安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
But I know what you're talking about, I've included it into my Attrition Numbers mod, since they are part of the same file. See the last screenshot:
https://steamcommunity.com/sharedfiles/filedetails/?id=1733602710
I'll try to improve it and add food, but buildings will not be possible. Upgrades to cities, maybe, I'll need to check.
There was a mod released by another modder, voxxel, called Better Province Tab, https://steamcommunity.com/sharedfiles/filedetails/?id=1800853204
that took a swing at improving the basic province tab that one sees in some map views. Would you consider taking your own stab at this?
Especially now, the basic tab that we get when trying to survey through our provinces in map mode is just utterly inadequate. Being able to see like a governor pic maybe, food information, and add trade routes, build settlement buildings, and/or convert to cities would be invaluable. It can easily get cluttered though in a lot of areas, so it's going to be a balancing act i guess.
What do you think?
Now I kind of want to see though, how Ptolemy's descendents incest their way through the apocalypse. We did win the Levant, Cilicia, a dead Cyprus (how the hell do I repopulate that?) and central Anatolia. Good land, great resources, but, with there seeming to be no actual internal logistic system inherent to civilizations in the game now that starvation is a thing, i don't know.
When I zoomed out, I kid you not, while I had about 7-8 dead provinces in my core (a couple from an earlier expansion into Kush, and the rest from when things started to go quickly bad, before I started micromanaging food trade), the rest of the world man... it was half dead. My Seleukid allies, a barren wasteland east of the Tigris and Euphrates, Phrygia, and my conquered territories, devoid of life, just a few small settlements left alive in a vast empty desert from Nabatea to northern Anatolia.
"- Occupation will no longer turn food storage capacity to 0, causing harsh starvation and depopulation during wartime."
or is there some other issue?
It's... quite different, but I think this layout makes the most sense. Try it out.
For now I'm using buttons to differentiate between settlements and cities. If you feel it's not enough, I'll add some columns for cities. They just didn't look quite right.
What I want eventually, is to have a growing city, like in Stellaris, below the buildings. It's totally doable, just would take a ton of time to draw.
If you're interested in modding, the best I can suggest is download other mods and see how they did it and join IR modding discord to ask for help when needed: https://discord.gg/hkZUESP
(also, our windows are the same size. So his is not really compact, but crammed)
Anyhow, I won't ask you to agree with me, but did you make this through the Imperator:Rome tools or through the files? (like how its done on other PDX games)
Also, while his concept looks cool, I value usability over looks. And mine is better organized.
https://www.youtube.com/watch?v=q1vXIpPvKCs&t=300s
Does this mod can be used with Gladio et sale ?
Thanks