Empyrion - Galactic Survival

Empyrion - Galactic Survival

Genetrix MK II
21 Comments
MadMax1976 Apr 1, 2022 @ 3:32am 
Really nice Design!
I really wish ships in game (NPC faction Ships) would be larger in scale and nicer looking, more in line with this ship!
Since i actually play the game and not just design ships, it really annoys me to see these small (mostly black boxes) "battleships" that are cramped with guns all over the place that make these ships look like moderatley size scrap heaps at best.

The Devs should really get more ppl like you, who to know how to design a good looking ship, for their game, tbh.

Best regards
Myrmidon Nov 7, 2020 @ 12:48pm 
Just removing all the needless RCSs, and adding T4 CPU she can become efficient.
Ontron  [author] Jul 16, 2019 @ 7:12am 
@flangeclamp regarding the gravity, it was something I planned to check before releasing the build to the workshop but complety forgot to do. I will look into that ASAP.
Ontron  [author] Jul 16, 2019 @ 7:11am 
@thrashaero Regarding block type that was entirely on purpose, as I upgraded where the ship was more vulnerable, hence the difference in type. However I did not intent to have any Hardened Steel and that will be sorted.

However thank you for your input and ideas and I totally agree the ship deserves more space utillised. TBH that was the plan but after 100 hrs I just wanted the build out. So I could focus elsewhere. That was my mistake, I should have waited till it was 100%.

Also by 'top front side', do you mean above the ship or torwards the end of the "giant thrusters"? While that would be possible, I would rather not as it would probably mess the exteriors design. But I'll look into it.
Ontron  [author] Jul 16, 2019 @ 7:10am 
@Kalizaar A collab would be a very good idea, and if anyone is ever interested, I'm totally up!
Ontron  [author] Jul 16, 2019 @ 7:10am 
@Myrmidon I do not agree with the need of more sensors to make lights turn on per deck and compartment, as everything can already be turned off in the control panel, and those that cannot,
turn off automatically. But I will look into improvements I can make on this.

I will look into adding more elevators.

I does run out of fuel rather quickly, which is why I added an option to turn off some thursters(mainly the main thrusters) without the loss of control. But I will increase the space of the engine rooms
and thus utilise more empty space and increase fuel capacity in the process.

Regarding the artileries, I do agree it makes more sense to have most weaponry in the front, for better attacking. However this ship was not intended with warfare in mind, but just for it,
to be able to handle itself should the fight come to it. I will however see what I can do :)
Ontron  [author] Jul 16, 2019 @ 7:09am 
First of all, apologies to everyone commenting, that I have yet to respond, I just came back from a small vacation and thus havn't been able to check steam.

Thank you everyone for your kind words! I appreciate it alot and it really makes me wanna keep going, especially towards my exterior which is of course what I put the most focus on.

Based on some comments, it does however seem as if my interior could use a brush or two, as I did expect :) and I will for sure take that into consideration in the future and work on that front. Furthermore I will soon (no promises on when) improve on the ships interior.
Flangeclamp Jul 15, 2019 @ 3:32am 
Great looking vessel here, interiors are certainly not an area we should take on if we're not confident and it also allows those who choose to use your creation to give it their own flair. I would mention however, the forward gravity generator needs to be positioned on the same plane as the rearward or there are "interesting" methods of movement forced upon a player... Keep up the epic-scale work though!
Kakarotto Jul 15, 2019 @ 1:29am 
Massive ship, very detailed. Thanks for sharing. Regards.
Benjamin Jul 14, 2019 @ 11:38pm 
WOW, that's a sleek looking ship! I really like the amount of detail on the interior. Great work!
Karl Pilkington Jul 13, 2019 @ 10:22pm 
I also noticed the blocks of the hull seem rather random, regular steel, hardened steel, and combat steel. you'll want to make all blocks on the outside one type.
Karl Pilkington Jul 12, 2019 @ 8:25pm 
One thing that could be fairly easily done is a pair of hangar doors on the top front side of the hangar. Since it's so big it would be nice to have another exit on the other end.
Karl Pilkington Jul 12, 2019 @ 8:20pm 
Pretty cool pieces to this ship. The exterior is neat, like the front 'head' telescopically extends from the main body. The massive hangar is great. I really liked the bridge, it's like a proper nasaw mission control. The classrooms are a neat idea. The cafeteria is pretty decent too.

However like others have said, there's a lot of areas that could use some more detailing. More texture variations in general as well.
It would be cool to see some officer quarters, barracks, offices, observation areas. Odd little maintenance channels, bathrooms, cryo bay, full medical area. The blue halls could be filled with these things. I also noticed there's quite a bit of space between the outside hull and interior room walls.
I know these things are easier said than done, and having space is nice, but it comes with the territory to make such a large ship have a bit more going on than just being big.
Fractalite Jul 12, 2019 @ 1:49pm 
This is GORGEOUS. Beautiful build!
Sephrajin Jul 11, 2019 @ 7:14pm 
What are you guys talking about?
I think the interior and exterior are both marvelous.

To my perception, the interior fits/matches the exterior for it's strict simplicity, yet rich in details.

I very much like the distinction between the functions of the Rooms, which are well and logicly spread.

GREAT doorways. love them!
Kalizaar Jul 11, 2019 @ 6:47am 
Wow I really like the exterior design!

Understanding that you don't like doing interior work, this ship could definitely be enhanced in that regard. Maybe you could try and collaborate with one of the other designers around here for that. There's definitely a lot of giant open areas that feel like unfinished and/or wasted space.

I'd love to see the interior updated by someone to feel like it's a functional ship rather than a REALLY cool looking hull with big empty spaces inside.

Having said that, the interior is still 100 times better than anything I'd try to do! ;)
sa Jul 11, 2019 @ 3:38am 
That is a sleek looking exterior, my kinda style...very nice mate.
Myrmidon Jul 11, 2019 @ 3:19am 
One quick remark I have after observing the interior is that you can use more sensor to make lights turn on per deck and compartment. Also ships with size like this need more options with elevators to move through decks and elevators should show the current and the other decks with LCDs like for example jrandal does.

Other than that she burns fuel fast but there is plenty of free space available to the player to install more tanks o2/fuel. As for the internal, it looks like a base. Nothing bad with that but as an idea I imagined you could make the internal as the outer looks, more rich with decor ofcourse. Maybe if you take ideas from other famous creaitons you might get ideas to adopt to your.

One lst thing, so far : The artileries should be towards front and far from the bridge since this part should be closer to the POI the arties shoot at.
Ontron  [author] Jul 10, 2019 @ 3:16pm 
I greatly appreciate your kind words, Myrmidon & Kieve. You've got no idea how much that means to me :) If there is anything you think I should improve, or any mistakes I have made, never hold back :) I accept all constructive criticism.
Kieve Jul 10, 2019 @ 12:12pm 
Now that is beautiful. The staggered plating is marvelously well-done.
Myrmidon Jul 10, 2019 @ 11:19am 
👍💖

A ship with class, functionality and spirit. An eye catcher and a tool. Thank you for sharing her.