Imperator: Rome

Imperator: Rome

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1.2 Cleaner Province UI [outdated]
   
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8.517 MB
Jul 11, 2019 @ 7:23pm
Aug 17, 2019 @ 5:52pm
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1.2 Cleaner Province UI [outdated]

Description
This mod has been merged into Better UI

Even bigger terrain, a better building menu and more info.
NOT compatible with ironman saves or achievements.
22 Comments
Trazyn the Infinite Aug 18, 2019 @ 4:53pm 
Oops - I've been running on fumes this week.
Agami  [author] Aug 18, 2019 @ 4:35pm 
@Ciridian, you linked this mod ;)
But I know what you're talking about, I've included it into my Attrition Numbers mod, since they are part of the same file. See the last screenshot:
https://steamcommunity.com/sharedfiles/filedetails/?id=1733602710
I'll try to improve it and add food, but buildings will not be possible. Upgrades to cities, maybe, I'll need to check.
Trazyn the Infinite Aug 18, 2019 @ 4:23pm 
Hey - Just tossing an idea, if you are up for it...

There was a mod released by another modder, voxxel, called Better Province Tab, https://steamcommunity.com/sharedfiles/filedetails/?id=1800853204
that took a swing at improving the basic province tab that one sees in some map views. Would you consider taking your own stab at this?

Especially now, the basic tab that we get when trying to survey through our provinces in map mode is just utterly inadequate. Being able to see like a governor pic maybe, food information, and add trade routes, build settlement buildings, and/or convert to cities would be invaluable. It can easily get cluttered though in a lot of areas, so it's going to be a balancing act i guess.

What do you think?
Trazyn the Infinite Aug 18, 2019 @ 3:45pm 
(read the bottom post there first)
Trazyn the Infinite Aug 18, 2019 @ 3:45pm 
I had figured it was just the war, until I looked westward, and I saw that Carthage and northwest Africa was also a dead zone, much of Gaul and Germania too. Italy was about 50% dead. Only my micromanaged haven was still holding up. But even then things were questionable, because my main allies and secondary source of food besides the Nile delta, the Seleukids, were clearly dying, and I am not sure what would have happened had I kept playing.

Now I kind of want to see though, how Ptolemy's descendents incest their way through the apocalypse. We did win the Levant, Cilicia, a dead Cyprus (how the hell do I repopulate that?) and central Anatolia. Good land, great resources, but, with there seeming to be no actual internal logistic system inherent to civilizations in the game now that starvation is a thing, i don't know.
Trazyn the Infinite Aug 18, 2019 @ 3:45pm 
Still happening for me at least. A few hours ago, playing as Egypt, I was pretty much embroiled in a war with Phrygia, focused on that war, and fighting the starvation in my own country (Egypt!!! And I was micromanaging exports and importing ONLY food, grain first, then whatever else - plus I had some pretty awesome governors, with extra trade routes.)

When I zoomed out, I kid you not, while I had about 7-8 dead provinces in my core (a couple from an earlier expansion into Kush, and the rest from when things started to go quickly bad, before I started micromanaging food trade), the rest of the world man... it was half dead. My Seleukid allies, a barren wasteland east of the Tigris and Euphrates, Phrygia, and my conquered territories, devoid of life, just a few small settlements left alive in a vast empty desert from Nabatea to northern Anatolia.
Agami  [author] Aug 18, 2019 @ 3:17pm 
@Ciridian wasn't it fixed in the recent patch?
"- Occupation will no longer turn food storage capacity to 0, causing harsh starvation and depopulation during wartime."
or is there some other issue?
Trazyn the Infinite Aug 18, 2019 @ 2:43pm 
Nice! Now what can you do about the starvepocalypse?! :)
Splashngo Aug 17, 2019 @ 6:17pm 
good work
Agami  [author] Aug 17, 2019 @ 6:06pm 
So here's the new update! Not finished yet, but mostly there.
It's... quite different, but I think this layout makes the most sense. Try it out.

For now I'm using buttons to differentiate between settlements and cities. If you feel it's not enough, I'll add some columns for cities. They just didn't look quite right.

What I want eventually, is to have a growing city, like in Stellaris, below the buildings. It's totally doable, just would take a ton of time to draw.