Imperator: Rome

Imperator: Rome

1.2 Cleaner Province UI [outdated]
22 則留言
Trazyn the Infinite 2019 年 8 月 18 日 下午 4:53 
Oops - I've been running on fumes this week.
Agami  [作者] 2019 年 8 月 18 日 下午 4:35 
@Ciridian, you linked this mod ;)
But I know what you're talking about, I've included it into my Attrition Numbers mod, since they are part of the same file. See the last screenshot:
https://steamcommunity.com/sharedfiles/filedetails/?id=1733602710
I'll try to improve it and add food, but buildings will not be possible. Upgrades to cities, maybe, I'll need to check.
Trazyn the Infinite 2019 年 8 月 18 日 下午 4:23 
Hey - Just tossing an idea, if you are up for it...

There was a mod released by another modder, voxxel, called Better Province Tab, https://steamcommunity.com/sharedfiles/filedetails/?id=1800853204
that took a swing at improving the basic province tab that one sees in some map views. Would you consider taking your own stab at this?

Especially now, the basic tab that we get when trying to survey through our provinces in map mode is just utterly inadequate. Being able to see like a governor pic maybe, food information, and add trade routes, build settlement buildings, and/or convert to cities would be invaluable. It can easily get cluttered though in a lot of areas, so it's going to be a balancing act i guess.

What do you think?
Trazyn the Infinite 2019 年 8 月 18 日 下午 3:45 
(read the bottom post there first)
Trazyn the Infinite 2019 年 8 月 18 日 下午 3:45 
I had figured it was just the war, until I looked westward, and I saw that Carthage and northwest Africa was also a dead zone, much of Gaul and Germania too. Italy was about 50% dead. Only my micromanaged haven was still holding up. But even then things were questionable, because my main allies and secondary source of food besides the Nile delta, the Seleukids, were clearly dying, and I am not sure what would have happened had I kept playing.

Now I kind of want to see though, how Ptolemy's descendents incest their way through the apocalypse. We did win the Levant, Cilicia, a dead Cyprus (how the hell do I repopulate that?) and central Anatolia. Good land, great resources, but, with there seeming to be no actual internal logistic system inherent to civilizations in the game now that starvation is a thing, i don't know.
Trazyn the Infinite 2019 年 8 月 18 日 下午 3:45 
Still happening for me at least. A few hours ago, playing as Egypt, I was pretty much embroiled in a war with Phrygia, focused on that war, and fighting the starvation in my own country (Egypt!!! And I was micromanaging exports and importing ONLY food, grain first, then whatever else - plus I had some pretty awesome governors, with extra trade routes.)

When I zoomed out, I kid you not, while I had about 7-8 dead provinces in my core (a couple from an earlier expansion into Kush, and the rest from when things started to go quickly bad, before I started micromanaging food trade), the rest of the world man... it was half dead. My Seleukid allies, a barren wasteland east of the Tigris and Euphrates, Phrygia, and my conquered territories, devoid of life, just a few small settlements left alive in a vast empty desert from Nabatea to northern Anatolia.
Agami  [作者] 2019 年 8 月 18 日 下午 3:17 
@Ciridian wasn't it fixed in the recent patch?
"- Occupation will no longer turn food storage capacity to 0, causing harsh starvation and depopulation during wartime."
or is there some other issue?
Trazyn the Infinite 2019 年 8 月 18 日 下午 2:43 
Nice! Now what can you do about the starvepocalypse?! :)
Splashngo 2019 年 8 月 17 日 下午 6:17 
good work
Agami  [作者] 2019 年 8 月 17 日 下午 6:06 
So here's the new update! Not finished yet, but mostly there.
It's... quite different, but I think this layout makes the most sense. Try it out.

For now I'm using buttons to differentiate between settlements and cities. If you feel it's not enough, I'll add some columns for cities. They just didn't look quite right.

What I want eventually, is to have a growing city, like in Stellaris, below the buildings. It's totally doable, just would take a ton of time to draw.
Guren Gaaze 2019 年 7 月 23 日 上午 6:39 
I see. Thank you for your time and the link!
Agami  [作者] 2019 年 7 月 23 日 上午 6:35 
@Guren Gaaze, no I didn't use the in-game gui-editor, it crashes too much on me.
If you're interested in modding, the best I can suggest is download other mods and see how they did it and join IR modding discord to ask for help when needed: https://discord.gg/hkZUESP
(also, our windows are the same size. So his is not really compact, but crammed)
Guren Gaaze 2019 年 7 月 23 日 上午 6:24 
Thanks for answering so fast! I understand what you mean, altough I might not agree because in my humble opinion, yours looks/feels like its wasting alot of space, and personaly I like his compact, yet artful style better - In my opinion that is.
Anyhow, I won't ask you to agree with me, but did you make this through the Imperator:Rome tools or through the files? (like how its done on other PDX games)
Agami  [作者] 2019 年 7 月 23 日 上午 5:57 
@Guren Gaaze, what Darren wants will take a TON of work, and I'm not even entirely sure it's possible to mod the portraits for the pops like this.
Also, while his concept looks cool, I value usability over looks. And mine is better organized.
Guren Gaaze 2019 年 7 月 23 日 上午 5:25 
May I ask you kindly how you were able to mod the interface UI/UX? Love your mod idea, but it's a bit too simplistic for my taste. Would it be possible you think for either you (or me hehe) to create a province interface like in this video?
https://www.youtube.com/watch?v=q1vXIpPvKCs&t=300s
Kase 2019 年 7 月 21 日 下午 12:29 
the added "%" in pops is so nice I don't think I can't live without it. 10/10
scipionconstantin 2019 年 7 月 16 日 上午 5:13 
Very nice mod, you are right about including movable windows, that's a nice idea.
Does this mod can be used with Gladio et sale ?
Thanks
Agami  [作者] 2019 年 7 月 13 日 上午 11:01 
@Wafiu, it's just your fort building. Bottom right.
Aurelius 2019 年 7 月 13 日 上午 10:04 
where can i see the fort level tho *
Splashngo 2019 年 7 月 12 日 下午 12:37 
manuel drews is right, you are doing the Lord's work. This is a game saver. i need my rooads, i mean my buildings lol. Game seems so bare without having choice of what to build.
TrJacobin 2019 年 7 月 12 日 上午 9:54 
Seeing the terrain helps so much for the immersion, none of that small window effects. I also miss the days when you build, say, a market, you would get the picture of the market enlarged as a pop-up or could just look at the artwork before building (little things like this that help with game play while not at war)
Manuel Drews 2019 年 7 月 12 日 上午 5:20 
Paradox should hire you. Amazing at so much better than the official UI. Very well done!