an insta-kill on giants too? Or is there some sort of high amount of damage it'll do?(for example: An axe with this enchant might deal 1k dmg)
May 8, 2015 @ 4:06am 
In your description, 'Entombing' under possible 'Armor Effects' is empty and I assume it is supposed to have a description XD.

Great mod, keep up the good work.
Literally deaf  [author]
Mar 26, 2015 @ 11:17pm 
No
Mar 26, 2015 @ 2:50pm 
Is there an option to change the percentage?
Mar 22, 2015 @ 8:44am 
Ah, that's a lil saddening.

but alright thnks for the info!
Literally deaf  [author]
Mar 22, 2015 @ 12:09am 
I'm not developing the mod any further but if someone else were to take it up, anything is possible.
Mar 22, 2015 @ 12:08am 
I was just about to ask philos question..

Wellp, now i ask, will there ever be a possibility of adding your own enchantments, or finding/getting things with more than one, in the future?
Literally deaf  [author]
Mar 15, 2015 @ 11:40pm 
Not with this mod
Mar 15, 2015 @ 5:35pm 
is it possibble for an item to get two enchantments?
Jan 23, 2015 @ 9:40pm 
tickling...? ...does it make a special noise? :0
Dec 29, 2014 @ 10:55am 
@Heavenfall: Thank you, this makes things alot better for me (made a Golden Spear with Leeching on the first go~ x3)
Literally deaf  [author]
Dec 29, 2014 @ 5:23am 
function HF_addrpgweapon(inst)
inst:AddComponent("rpgweapon")
end

AddPrefabPostInit("axe", HF_addrpgweapon)
Literally deaf  [author]
Dec 29, 2014 @ 5:22am 
function HF_addrpgarmor(inst)
inst:AddComponent("rpgarmor")
end
AddPrefabPostInit("armorgrass", HF_addrpgarmor)
Dec 28, 2014 @ 9:49pm 
I asked this on the standalone download on the forums (where I get most of my mods), but I though I should ask here:

I was wondering if it is possible to make this mod interact with Weapons/Armor added by other mods?

I mean, even knowing a code I could add in manually would be nice to know. ^-^"